1、直接上代码
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
#include <maya/MStatus.h>
#include <maya/MString.h>
#include <maya/MFileIO.h>
#include <maya/MLibrary.h>
#include <maya/MIOStream.h>
#include <string.h>
const char* usage = "usage: [-h/help] asciiToBinary fileName1 fileName2 ...\n\
each file will be loaded, the filename will be checked for an\n\
extension. If one is found it will be change to .mb, otherwise a\n\
.mb will be appended to the file name. The scene will then be\n\
written out to this new filename in Maya Binary format.\n";
int main(int argc, char **argv)
{
MStatus stat;
argc--, argv++;
if (argc == 0) {
cerr << usage;
return(1);
}
for (; argc && argv[0][0] == '-'; argc--, argv++) {
if (!strcmp(argv[0], "-h") || !strcmp(argv[0], "-help")) {
cerr << usage;
return(1);
}
// Check for other valid flags
if (argv[0][0] == '-') {
// Unknown flag
cerr << usage;
return(1);
}
}
stat = MLibrary::initialize (argv[0]);
if (!stat) {
stat.perror("MLibrary::initialize");
return 1;
}
/* for (; argc; argc--, argv++) {*/
MString fileName(argv[0]);
MString fileType;
MFileIO::newFile(true);
// Load the file into Maya
stat = MFileIO::open(fileName);
if ( !stat ) {
stat.perror(fileName.asChar());
/* continue;*/
}
//尝试修改一下,如果是mb格式的话,转为ma格式
// Check to see if file is already in binary format
fileType = MFileIO::fileType();
if (fileType == MString("mayaBinary"))
{
cerr << fileName << ": already in mayaBinary format\n";
MString newFile;
int loc = fileName.rindex('.');
if (loc == -1) {
newFile = fileName;
} else {
newFile = fileName.substring(0, loc-1);
}
newFile += ".ma";
stat = MFileIO::saveAs(newFile, "mayaAscii");
if (stat)
cerr << fileName
<< ": resaved as "
<< MFileIO::currentFile()
<< endl;
else
stat.perror(newFile.asChar());
/* continue;*/
}
// Check for a file extension, and if one exists, change it
// to .mb. If an extension does not exist, append a .mb to
// the fileName.
MString newFile;
int loc = fileName.rindex('.');
if (loc == -1) {
newFile = fileName;
} else {
newFile = fileName.substring(0, loc-1);
}
newFile += ".mb";
stat = MFileIO::saveAs(newFile, "mayaBinary");
if (stat)
cerr << fileName
<< ": resaved as "
<< MFileIO::currentFile()
<< endl;
else
stat.perror(newFile.asChar());
/* }*/
MLibrary::cleanup();
return 0;
}
2、我编译好的程序。
http://u.163.com/TyNjtIl0 提取码: pAaI0B2O
3、使用说明(这里只提供了初略的功能,更多功能需要结合自己的流程,本次演示最重要的互转功能)
a、把asciiToBinary.exe复制到和maya.exe同级目录下,比如我的是:‘D:\Program Files\Autodesk\Maya2015\bin”
b、把需要转换的文件复制到和maya.exe同级目录下,比如我的是:‘D:\Program Files\Autodesk\Maya2015\bin”
c、使用命令行cd到maya.exe目录下,使用命令行:asciiToBinary.exe “xxx.ma”(ma转mb)或asciiToBinary.exe “xxx.mb”(mb转ma)