20150701_UI之UIImageView使用

UIImageView使用代码实例:

代码中的图片可以自己找,将图片添加到工程中即可,通过图片名就能找到它

//
//  ViewController.m
//  IOS150701_UI(03)_UIImageView
//
//  Created by PengJunlong on 15/7/1.
//  Copyright (c) 2015年 Peng Junlong. All rights reserved.
//

#import "ViewController.h"

@interface ViewController ()

@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view, typically from a nib.
    //ImageView 显示图片的view
    //找到名称为map,扩展名是png的资源
    NSString *path = [[NSBundle mainBundle] pathForResource:@"map" ofType:@"png"];
    
    //加载的图片一直在内存中,占用内存,效率高,通常用来加载小的图片
    //UIImage *image = [[UIImage imageNamed:path]
    
    //加载图片,通常加载大的图片,效率低
    UIImage *image = [UIImage imageWithContentsOfFile:path];
    
    UIImageView *imageView = [[UIImageView alloc] initWithImage:image];
    imageView.frame = CGRectMake(10, 100, self.view.frame.size.width-20, 400);
    
    [self.view addSubview:imageView];
    
    //添加手势
    UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapImageView)];
    //设置点击次数
    tap.numberOfTapsRequired = 1;
    //设置触摸点个数
    tap.numberOfTouchesRequired = 1;
    //使能用imageView户交互
    imageView.userInteractionEnabled = YES;
    //添加手势到imageView上
    [imageView addGestureRecognizer:tap];
    
    NSMutableArray *imageArray = [NSMutableArray array];
    for (int i=0; i<12; i++)
    {
        NSString *imageName = [NSString stringWithFormat:@"player%d",i+1];
        UIImage *image = [UIImage imageNamed:imageName];
        [imageArray addObject:image];
    }
    UIImageView *anImageView = [[UIImageView alloc] initWithFrame:CGRectMake(200, 200, 50, 50)];
    anImageView.tag = 100;
    anImageView.animationImages = imageArray;
    //设置动画播放时间间隔
    anImageView.animationDuration = 2;
    //开始播放动画
    [anImageView startAnimating];
    [imageView addSubview:anImageView];
}

- (void)tapImageView
{
    NSLog(@"Map被点击");
    static BOOL aniState = YES;
    UIImageView *imageView = (UIImageView *)[self.view viewWithTag:100];
    if (aniState)
    {
        [imageView stopAnimating];
        aniState = NO;
    }
    else
    {
        [imageView startAnimating];
        aniState = YES;
    }
}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

@end


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