内存管理之对象所有权

Main.m

#import "Car.h"
#import "Engine.h"
/*
 定义汽车Car, 引擎(Engine), 汽车持有引擎的对象所有权。
 */

int main(int argc, const char * argv[])
{

    Car *car = [[Car alloc] init];
    Engine *engine = [[Engine alloc] init];
    
    car.engine = engine;
    
    [car release];
    [engine release];

//    [car run];
    //此时不能调用,car不存在了,调用了野指针
    
    //空指针:
//    Car *car1 = nil; //car1:空指针
    
    return 0;
}

Car.h

@class Engine;
@interface Car : NSObject {

    Engine *_engine;
    NSString *_name;
    float _speed;
}

//启动汽车
- (void)run;

- (void)setEngine:(Engine *)engine;
- (void)setName:(NSString *)name;
- (void)setSpeed:(float)speed;

//自定义初始化
- (id)initWithEngine:(Engine *)engine;

Car.m

#import "Engine.h"

@implementation Car

- (void)dealloc
{
    NSLog(@"car dealloc");
    [_engine release];
    [_name release];
    [super dealloc];
}

//启动汽车
- (void)run {

    NSLog(@"%@",_engine);
    
}

- (void)setEngine:(Engine *)engine {

    if (_engine != engine) {
        [_engine release];
        _engine = [engine retain];
    }
}

- (void)setName:(NSString *)name {

    if (_name != name) {
        [_name release];
        _name = [name copy];
    }
    
}

//基本数据类型不需要内存管理
- (void)setSpeed:(float)speed {

    _speed = speed;
    
}

//自定义初始化
- (id)initWithEngine:(Engine *)engine {

    self = [super init];
    
    if (self ) {
        _engine = [engine retain];
    }
    
    return self;
}

Engine.h

@interface Engine : NSObject

Engine.m

@implementation Engine

- (void)dealloc
{
    NSLog(@"engine dealloc");
    
    [super dealloc];
}


  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值