2021-06-0贪吃蛇练习

//游戏主启动类
public class StartGame1 {
    public static void main(String[] args) {
        JFrame jFrame = new JFrame();


         jFrame.setBounds(10,10,900,720);
         jFrame.setResizable(true);
        jFrame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        //正常的游戏界面都在面板panle上面
          jFrame.add(new Panel1());
        jFrame.setVisible(true);
    }
}



//游戏面板
public class Panel1 extends JPanel implements KeyListener, ActionListener {
    //定义蛇的数据结构
    int length;
    int[] snakex = new int[600];
    int[] snakey = new int[500];
    String fx;
    //食物的坐标
     int foodx;
     int foody;
     Random random =new Random();
     int score; //积分

    //游戏当前的状态
    boolean isStart = false; //默认游戏暂停
     //游戏失败判定
    boolean isFail= false; //游戏失败状态
    //定时器
   Timer timer =  new Timer(100,this); //监听本类并且100毫秒执行一次


    @Override //固定时间刷新,比如1秒10次
    public void actionPerformed(ActionEvent e) {

        if (isStart&& isFail==false){ //如果游戏是开始状态,就让小蛇移动
            //吃食物
            if (snakex[0]==foodx && snakey[0] == foody){
                length++; //长度+1
                //分数加10
                score = score +10;
                //再次分配食物
                foodx = 25+25*random.nextInt(34); //食物随机分布
                foody = 75+25*random.nextInt(24);
            }

         // 右移
            for (int i = length-1; i >0; i--) {
                snakex[i] = snakex[i-1];  //向前移动一节
                snakey[i] = snakey[i-1];
            }
            //走向
            if (fx.equals("R")){
                snakex[0] = snakex[0]+25;
                //边界判断
                if (snakex[0]>850){ snakex[0] = 25; }
            }else if (fx.equals("L")){
                snakex[0] = snakex[0]-25;
                //边界判断
                if (snakex[0]<25){ snakex[0] = 850; }
            }else if (fx.equals("U")){
                snakey[0] = snakey[0]-25;
                //边界判断
                if (snakey[0]<75){ snakey[0] = 650; }
            }else if (fx.equals("D")){
                snakey[0] = snakey[0]+25;
                //边界判断
                if (snakey[0]>650){ snakey[0] = 75; }
            }
            //失败判定,撞到自己
            for (int i = 1; i < length; i++) {
                if (snakex[0]==snakex[i]&&snakey[0]==snakey[i]){
                    isFail =true;
                }
            }


            repaint(); //刷新页面
        }
        timer.start(); //定时器开始
    }

    public Panel1() {  //构造器
        init();
        //获得焦点和键盘事件
        this.setFocusable(true);
        this.addKeyListener(this);
        timer.start(); //游戏一开始,定时器启动
    }

    //初始化方法
    public void init(){
        length =3;
        snakex[0] = 100;snakey[0] = 100; //脑袋的坐标
        snakex[1] = 75;snakey[1] = 100;   //第一个身体的坐标
        snakex[2] = 50;snakey[2] = 100;   //第二个身体的坐标
        fx= "R";   //初始方向向右
        foodx = 25+25*random.nextInt(34); //食物随机分布
        foody = 75+25*random.nextInt(24);

        score = 0;
    }


    //绘制面板 ,游戏中所有使用画笔


    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);//清屏
        //绘制静态面板

        this.setBackground(Color.WHITE);
        GameData01.header1.paintIcon(this,g,25,11); //头部广告栏
        g.fillRect(20,75,850,600); //默认游戏界面
        //画积分
        g.setColor(Color.WHITE);
        g.setFont(new Font("微软雅黑",Font.BOLD,18));
        g.drawString("长度"+length,750,35);
        g.drawString("分数"+score,750,50);
        GameData01.food.paintIcon(this,g,foodx,foody); //食物画上去
        //把小蛇画上去
        if (fx.equals("R")){
            GameData01.right.paintIcon(this,g,snakex[0],snakey[0]); //蛇头初始化向右,需要通过方向来判断
        }else if (fx.equals("L")){
            GameData01.left.paintIcon(this,g,snakex[0],snakey[0]);
        }else if (fx.equals("U")){
            GameData01.up.paintIcon(this,g,snakex[0],snakey[0]);
        }else if (fx.equals("D")){
            GameData01.down.paintIcon(this,g,snakex[0],snakey[0]);
        }

        for (int i = 1; i < length; i++) {
            GameData01.body1.paintIcon(this,g,snakex[i],snakey[i]); //身体的坐标
        }



      //游戏状态
        if (isStart==false){
            g.setColor(Color.WHITE);
            //设置字体
            g.setFont(new Font("微软雅黑",Font.BOLD,50));

            g.drawString("按下空格开始游戏",250,300);

        }
      //画上失败提示
        if (isFail){
            g.setColor(Color.RED);
            //设置字体
            g.setFont(new Font("微软雅黑",Font.BOLD,50));

            g.drawString("李洋牺牲了",250,300);
        }

    }



    @Override  //键盘监听
    public void keyPressed(KeyEvent e) {
        int keyCode = e.getKeyCode();  //获取键盘事件
        if (keyCode==KeyEvent.VK_SPACE){
            if (isFail){
                //重新开始
                isFail = false;
                init();
            }else {
                isStart=!isStart; //取反,反复按空格开始暂停游戏
            }

            repaint();
        }
        //小蛇移动
        if (keyCode==KeyEvent.VK_UP){
          fx="U";

        }else  if (keyCode==KeyEvent.VK_DOWN){
            fx="D";

        }else if (keyCode==KeyEvent.VK_LEFT){
            fx="L";

        }else if (keyCode==KeyEvent.VK_RIGHT){
            fx="R";

        }
    }





    @Override
    public void keyReleased(KeyEvent e) {

    }
    @Override
    public void keyTyped(KeyEvent e) {

    }
}
//数据中心
public class GameData01  {
    //相对路径
    //绝对路径
    public static URL headerURL = GameData01.class.getResource("make.png");
    public static ImageIcon header1 = new ImageIcon(headerURL);
    public static URL upURL = GameData01.class.getResource("statics/snaku.png");
    public static URL downURL = GameData01.class.getResource("statics/snakd.png");
    public static URL leftURL = GameData01.class.getResource("statics/snakl.png");
    public static URL rightURL = GameData01.class.getResource("statics/snak1.png");
    public static ImageIcon up = new ImageIcon(upURL);
    public static ImageIcon down = new ImageIcon(downURL);
    public static ImageIcon left = new ImageIcon(leftURL);
    public static ImageIcon right = new ImageIcon(rightURL);
    public static URL bodyURL = GameData01.class.getResource("statics/snak2.png");
    public static ImageIcon body1 = new ImageIcon(bodyURL);
    public static URL foodURL = GameData01.class.getResource("statics/food.png");
    public static ImageIcon food = new ImageIcon(foodURL);
}

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