For a image is RGB565 format, sometimes we want convert it to RGB888, we can simply extract the RGB.
The following is some piece of my codes. It's no optimized, you can optimize it. Also, you can have you own way to implement it.
#define RGB565_MASK_RED 0xF800
#define RGB565_MASK_GREEN 0x07E0
#define RGB565_MASK_BLUE 0x001F
void rgb565_2_rgb24(BYTE *rgb24, WORD rgb565)
{
//extract RGB
rgb24[2] = (rgb565 & RGB565_MASK_RED) >> 11;
rgb24[1] = (rgb565 & RGB565_MASK_GREEN) >> 5;
rgb24[0] = (rgb565 & RGB565_MASK_BLUE);
//amplify the image
rgb24[2] <<= 3;
rgb24[1] <<= 2;
rgb24[0] <<= 3;
}
USHORT rgb_24_2_565(int r, int g, int b)
{
return (USHORT)(((unsigned(r) << 8) & 0xF800) |
((unsigned(g) << 3) & 0x7E0) |
((unsigned(b) >> 3)));
}
the following is conversion RGB24 with RGB555
USHORT rgb_24_2_555(int r, int g, int b)
{
return (USHORT)(((unsigned(r) << 7) & 0x7C00) |
((unsigned(g) << 2) & 0x3E0) |
((unsigned(b) >> 3)));
}
COLORREF rgb_555_2_24(int rgb555)
{
unsigned r = ((rgb555 >> 7) & 0xF8);
unsigned g = ((rgb555 >> 2) & 0xF8);
unsigned b = ((rgb555 << 3) & 0xF8);
return RGB(r,g,b);
}
void rgb_555_2_bgr24(BYTE* p, int rgb555)
{
p[0] = ((rgb555 << 3) & 0xF8);
p[1] = ((rgb555 >> 2) & 0xF8);
p[2] = ((rgb555 >> 7) & 0xF8);
}