特新概述:
1:UDP中可以使用connect系统调用
2:UDP中connect操作与TCP中connect操作有着本质区别。
TCP中调用connect会引起三次握手,client与server建立连结.UDP中调用connect内核仅仅把peer端ip:port记录下来.(实现udp和对端socket的绑定,这一点特性是很重要的)
3:UDP中可以多次调用connect,TCP只能调用一次connect.
UDP多次调用connect有两种用途:1,指定一个新的ip:port连结. 2,断开和之前的ip:port的连结.
指定新连结,直接设置connect第二个参数即可.
断开连结,需要将connect第二个参数中的sin_family设置成 AF_UNSPEC即可.
4:UDP中使用connect可以提高效率.原因如下:
普通的UDP发送两个报文内核做了如下:#1:建立连结#2:发送报文#3:断开连结#4:建立连结#5:发送报文#6:断开连结
采用connect方式的UDP发送两个报文内核如下处理:#1:建立连结#2:发送报文#3:发送报文另外一点, 每次发送报文内核都由可能要做路由查询.
5:采用connect的UDP发送接受报文可以调用send,write和recv,read操作.当然也可以调用sendto,recvfrom.
调用sendto的时候第五个参数必须是NULL,第六个参数是0.调用recvfrom,recv,read系统调用只能获取到先前connect的ip:port发送的报文.
实例:
server端代码:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <pthread.h>
#include <netinet/tcp.h>
#include <sys/select.h>
#include <netdb.h>
#define BUFLEN 1024
int main(int argc, char* argv[]) {
struct sockaddr_in peeraddr, localaddr;
int sockfd;
char recmsg[BUFLEN];
int socklen, n, one = 1;
sockfd = socket(AF_INET, SOCK_DGRAM, 0);
if (sockfd < 0) {
exit(1);
}
if (setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &one, sizeof(one)) < 0) {
exit(1);
}
socklen = sizeof(struct sockaddr_in);
memset(&localaddr, 0, socklen);
localaddr.sin_family = AF_INET;
localaddr.sin_port = htons(atoi(argv[2]));
if (inet_pton(AF_INET, argv[1], &localaddr.sin_addr) <= 0) {
exit(0);
}
if (bind(sockfd, (sockaddr*)&localaddr, socklen) < 0) {
exit(2);
}
int fd;
fd_set readfds, testfds;
FD_ZERO(&readfds);
FD_SET(sockfd, &readfds);
for(;;){
testfds = readfds;
int result = select(FD_SETSIZE, &testfds, NULL, NULL, NULL);
if (result < 1) {
exit(1);
}
for (fd = 0; fd < FD_SETSIZE; fd++) {
socklen_t socklen = sizeof(sockaddr_in);
memset(recmsg, 0, sizeof(recmsg));
memset(&peeraddr, 0x0, sizeof(sockaddr_in));
if (FD_ISSET(fd, &testfds)) {
if (fd == sockfd) {
n = recvfrom(sockfd, recmsg, sizeof(recmsg), 0, (sockaddr*)&peeraddr, &socklen);
if (n > 0) {
printf("new connect\n");
}
int newfd = socket(AF_INET, SOCK_DGRAM, 0);
if (newfd < 0) {
exit(1);
}
if (setsockopt(newfd, SOL_SOCKET, SO_REUSEADDR, &one, sizeof(one)) < 0) {
exit(2);
}
if (bind(newfd, (sockaddr*)&localaddr, socklen) < 0) {
exit(2);
}
if(connect(newfd, (sockaddr*)&peeraddr, socklen) < 0) {
exit(2);
}
FD_SET(newfd, &readfds);//将客户端socket加入到集合中
}
else {
n = recvfrom(fd, recmsg, sizeof(recmsg), 0, (sockaddr*)&peeraddr, &socklen);
if (n > 0) {
printf("server fd = %d, recv : %s -- szie : %d\n", fd, recmsg, n);
}
}
}
}
}
return 0;
}
client端:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <pthread.h>
#include <netinet/tcp.h>
#include <sys/select.h>
#include <netdb.h>
#define BUFLEN 1024
int main(int argc, char* argv[]) {
struct sockaddr_in peeraddr;
int sockfd;
char recmsg[] = "hello world!";
int socklen, n;
sockfd = socket(AF_INET, SOCK_DGRAM, 0);
if (sockfd < 0) {
exit(1);
}
socklen = sizeof(struct sockaddr_in);
memset(&peeraddr, 0, socklen);
peeraddr.sin_family = AF_INET;
peeraddr.sin_port = htons(atoi(argv[2]));
if (inet_pton(AF_INET, argv[1], &peeraddr.sin_addr) <= 0) {
exit(0);
}
for (;;) {
sendto(sockfd, recmsg, strlen(recmsg), 0, (sockaddr*)&peeraddr, socklen);
sleep(2);
}
return 0;
}