实现一个鼠标绘制多边形,区域的功能,可以添加文字展示,并且支持文字换行,居中展示
效果如下
实现主要思路:
绘制方面:要创建两个绘制的方法,第一个:绘制所有的图形通过allPoints进行存储,不报行正在绘制的点位列表
第二个:绘制当前正在画的点位列表并且,通过currentPoints进行存储
监听事件:监听鼠标的事件:移动,单击(绘制),双击(结束绘制)
文字位置计算:计算几何图形的中心点,计算换行的高度,计算最宽的文字宽度,通过计算得出中心点,再通过每段文字的宽度与最大文字宽度对比,小于最大宽度进行空格补齐实现居中显示
区域选中:通过计算点击位置是否再图形内循环计算
此外根据已经实现的函数,可以轻易的拓展功能,例如绘制矩形 圆形
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Document</title>
<script src="https://cdn.jsdelivr.net/npm/vue@2"></script>
<style>
img {
user-select: none;
}
</style>
<script src="./canvas.js"></script>
</head>
<body>
<div id="app">
<img
width="1014"
height="609"
src="./地图.png"
style="position: relative;opacity: 0;"
/>
<canvas
ref="canvas"
style="position: absolute; top: 0; left: 0; z-index: 1"
></canvas>
<div>
<button @click="makeArea">绘制区域</button>
<button @click="cancelMakeArea">取消绘制</button>
<button @click="selectAreaHandler">选择区域</button>
<button @click="openBounding">显示边框区域</button>
<button @click="closeBounding">关闭边框区域</button>
<button :disabled="!currentArea" @click="deleteArea">
删除所选区域
</button>
</div>
<div v-if="currentArea">已经选中:{{currentArea}}</div>
</div>
<script>
const app = new Vue({
el: "#app",
data() {
return {
canvas: null,
ctx: null,
startX: 0,
startY: 0,
endX: 0,
endY: 0,
allPoints: [],
currentPoints: [],
isdraw: false,
isBegin: false,
selectArea: false,
currentArea: null,
};
},
mounted() {
// new MyCanvas(this.$refs.canvas)
this.canvas = this.$refs.canvas;
this.$refs.canvas.width = 1014;
this.$refs.canvas.height = 609;
this.ctx = this.canvas.getContext("2d");
this.canvas.addEventListener("mousedown", this.mousedown);
this.canvas.addEventListener("mousemove", this.mousemove);
this.canvas.addEventListener("mouseleave", this.mouseleave);
this.canvas.addEventListener("dblclick", this.stopDraw);
this.allPoints =
JSON.parse(window.localStorage.getItem("allPoints")) || [];
this.drawAllPoints(this.setDrawColor);
},
methods: {
saveArea() {},
closeDialog() {
this.dialog = false;
this.currentPoints = [];
this.clearCanvas();
this.drawAllPoints(this.setDrawColor);
},
clearCanvas() {
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
},
makeArea() {
this.isdraw = true;
this.isBegin = false;
this.selectArea = false;
this.$refs.canvas.style.cursor = "crosshair";
},
cancelMakeArea() {
this.isdraw = false;
this.isBegin = false;
this.selectArea = false;
this.$refs.canvas.style.cursor = "default";
},
selectAreaHandler() {
this.isdraw = false;
this.isBegin = false;
this.selectArea = true;
this.$refs.canvas.style.cursor = "default";
},
openBounding() {
this.allPoints.forEach((areas) => {
this.setBoundingStroke(areas.list);
});
},
closeBounding() {
this.clearCanvas();
this.drawAllPoints(this.setDrawColor);
},
clearAll() {
this.allPoints = [];
window.localStorage.setItem(
"allPoints",
JSON.stringify(this.allPoints)
);
this.clearCanvas();
},
deleteArea() {
this.allPoints = this.allPoints.filter(
(item) => item.name !== this.currentArea.name
);
this.currentArea = null;
window.localStorage.setItem(
"allPoints",
JSON.stringify(this.allPoints)
);
this.clearCanvas();
this.drawAllPoints(this.setDrawColor);
},
setDrawColor(areas) {
if (areas.id == this.currentArea?.id) {
this.ctx.strokeStyle = "rgba(0,0,255,1)";
this.ctx.fillStyle = "rgba(0,0,255,0.5)";
} else {
this.ctx.strokeStyle = "rgba(15,101,101,1)";
this.ctx.fillStyle = "rgba(15,101,101,0.40)";
}
},
drawAllPoints(setColorCalBack) {
this.allPoints.forEach((areas) => {
this.ctx.moveTo(areas.list[0].x, areas.list[0].y);
this.ctx.beginPath();
if (typeof setColorCalBack == "function") {
setColorCalBack(areas);
} else {
this.ctx.strokeStyle = "rgba(255,0,0,1)";
this.ctx.fillStyle = "rgba(255,0,0,0.5)";
}
areas.list.forEach((point) => {
this.ctx.lineTo(point.x, point.y);
});
this.ctx.lineTo(areas.list[0].x, areas.list[0].y);
this.ctx.fill();
this.ctx.stroke();
this.ctx.closePath();
this.drawAreaName(areas);
});
},
drawAreaName(areas) {
const center = this.getPolygonAreaCenter(areas.list, areas.name);
const name = areas.name.split(" ");
this.ctx.fillStyle = "#fff"; // 文本颜色
this.ctx.fontWeight = "bold";
this.ctx.font = "12px sans-serif";
this.ctx.textAlign = "left";
this.ctx.textBaseline = "middle";
let maxWidth = 0;
name.forEach((item) => {
const textMetrics = this.ctx.measureText(item);
const textWidth = textMetrics.width;
if (maxWidth < textWidth) {
maxWidth = textWidth;
}
});
const textHeight = parseInt(this.ctx.font);
// 向上取整
const nameLength = name.length;
console.log(nameLength);
center.y =
nameLength >= 2
? center.y - (nameLength * textHeight) / 4
: center.y;
// console.log(center.y)
// console.log(textHeight)
// console.log(maxWidth)
name.forEach((item) => {
const textwidth = this.ctx.measureText(item).width;
if (textwidth < maxWidth) {
this.ctx.fillText(
item,
center.x + (maxWidth - textwidth) / 2,
center.y
);
} else {
this.ctx.fillText(item, center.x, center.y);
}
center.y += textHeight + 3;
});
},
drawCurrentLine() {
if (!this.currentPoints[0]) return;
this.ctx.moveTo(this.currentPoints[0].x, this.currentPoints[0].y);
this.ctx.beginPath();
this.currentPoints.forEach((point) => {
this.ctx.lineTo(point.x, point.y);
});
},
stopDraw() {
this.isBegin = false;
// this.isdraw = false
const name = prompt("保存成功");
const repeat = this.allPoints.some((item) => item.name === name);
if (repeat) {
this.$message.error("编号重复");
return;
}
this.currentPoints.pop();
this.allPoints.push({
name: name,
list: this.currentPoints,
});
window.localStorage.setItem(
"allPoints",
JSON.stringify(this.allPoints)
);
this.currentPoints = [];
this.ctx.closePath();
this.clearCanvas();
this.drawAllPoints(this.setDrawColor);
this.dialog = false;
},
mousedown(e) {
if (this.isdraw) {
this.isBegin = true;
this.startX = e.offsetX;
this.startY = e.offsetY;
this.ctx.moveTo(this.startX, this.startY);
this.ctx.beginPath();
this.currentPoints.push({ x: this.startX, y: this.startY });
}
if (this.selectArea) {
this.allPoints.forEach((areas) => {
if (this.isPointInPolygon(e.offsetX, e.offsetY, areas.list)) {
this.currentArea = areas;
this.clearCanvas();
this.drawAllPoints(this.setDrawColor);
}
});
}
},
mousemove(e) {
if (this.isdraw && this.isBegin) {
this.endX = e.offsetX;
this.endY = e.offsetY;
this.drawCurrentLine();
this.clearCanvas();
this.ctx.lineTo(this.endX, this.endY);
this.ctx.lineTo(this.currentPoints[0].x, this.currentPoints[0].y);
this.ctx.stroke();
this.ctx.fillStyle = "rgba(255,255,255,0.5)";
this.ctx.fill();
this.drawAllPoints(this.setDrawColor);
}
},
getPolygonAreaCenter(points, name) {
let sum_x = 0;
let sum_y = 0;
let sum_area = 0;
let p1 = points[1];
for (var i = 2; i < points.length; i++) {
let p2 = points[i];
let area = this.Area(points[0], p1, p2);
sum_area += area;
sum_x += (points[0].x + p1.x + p2.x) * area;
sum_y += (points[0].y + p1.y + p2.y) * area;
p1 = p2;
}
name = name?.split(" ");
let maxWidth = 0;
name.forEach((item) => {
const textMetrics = this.ctx.measureText(item);
const textWidth = textMetrics.width;
if (textWidth > maxWidth) {
maxWidth = textWidth;
}
});
// const textMetrics = this.ctx.measureText(name[0])
// const textWidth = textMetrics.width
const textHeight = parseInt(this.ctx.font);
return {
x: sum_x / sum_area / 3 - maxWidth / 2,
y: sum_y / sum_area / 2.9 - textHeight / 2,
};
},
Area(p0, p1, p2) {
let area = 0.0;
area =
p0.x * p1.y +
p1.x * p2.y +
p2.x * p0.y -
p1.x * p0.y -
p2.x * p1.y -
p0.x * p2.y;
return area / 2;
},
getBoundingBox(vertices) {
return {
x: Math.min(...vertices.map((v) => v.x)),
y: Math.min(...vertices.map((v) => v.y)),
width:
Math.max(...vertices.map((v) => v.x)) -
Math.min(...vertices.map((v) => v.x)),
height:
Math.max(...vertices.map((v) => v.y)) -
Math.min(...vertices.map((v) => v.y)),
};
},
setBoundingStroke(list) {
const bounding = this.getBoundingBox(list);
this.ctx.beginPath();
this.ctx.strokeStyle = "rgba(255,0,0,1)";
this.ctx.strokeRect(
bounding.x,
bounding.y,
bounding.width,
bounding.height
);
this.ctx.closePath();
},
// 判断点击的哪个多边形内
isPointInPolygon(x, y, points) {
const n = points.length;
let inside = false;
const ray = { x: x + 1000, y }; // 射线长度为1000,向右发射
for (let i = 0; i < n; i++) {
const j = (i + 1) % n;
const xi = points[i].x;
const yi = points[i].y;
const xj = points[j].x;
const yj = points[j].y;
// 检查射线与多边形边的交点
if (
yi > y !== yj > y &&
x < ((xj - xi) * (y - yi)) / (yj - yi) + xi
) {
inside = !inside;
}
}
return inside;
},
},
});
</script>
</body>
</html>