1. 简介
LinkedList 实现了 List 和 Deque 接口,Deque 是 Double Ended Queue 的缩写,从名字就可以看出,Deque 是支持对其两端进行操作的队列,它继承了 Queue 接口,在普通队列的基础上进行了扩展,增加了一些对队列首尾进行操作的方法。
2. 属性及构造
// 链表中节点的数量
transient int size = 0;
/**
* Pointer to first node.
* Invariant: (first == null && last == null) ||
* (first.prev == null && first.item != null)
*/
// 队列的首节点
transient Node<E> first;
/**
* Pointer to last node.
* Invariant: (first == null && last == null) ||
* (last.next == null && last.item != null)
*/
// 队列的尾节点
transient Node<E> last;
/**
* Constructs an empty list.
*/
public LinkedList() {
}
/**
* Constructs a list containing the elements of the specified
* collection, in the order they are returned by the collection's
* iterator.
*
* @param c the collection whose elements are to be placed into this list
* @throws NullPointerException if the specified collection is null
*/
public LinkedList(Collection<? extends E> c) {
this();
addAll(c);
}
// 构成双向链表的节点
private static class Node<E> {
E item;
Node<E> next;
Node<E> prev;
Node(Node<E> prev, E element, Node<E> next) {
this.item = element;
this.next = next;
this.prev = prev;
}
}
3. 增删改查操作
3.1 添加元素
add()
// 添加元素默认从队尾加入
public boolean add(E e) {
linkLast(e);
return true;
}
// 添加到指定位置
public void add(int index, E element) {
// 检查要插入的位置是否越界
checkPositionIndex(index);
// 如果要插入的位置刚好位于队尾,直接从队尾插入即可
if (index == size)
linkLast(element);
// 否则,查找到对应索引位置的元素后插入
else
linkBefore(element, node(index));
}
node()
// 查找索引位置的元素,这里的算法实现值得借鉴
Node<E> node(int index) {
// assert isElementIndex(index);
// 如果索引位于链表的前半部分,从前往后遍历
if (index < (size >> 1)) {
Node<E> x = first;
for (int i = 0; i < index; i++)
x = x.next;
return x;
}
// 如果索引位于链表的后半部分,从后往前遍历
else {
Node<E> x = last;
for (int i = size - 1; i > index; i--)
x = x.prev;
return x;
}
}
linkLast()
void linkLast(E e) {
final Node<E> l = last;
final Node<E> newNode = new Node<>(l, e, null);
last = newNode;
if (l == null)
first = newNode;
else
l.next = newNode;
size++;
modCount++;
}
linkBefore()
void linkBefore(E e, Node<E> succ) {
// assert succ != null;
final Node<E> pred = succ.prev;
final Node<E> newNode = new Node<>(pred, e, succ);
succ.prev = newNode;
if (pred == null)
first = newNode;
else
pred.next = newNode;
size++;
modCount++;
}
addLast()
// 从队尾加入,和 add() 方法唯一的不同是无返回值
public void addLast(E e) {
linkLast(e);
}
addFirst()
public void addFirst(E e) {
linkFirst(e);
}
linkFirst()
private void linkFirst(E e) {
final Node<E> f = first;
final Node<E> newNode = new Node<>(null, e, f);
first = newNode;
if (f == null)
last = newNode;
else
f.prev = newNode;
size++;
modCount++;
}
offer()
public boolean offer(E e) {
return add(e);
}
offerFirst()
public boolean offerFirst(E e) {
addFirst(e);
return true;
}
offerLast()
public boolean offerLast(E e) {
addLast(e);
return true;
}
push()
public void push(E e) {
addFirst(e);
}
3.2 删除元素
remove()
// 按照元素值删除
public boolean remove(Object o) {
if (o == null) {
for (Node<E> x = first; x != null; x = x.next) {
if (x.item == null) {
unlink(x);
return true;
}
}
} else {
for (Node<E> x = first; x != null; x = x.next) {
if (o.equals(x.item)) {
unlink(x);
return true;
}
}
}
return false;
}
// 按照索引删除
public E remove(int index) {
// 越界检查
checkElementIndex(index);
return unlink(node(index));
}
unlink()
E unlink(Node<E> x) {
// assert x != null;
final E element = x.item;
final Node<E> next = x.next;
final Node<E> prev = x.prev;
if (prev == null) {
first = next;
} else {
prev.next = next;
x.prev = null;
}
if (next == null) {
last = prev;
} else {
next.prev = prev;
x.next = null;
}
x.item = null;
size--;
modCount++;
return element;
}
removeFirst()
public E removeFirst() {
final Node<E> f = first;
if (f == null)
throw new NoSuchElementException();
return unlinkFirst(f);
}
removeLast()
public E removeLast() {
final Node<E> l = last;
if (l == null)
throw new NoSuchElementException();
return unlinkLast(l);
}
poll()
public E poll() {
final Node<E> f = first;
return (f == null) ? null : unlinkFirst(f);
}
pollFirst()
public E pollFirst() {
final Node<E> f = first;
return (f == null) ? null : unlinkFirst(f);
}
pollLast()
public E pollLast() {
final Node<E> l = last;
return (l == null) ? null : unlinkLast(l);
}
pop()
public E pop() {
return removeFirst();
}
removeFirstOccurrence()
public boolean removeFirstOccurrence(Object o) {
return remove(o);
}
removeLastOccurrence()
// 从后往前遍历删除第一个符合的元素即可
public boolean removeLastOccurrence(Object o) {
if (o == null) {
for (Node<E> x = last; x != null; x = x.prev) {
if (x.item == null) {
unlink(x);
return true;
}
}
} else {
for (Node<E> x = last; x != null; x = x.prev) {
if (o.equals(x.item)) {
unlink(x);
return true;
}
}
}
return false;
}
clear()
public void clear() {
// Clearing all of the links between nodes is "unnecessary", but:
// - helps a generational GC if the discarded nodes inhabit
// more than one generation
// - is sure to free memory even if there is a reachable Iterator
for (Node<E> x = first; x != null; ) {
Node<E> next = x.next;
x.item = null;
x.next = null;
x.prev = null;
x = next;
}
first = last = null;
size = 0;
modCount++;
}
3.3 修改元素
set()
public E set(int index, E element) {
// 索引越界校验
checkElementIndex(index);
// 查找节点
Node<E> x = node(index);
E oldVal = x.item;
x.item = element;
return oldVal;
}
3.4 查询
get()
public E get(int index) {
checkElementIndex(index);
return node(index).item;
}
getFirst()
public E getFirst() {
final Node<E> f = first;
if (f == null)
throw new NoSuchElementException();
return f.item;
}
getLast()
public E getLast() {
final Node<E> l = last;
if (l == null)
throw new NoSuchElementException();
return l.item;
}
contains()
public boolean contains(Object o) {
return indexOf(o) != -1;
}
indexOf()
// 查询元素首次出现的位置
public int indexOf(Object o) {
int index = 0;
if (o == null) {
for (Node<E> x = first; x != null; x = x.next) {
if (x.item == null)
return index;
index++;
}
} else {
for (Node<E> x = first; x != null; x = x.next) {
if (o.equals(x.item))
return index;
index++;
}
}
return -1;
}
lastIndexOf()
// 元素最后一次出现的索引位置,
// 从后往前遍历即可。
public int lastIndexOf(Object o) {
int index = size;
if (o == null) {
for (Node<E> x = last; x != null; x = x.prev) {
index--;
if (x.item == null)
return index;
}
} else {
for (Node<E> x = last; x != null; x = x.prev) {
index--;
if (o.equals(x.item))
return index;
}
}
return -1;
}
peek()
// 查询队首的元素值,队列为空不抛出异常
public E peek() {
final Node<E> f = first;
return (f == null) ? null : f.item;
}
peekFirst()
public E peekFirst() {
final Node<E> f = first;
return (f == null) ? null : f.item;
}
peekLast()
public E peekLast() {
final Node<E> l = last;
return (l == null) ? null : l.item;
}
element()
// 查询队首的元素值,如果队列为空抛出异常
public E element() {
return getFirst();
}
4. 迭代器
public ListIterator<E> listIterator(int index) {
checkPositionIndex(index);
return new ListItr(index);
}
// 与 ArrayList 的迭代器大同小异,比较简单,不做详细介绍
private class ListItr implements ListIterator<E> {
private Node<E> lastReturned;
private Node<E> next;
private int nextIndex;
private int expectedModCount = modCount;
ListItr(int index) {
// assert isPositionIndex(index);
next = (index == size) ? null : node(index);
nextIndex = index;
}
public boolean hasNext() {
return nextIndex < size;
}
public E next() {
checkForComodification();
if (!hasNext())
throw new NoSuchElementException();
lastReturned = next;
next = next.next;
nextIndex++;
return lastReturned.item;
}
public boolean hasPrevious() {
return nextIndex > 0;
}
public E previous() {
checkForComodification();
if (!hasPrevious())
throw new NoSuchElementException();
lastReturned = next = (next == null) ? last : next.prev;
nextIndex--;
return lastReturned.item;
}
public int nextIndex() {
return nextIndex;
}
public int previousIndex() {
return nextIndex - 1;
}
public void remove() {
checkForComodification();
if (lastReturned == null)
throw new IllegalStateException();
Node<E> lastNext = lastReturned.next;
unlink(lastReturned);
if (next == lastReturned)
next = lastNext;
else
nextIndex--;
lastReturned = null;
expectedModCount++;
}
public void set(E e) {
if (lastReturned == null)
throw new IllegalStateException();
checkForComodification();
lastReturned.item = e;
}
public void add(E e) {
checkForComodification();
lastReturned = null;
if (next == null)
linkLast(e);
else
linkBefore(e, next);
nextIndex++;
expectedModCount++;
}
public void forEachRemaining(Consumer<? super E> action) {
Objects.requireNonNull(action);
while (modCount == expectedModCount && nextIndex < size) {
action.accept(next.item);
lastReturned = next;
next = next.next;
nextIndex++;
}
checkForComodification();
}
final void checkForComodification() {
if (modCount != expectedModCount)
throw new ConcurrentModificationException();
}
}
5. 序列化与反序列化
// 序列化
private void writeObject(java.io.ObjectOutputStream s)
throws java.io.IOException {
// Write out any hidden serialization magic
s.defaultWriteObject();
// Write out size
s.writeInt(size);
// Write out all elements in the proper order.
// 只序列化元素的值,而不是整个 node,减小空间开销
for (Node<E> x = first; x != null; x = x.next)
s.writeObject(x.item);
}
private void readObject(java.io.ObjectInputStream s)
throws java.io.IOException, ClassNotFoundException {
// Read in any hidden serialization magic
s.defaultReadObject();
// Read in size
int size = s.readInt();
// Read in all elements in the proper order.
// 循环读入元素的值,构造成 node 节点
for (int i = 0; i < size; i++)
linkLast((E)s.readObject());
}