CountDownTimer用法

Section1  

new CountDownTimer(10000, 1000) {
    @Override
    public void onTick(long millisUntilFinished) {
        
    }

    @Override
    public void onFinish() {

    }
}.start();
 
看源码解释
/**
 * @param millisInFuture The number of millis in the future from the call
 *   to {@link #start()} until the countdown is done and {@link #onFinish()}
 *   is called.
 * @param countDownInterval The interval along the way to receive
 *   {@link #onTick(long)} callbacks.
 */
public CountDownTimer(long millisInFuture, long countDownInterval) {
    mMillisInFuture = millisInFuture;
    mCountdownInterval = countDownInterval;
}
第一个参数代表倒计时多少毫秒,第二个参数代表倒计时的间隔。
Section2

第一个问题,
是否延迟
final long starttime = System.currentTimeMillis();
new CountDownTimer(10000, 1000) {
    @Override
    public void onTick(long millisUntilFinished) {
        long tickTime = System.currentTimeMillis();
        double betweenTime = tickTime-starttime;
        betweenTime = (betweenTime/1000d);
        Toast.makeText(MainActivity.this,betweenTime+"",Toast.LENGTH_SHORT).show();
    }

    @Override
    public void onFinish() {

    }
}.start();
从Toast提示可以看出,代码逻辑上并不延迟,只不过代码运行需要点时间。
Section3
那么,如果不延迟的话,理论上来说
final long starttime = System.currentTimeMillis();
new CountDownTimer(5000, 1000) {
    @Override
    public void onTick(long millisUntilFinished) {
        long tickTime = System.currentTimeMillis();
        double betweenTime = tickTime-starttime;
        betweenTime = (betweenTime/1000d);
        Toast.makeText(MainActivity.this,betweenTime+"",Toast.LENGTH_SHORT).show();
    }

    @Override
    public void onFinish() {

    }
}.start();

应该一共弹 0,1,2,34,5

事实上只弹了 0,1,2,3

Section4
4和5 哪去了?
5应该是在onFinish里面
final long starttime = System.currentTimeMillis();
new CountDownTimer(5000, 1000) {
    @Override
    public void onTick(long millisUntilFinished) {
        long tickTime = System.currentTimeMillis();
        double betweenTime = tickTime-starttime;
        betweenTime = (betweenTime/1000d);
        Toast.makeText(MainActivity.this,betweenTime+"",Toast.LENGTH_SHORT).show();
    }

    @Override
    public void onFinish() {
        long tickTime = System.currentTimeMillis();
        double betweenTime = tickTime-starttime;
        betweenTime = (betweenTime/1000d);
        Toast.makeText(MainActivity.this,betweenTime+"",Toast.LENGTH_SHORT).show();
    }
}.start();

这次是 0,1,2,3,5

Section5

还是缺一个,
看源码
 if (millisLeft <= 0) {
        onFinish();
    } else if (millisLeft < mCountdownInterval) {
        // no tick, just delay until done
        sendMessageDelayed(obtainMessage(MSG), millisLeft);
    } else {
        long lastTickStart = SystemClock.elapsedRealtime();
        onTick(millisLeft);

        // take into account user's onTick taking time to execute
        long delay = lastTickStart + mCountdownInterval - SystemClock.elapsedRealtime();

        // special case: user's onTick took more than interval to
        // complete, skip to next interval
        while (delay < 0) delay += mCountdownInterval;

        sendMessageDelayed(obtainMessage(MSG), delay);
    }
}
else if (millisLeft < mCountdownInterval) 
这里小于时间间隔就不tick了
好吧,我们改进一下

final long starttime = System.currentTimeMillis();
new CountDownTimer(5100, 1000) {
    @Override
    public void onTick(long millisUntilFinished) {
        long tickTime = System.currentTimeMillis();
        double betweenTime = tickTime-starttime;
        betweenTime = (betweenTime/1000d);
        Toast.makeText(MainActivity.this,betweenTime+"",Toast.LENGTH_SHORT).show();
    }

    @Override
    public void onFinish() {
        long tickTime = System.currentTimeMillis();
        double betweenTime = tickTime-starttime;
        betweenTime = (betweenTime/1000d);
        Toast.makeText(MainActivity.this,betweenTime+"",Toast.LENGTH_SHORT).show();
    }
}.start();

这次终于0,1,2,3,4,5 都有了。。

这里关键点是把5000改为5100。把损耗时间算上。



 
 

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