这两个类都继承子 EventWaitHandle。并且可以直接使用EventWaitHandle,同时再构造时指定相应参数来决定实现
AutoResetEvent或者ManualEvent的功能。
在.Net多线程编程中,AutoResetEvent和ManualResetEvent这两个类经常用到, 他们的用法很类似,但也有区别。
Set方法将信号置为发送状态,Reset方法将信号置为不发送状态,WaitOne等待信号的发送。
可以通过构造函数的参数值来决定其初始状态,若为true则非阻塞状态,为false为阻塞状态。
如果某个线程调用WaitOne方法,则当信号处于发送状态时,该线程会得到信号, 继续向下执行。
其区别就在调用后,AutoResetEvent.WaitOne()每次只允许一个线程进入,当某个线程得到信号后,AutoResetEvent会自动又将信号置为不发送状态,则其他调用WaitOne的线程只有继续等待.也就是说,AutoResetEvent一次只唤醒一个线程;
而ManualResetEvent则可以唤醒多个线程,因为当某个线程调用了ManualResetEvent.Set()方法后,其他调用WaitOne的线程获得信号得以继续执行,而ManualResetEvent不会自动将信号置为不发送。
也就是说,除非手工调用了ManualResetEvent.Reset()方法,则ManualResetEvent将一直保持有信号状态,ManualResetEvent也就可以同时唤醒多个线程继续执行。
举例:(msdn上的例子)
- using System;
- using System.Threading;
- class CalculateTest
- {
- static void Main()
- {
- Calculate calc = new Calculate();
- Console.WriteLine("Result = {0}.",
- calc.Result(234).ToString());
- Console.WriteLine("Result = {0}.",
- calc.Result(55).ToString());
- }
- }
- class Calculate
- {
- double baseNumber, firstTerm, secondTerm, thirdTerm;
- AutoResetEvent[] autoEvents;
- ManualResetEvent manualEvent;
- // Generate random numbers to simulate the actual calculations.
- Random randomGenerator;
- public Calculate()
- {
- autoEvents = new AutoResetEvent[]
- {
- new AutoResetEvent(false),
- new AutoResetEvent(false),
- new AutoResetEvent(false)
- };
- manualEvent = new ManualResetEvent(false);
- }
- void CalculateBase(object stateInfo)
- {
- baseNumber = randomGenerator.NextDouble();
- // Signal that baseNumber is ready.
- manualEvent.Set();
- }
- // The following CalculateX methods all perform the same
- // series of steps as commented in CalculateFirstTerm.
- void CalculateFirstTerm(object stateInfo)
- {
- // Perform a precalculation.
- double preCalc = randomGenerator.NextDouble();
- // Wait for baseNumber to be calculated.
- manualEvent.WaitOne();
- // Calculate the first term from preCalc and baseNumber.
- firstTerm = preCalc * baseNumber *
- randomGenerator.NextDouble();
- // Signal that the calculation is finished.
- autoEvents[0].Set();
- }
- void CalculateSecondTerm(object stateInfo)
- {
- double preCalc = randomGenerator.NextDouble();
- manualEvent.WaitOne();
- secondTerm = preCalc * baseNumber *
- randomGenerator.NextDouble();
- autoEvents[1].Set();
- }
- void CalculateThirdTerm(object stateInfo)
- {
- double preCalc = randomGenerator.NextDouble();
- manualEvent.WaitOne();
- thirdTerm = preCalc * baseNumber *
- randomGenerator.NextDouble();
- autoEvents[2].Set();
- }
- public double Result(int seed)
- {
- randomGenerator = new Random(seed);
- // Simultaneously calculate the terms.
- ThreadPool.QueueUserWorkItem(
- new WaitCallback(CalculateBase));
- ThreadPool.QueueUserWorkItem(
- new WaitCallback(CalculateFirstTerm));
- ThreadPool.QueueUserWorkItem(
- new WaitCallback(CalculateSecondTerm));
- ThreadPool.QueueUserWorkItem(
- new WaitCallback(CalculateThirdTerm));
- // Wait for all of the terms to be calculated.
- WaitHandle.WaitAll(autoEvents);
- // Reset the wait handle for the next calculation.
- manualEvent.Reset();
- return firstTerm + secondTerm + thirdTerm;
- }
- }
注释:
1.ManualResetEvent