贪吃蛇
简介:利用GUI制作一个简易游戏------贪吃蛇
-
游戏逻辑
- 一条有限长度的蛇
- 通过吃食物增加自身长度
- 通过判断身体与头部的接触来确定游戏失败
- 优化游戏
-
实现代码核心
- JFrame 的基本布局
- JPanel 的制作
- 键盘监听器KeyListener接口实现
- 定时器ActionListener的接口实现
- 静态资源的引入
目录结构
静态资源的引入
- 新建一个Data类,用来存放静态资源的加载路径,主要是一些图片
Data类
package com.zj.snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
//相对路径 tx.png
//绝对路径 / 相当于当前的项目
/**
* 获得头部图片
*/
public static URL headerURL = Data.class.getResource("/statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("/statics/up.png");
public static URL downURL = Data.class.getResource("/statics/down.png");
public static URL leftURL = Data.class.getResource("/statics/left.png");
public static URL rightURL = Data.class.getResource("/statics/right.png");
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static URL bodyURL = Data.class.getResource("/statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("/statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}
- 这里用到class.getResource方法,是编译过后的路径资源
有些加载不出来资源,需要重启一下IDEA。
贪吃蛇的实现类
Snake类
package com.zj.snake;
//贪吃蛇基本类
public class Snake {
//定义蛇的数据结构
int length;//蛇的长度
int[] snakex = new int[600];//蛇的x坐标 25*25
int[] snakey = new int[500];//蛇的y坐标 25*20
String fx;//初始化的方向
//初始化方法
public void init(){
length = 3;
snakex[0] = 100;snakey[0] = 100;//脑袋的坐标
snakex[1] = 75;snakey[1] = 100;//第一个身体的坐标
snakex[2] = 50;snakey[2] = 100;//第二个身体的坐标
fx = "D";
}
public Snake(){
init();
}
}
核心类GamePanel
package com.zj.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏的面板 //键盘监听器 //定时器
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//游戏当前的状态
boolean isStart = false;//默认是不开始
boolean isFail = false;//游戏失败,默认false
int score = 0;//初始化成绩
Snake snake = new Snake();
//定时器
Timer timer = new Timer(100, this);//以毫秒为单位
//食物的坐标
int foodx;
int foody;
Random random = new Random();
public GamePanel() {
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this);//获得键盘的监听事件
timer.start();
createFood();
}
//绘制面板,游戏里的所有东西都是由此画笔制作
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏的作用,没有就会闪屏
//绘制静态的面板
this.setBackground(Color.WHITE);
Data.header.paintIcon(this, g, 25, 11);//头部广告栏
g.fillRect(25, 75, 850, 600);//默认的游戏界面
Data.food.paintIcon(this,g,foodx,foody);
//画积分
g.setColor(Color.YELLOW);
g.setFont(new Font("微软雅黑", Font.BOLD, 18));//设置字体
g.drawString("长度"+snake.length, 750, 35);
g.drawString("分数"+score, 750, 53);
//把小蛇画上去
//方向
switch (snake.fx) {
case "W":
Data.up.paintIcon(this, g, snake.snakex[0], snake.snakey[0]);
break;
case "A":
Data.left.paintIcon(this, g, snake.snakex[0], snake.snakey[0]);
break;
case "S":
Data.down.paintIcon(this, g, snake.snakex[0], snake.snakey[0]);
break;
case "D":
Data.right.paintIcon(this, g, snake.snakex[0], snake.snakey[0]);
break;
}
for (int i = 1; i < snake.length; i++) {
Data.body.paintIcon(this, g, snake.snakex[i], snake.snakey[i]);//画身体部分
}
//游戏未开始时
if (isStart == false) {
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑", Font.BOLD, 40));//设置字体
g.drawString("按下空格开始游戏", 300, 300);
}
//游戏失败
if (isFail){
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑", Font.BOLD, 40));//设置字体
g.drawString("按下空格重新开始游戏", 300, 300);
}
}
@Override
public void keyTyped(KeyEvent e) {
}
//键盘按下
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();//获得键盘按键是哪一个
if (keyCode == KeyEvent.VK_SPACE) {
//按下的空格
if (isFail){
//重新开始
isFail=false;
snake.init();
createFood();
score = 0;
}else {
isStart = !isStart;
}
repaint();
}
//小蛇移动
switch (keyCode) {
case KeyEvent.VK_W:
snake.fx = "W";
break;
case KeyEvent.VK_S:
snake.fx = "S";
break;
case KeyEvent.VK_A:
snake.fx = "A";
break;
case KeyEvent.VK_D:
snake.fx = "D";
break;
}
}
@Override
public void keyReleased(KeyEvent e) {
}
//事件监听----通过固定事件监听
@Override
public void actionPerformed(ActionEvent e) {
if (isStart && !isFail) {
//如果游戏是开始状态,就让小蛇动起来
//右移
for (int i = snake.length - 1; i > 0; i--) {
snake.snakex[i] = snake.snakex[i - 1];//向前移动
snake.snakey[i] = snake.snakey[i - 1];
}
//走向
switch (snake.fx) {
case "D":
snake.snakex[0] = snake.snakex[0] + 25;
//边界判断
if (snake.snakex[0] > 850) {
snake.snakex[0] = 25;
}
break;
case "A":
snake.snakex[0] = snake.snakex[0] - 25;
//边界判断
if (snake.snakex[0] < 25) {
snake.snakex[0] = 850;
}
break;
case "W":
snake.snakey[0] = snake.snakey[0] - 25;
//边界判断
if (snake.snakey[0] < 75) {
snake.snakey[0] = 650;
}
break;
case "S":
snake.snakey[0] = snake.snakey[0] + 25;
//边界判断
if (snake.snakey[0] > 650) {
snake.snakey[0] = 75;
}
break;
}
//失败判断,撞到自己就算失败
for (int i = 1;i< snake.length;i++){
if (snake.snakex[0]==snake.snakex[i] && snake.snakey[0]==snake.snakey[i]){
isFail = true;
}
}
//吃食物
if (snake.snakex[0] == foodx && snake.snakey[0] == foody){
snake.length++;//长度加1
score = addCarry(score,10);
//再次随机生成食物
createFood();
}
repaint();//重画页面
}
timer.start();//定时器开始
}
//生成食物
public void createFood(){
//把食物随机分布在界面上
foodx = 25 + 25*random.nextInt(35);
foody = 75 + 25*random.nextInt(24);
}
//位运算实现相加
int addCarry(int a,int b){
int result;
int sum,carry;
sum = a^b;
carry = (a&b)<<1;
if (carry==0){
result = sum;
}else {
result = addCarry(sum,carry);
}
return result;
}
}
游戏启动类
StartGame类
package com.zj.snake;
import javax.swing.*;
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame jFrame = new JFrame();
jFrame.setBounds(10,10,915,700);//根据图片算出的大小,固定窗口大小,不允许拉伸
jFrame.setResizable(false);//窗口大小不可变
//正常的游戏都在游戏的面板上
GamePanel gamePanel = new GamePanel();
jFrame.add(gamePanel);
jFrame.setVisible(true);
jFrame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}