深入浅出BFS(2):自顶向下(Top-down method) & 自底向上(Bottom-up method)

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BFS 自顶向下(Top-down method) VS 自底向上(Bottom-up method)

BFS孤立点的处理

1. Top-down method

Top-down方法是传统的层同步BFS算法。主要步骤为:

1、扫描当前层的所有顶点;
2、检索其所有的邻居顶点;
3、添加未访问的邻居顶点到下一层。

但遇到的问题是:

1、冗余的边检索;
2、更新冲突。

2. Bottom-up method

Bottom-up 方法可解决top-down所遇到的问题。主要步骤为:

1、扫描未访问的顶点;
2、检索其邻居顶点是否在当前层,若有,则中止并检索下一顶点;
3、将该顶点添加到下一层中

BFS : Top-down method and Bottom-up method

#include <iostream>
#include <list>
#include <vector>
#include <algorithm>   
using namespace std;

class Graph {
	int numVertices;a
	list<int>* adjLists;
	bool* visited;
	public:
	    Graph(int vertices);
	    void addEdge(int src, int dest);
	    void BFS(int startVertex);
        void BFS2(int startVertex);
        void BFS3(int startVertex);
};

// Create a graph with given vertices, and maintain an adjacency list
Graph::Graph(int vertices) {
	numVertices = vertices;
	adjLists = new list<int>[vertices];
}

// Add edges to the graph
void Graph::addEdge(int src, int dest) {
	adjLists[src].push_back(dest);
	adjLists[dest].push_back(src);
}

// BFS 单队列实现
void Graph::BFS(int startVertex) {
	visited = new bool[numVertices];
	for (int i = 0; i < numVertices; i++)
	    visited[i] = false;
	list<int> queue;
	visited[startVertex] = true;
	queue.push_back(startVertex);
	
    list<int>::iterator i;
    cout << "Visited: ";
    while (!queue.empty()) {
		int currVertex = queue.front();
		cout << currVertex << " ";
		queue.pop_front();
		for (i = adjLists[currVertex].begin(); i != adjLists[currVertex].end(); ++i) {
			int adjVertex = *i;
			if (!visited[adjVertex]) {
				visited[adjVertex] = true;
				queue.push_back(adjVertex);
			}
		}
	}
    cout << endl;
}
//BFS2(双队列:top-bottom模式)
void Graph::BFS2(int startVertex){
    visited = new bool[numVertices];
    for(int i=0; i<numVertices;i++){
        visited[i]=false;
    }
    list<int>fronter_queue, next_queue;
    visited[startVertex]=true;
    fronter_queue.push_back(startVertex);

    list<int>::iterator i;
    cout << "Visited: ";
    while(!fronter_queue.empty()){
        int currVertex = fronter_queue.front();
        cout <<currVertex << " ";
        fronter_queue.pop_front();
        for(i=adjLists[currVertex].begin(); i!=adjLists[currVertex].end(); i++){
            int adjVertex = *i;
            if(!visited[adjVertex]){
                visited[adjVertex]=true;
                next_queue.push_back(adjVertex);
            }
        }
        if(fronter_queue.empty()){
            //fronter_queue=next_queue;
            //next_queue.clear();
            swap(fronter_queue, next_queue);
        }
    }
    cout << endl;
}

//BFS3(双队列:bottom-up模式)
void Graph::BFS3(int startVertex){
    visited = new bool[numVertices];
    for(int i=0; i<numVertices;i++){
        visited[i]=false;
    }
    visited[startVertex]=true;
    
    list<int>fronter_queue, next_queue;
    
    fronter_queue.push_back(startVertex);
    
    list<int>::iterator it; 
    cout << "Visited: ";
    
    while(!fronter_queue.empty()){
        int currVertex = fronter_queue.front();
        cout << currVertex << " ";
        fronter_queue.pop_front();
        for(int u = 0; u < numVertices; u++){
            if(visited[u]==false){
                for(it = adjLists[u].begin(); it!=adjLists[u].end();it++){
                    if(find(fronter_queue.begin(), fronter_queue.end(), *it)!=fronter_queue.end()){
                        next_queue.push_back(u);
                        visited[u]=true;
                        break;
                    }
                }
            }
        }
        //
        if(fronter_queue.empty()){
            swap(fronter_queue,next_queue);
        }
    }
    cout << endl;
}

int main() {
	Graph g(8);
	g.addEdge(0, 1);
	g.addEdge(0, 2);
	g.addEdge(0, 3);
	g.addEdge(1, 2);
	g.addEdge(1, 4);
	g.addEdge(2, 3);
	g.addEdge(2, 5);
	g.addEdge(2, 6);
    g.addEdge(3, 7);
    g.addEdge(4, 5);
    g.addEdge(5, 6);
    g.addEdge(6, 7);
	g.BFS(1);
    g.BFS2(1);
    g.BFS3(1);
	return 0;
}

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这段代码只是一个菜单,需要在每个选项中添加相应的函数调用才能实现相应的功能。以下是完整代码: ```c #include<stdio.h> #include<stdlib.h> #define MAXV 100 //最大顶点数 //邻接矩阵存储结构 typedef struct{ int vexs[MAXV]; //顶点数组 int arc[MAXV][MAXV]; //邻接矩阵 int vexnum, arcnum; //顶点数和边数 }MGraph; //邻接表存储结构 typedef struct ArcNode{ int adjvex; //邻接点在顶点数组中的位置 struct ArcNode *next; //下一个邻接点指针 }ArcNode; typedef struct VNode{ int data; //顶点数据 ArcNode *first; //第一个邻接点指针 }VNode, AdjList[MAXV]; typedef struct{ AdjList vertices; //邻接表数组 int vexnum, arcnum; //顶点数和边数 }ALGraph; //函数声明 void CreateMGraph(MGraph *G); //创建邻接矩阵 void CreateALGraph(ALGraph *G); //创建邻接表 void DFS(MGraph G, int v, int visited[]); //深度优先遍历邻接矩阵 void BFS(ALGraph G, int v, int visited[]); //广度优先遍历邻接表 int FirstAdjVex(MGraph G, int v); //找第一个邻接点 int NextAdjVex(MGraph G, int v, int w); //找下一个邻接点 void Graph(); //菜单函数 int main(){ Graph(); return 0; } void CreateMGraph(MGraph *G){ int i, j, k, w; printf("请输入顶点数和边数:"); scanf("%d%d", &G->vexnum, &G->arcnum); printf("请输入顶点数据:"); for(i = 0; i < G->vexnum; i++){ scanf("%d", &G->vexs[i]); } for(i = 0; i < G->vexnum; i++){ for(j = 0; j < G->vexnum; j++){ G->arc[i][j] = 0; //初始化邻接矩阵 } } printf("请输入边的信息(起点 终点 权值):"); for(k = 0; k < G->arcnum; k++){ scanf("%d%d%d", &i, &j, &w); G->arc[i][j] = w; G->arc[j][i] = w; //无向图,矩阵对称 } } void CreateALGraph(ALGraph *G){ int i, j, k, w; ArcNode *p; printf("请输入顶点数和边数:"); scanf("%d%d", &G->vexnum, &G->arcnum); printf("请输入顶点数据:"); for(i = 0; i < G->vexnum; i++){ scanf("%d", &G->vertices[i].data); G->vertices[i].first = NULL; //初始化邻接表 } printf("请输入边的信息(起点 终点 权值):"); for(k = 0; k < G->arcnum; k++){ scanf("%d%d%d", &i, &j, &w); //创建边表结点 p = (ArcNode*)malloc(sizeof(ArcNode)); p->adjvex = j; p->next = G->vertices[i].first; G->vertices[i].first = p; //对称地创建边表结点 p = (ArcNode*)malloc(sizeof(ArcNode)); p->adjvex = i; p->next = G->vertices[j].first; G->vertices[j].first = p; } } void DFS(MGraph G, int v, int visited[]){ int w; printf("%d ", G.vexs[v]); visited[v] = 1; //标记已访问 for(w = FirstAdjVex(G, v); w >= 0; w = NextAdjVex(G, v, w)){ if(!visited[w]){ DFS(G, w, visited); } } } void BFS(ALGraph G, int v, int visited[]){ int w; int queue[MAXV], front = 0, rear = 0; ArcNode *p; printf("%d ", G.vertices[v].data); visited[v] = 1; //标记已访问 queue[rear++] = v; while(front < rear){ v = queue[front++]; for(p = G.vertices[v].first; p; p = p->next){ w = p->adjvex; if(!visited[w]){ printf("%d ", G.vertices[w].data); visited[w] = 1; queue[rear++] = w; } } } } int FirstAdjVex(MGraph G, int v){ int i; for(i = 0; i < G.vexnum; i++){ if(G.arc[v][i] != 0){ return i; //返回第一个邻接点 } } return -1; //没有邻接点 } int NextAdjVex(MGraph G, int v, int w){ int i; for(i = w + 1; i < G.vexnum; i++){ if(G.arc[v][i] != 0){ return i; //返回下一个邻接点 } } return -1; //没有邻接点 } void Graph(){ int n; int visited[MAXV] = {0}; //初始化访问标记数组 MGraph G1; ALGraph G2; do{ printf("\n"); printf("图的基本操作及应用*\n"); printf("* 1 创建(邻接矩阵) \n"); printf(" 2 创建(邻接表) \n"); printf(" 3 深度优先遍历(邻接矩阵) \n"); printf(" 4 广度优先遍历(邻接表) \n"); printf(" 5 找第一个邻接点(邻接矩阵) \n"); printf(" 6 找下一个邻接点(邻接矩阵) \n"); printf(" 7 退出 \n"); printf("**************************************************\n"); printf("请选择:"); scanf("%d",&n); switch(n){ case 1: printf("---------创建(邻接矩阵)-------\n"); CreateMGraph(&G1); break; case 2: printf("---------创建(邻接表)-------\n"); CreateALGraph(&G2); break; case 3: printf("---------深度优先遍历(邻接矩阵)-------\n"); DFS(G1, 0, visited); printf("\n"); break; case 4: printf("---------广度优先遍历(邻接表)-------\n"); BFS(G2, 0, visited); printf("\n"); break; case 5: printf("---------找第一个邻接点(邻接矩阵)-------\n"); printf("请输入顶点编号:"); scanf("%d", &n); printf("第一个邻接点为:%d\n", FirstAdjVex(G1, n)); break; case 6: printf("---------找下一个邻接点(邻接矩阵)-------\n"); printf("请输入顶点编号和邻接点编号:"); scanf("%d%d", &n, &visited[0]); printf("下一个邻接点为:%d\n", NextAdjVex(G1, n, visited[0])); break; case 7: break; default: printf("ERROR!\n"); break; } }while(n != 7); } ```

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