20150629_UI之坐标系及UILabel的练习

UILabel练习,做出一个象棋棋盘:


//
//  AppDelegate.m
//  IOS150629_UI_label练习
//
//  Created by PengJunlong on 15/6/29.
//  Copyright (c) 2015年 Peng Junlong. All rights reserved.
//

#import "AppDelegate.h"

@interface AppDelegate ()

@end

@implementation AppDelegate

- (void)chess:(NSInteger)lines
{
    self.window.backgroundColor = [UIColor whiteColor];
    int widthC = self.window.frame.size.width/lines;
    NSArray *textArray = @[@"車",@"马",@"象",@"王",@"后",@"象",@"马",@"車"];
    for (int j =0; j<8;j++)
    {
        for (int i=0; i<8;i++)
        {
             UILabel *label1 = [[UILabel alloc] initWithFrame:CGRectMake(i*widthC, j*widthC+20, widthC, widthC)];
            if ((i+j)%2 == 0)
            {
                label1.backgroundColor = [UIColor yellowColor];
            }
            else
            {
                label1.backgroundColor = [UIColor greenColor];
            }
            if (j==0 || j==7)
            {
                label1.text = textArray[i];
            }
            if (j==1 || j==6)
            {
                label1.text = @"兵";
            }
            if (j==0 || j==1)
            {
                label1.textColor = [UIColor redColor];
            }
            if (j==6 || j==7)
            {
                label1.textColor = [UIColor blueColor];
            }
            label1.textAlignment = NSTextAlignmentCenter;
            [self.window addSubview:label1];
        }
    }

    self.window.rootViewController = nil;
}

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {

    [self chess:8];
    return YES;
}

- (void)applicationWillResignActive:(UIApplication *)application {
    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
    // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}

- (void)applicationDidEnterBackground:(UIApplication *)application {
    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}

- (void)applicationWillEnterForeground:(UIApplication *)application {
    // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}

- (void)applicationDidBecomeActive:(UIApplication *)application {
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

- (void)applicationWillTerminate:(UIApplication *)application {
    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}

@end

练习2九九乘法表:


//
//  AppDelegate.m
//  IOS150629_UI_label练习九九乘法表
//
//  Created by PengJunlong on 15/6/29.
//  Copyright (c) 2015年 Peng Junlong. All rights reserved.
//

#import "AppDelegate.h"

@interface AppDelegate ()

@end

@implementation AppDelegate


- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
    self.window.backgroundColor = [UIColor whiteColor];
    int lableWidht = self.window.frame.size.width/10;
    int lableHeight = self.window.frame.size.width/10 - 10;
    for (int row = 0; row < 9; row++)
    {
        for (int colum = 0; colum <= row; colum++)
        {
            UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake((colum)*lableWidht+(colum*3), (row)*lableHeight+20+(row*3), lableWidht, lableHeight)];
            label.backgroundColor = [UIColor grayColor];
            label.text = [NSString stringWithFormat:@"%d*%d=%d",row+1,colum+1,(row+1)*(colum+1)];
            label.textAlignment = NSTextAlignmentCenter;
	    label.alpha = 0.5;//设置label的透明度
            label.font = [UIFont systemFontOfSize:10];
            [self.window addSubview:label];
        }
    }
    
    self.window.rootViewController = nil;
    
    return YES;
}

- (void)applicationWillResignActive:(UIApplication *)application {
    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
    // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}

- (void)applicationDidEnterBackground:(UIApplication *)application {
    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}

- (void)applicationWillEnterForeground:(UIApplication *)application {
    // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}

- (void)applicationDidBecomeActive:(UIApplication *)application {
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

- (void)applicationWillTerminate:(UIApplication *)application {
    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}

@end


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