一、首先截取OC的描画图层
二、用openGL方式截取cocos2d-x的图层
三、旋转OC图层的截图,因为第一步是竖屏截取方式
四、合并两张UIImage,注意OC图层必须放在后面,因为它又阿尔法透明通道。
五、使用newimage作为合并后的指定大小的截图
一、首先截取OC的描画图层
-(UIImage *) screenShots
{
CGSize imageSize = [[UIScreen mainScreen] bounds].size;
if (NULL != UIGraphicsBeginImageContextWithOptions) {
UIGraphicsBeginImageContextWithOptions(imageSize, NO, 0);
}
else
{
UIGraphicsBeginImageContext(imageSize);
}
CGContextRef context = UIGraphicsGetCurrentContext();
for (UIWindow * window in [[UIApplication sharedApplication] windows]) {
if (![window respondsToSelector:@selector(screen)] || [window screen] == [UIScreen mainScreen]) {
CGContextSaveGState(context);
CGContextTranslateCTM(context, [window center].x, [window center].y);
CGContextConcatCTM(context, [window transform]);
CGContextTranslateCTM(context, -[window bounds].size.width*[[window layer] anchorPoint].x, -[window bounds].size.height*[[window layer] anchorPoint].y);
[[window layer] renderInContext:context];
CGContextRestoreGState(context);
}
}
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
二、用openGL方式截取cocos2d-x的图层
// allocate array and read pixels into it.
GLubyte *buffer = (GLubyte *) malloc(myDataLength);
glReadPixels(0, 0, 1024, 768, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
// gl renders "upside down" so swap top to bottom into new array.
// there's gotta be a better way, but this works.
GLubyte *buffer2 = (GLubyte *) malloc(myDataLength);
for(int y = 0; y <768; y++)
{
for(int x = 0; x <1024 * 4; x++)
{
buffer2[(767 - y) * 1024 * 4 + x] = buffer[y * 4 * 1024 + x];
}
}
// make data provider with data.
CGDataProviderRef provider = CGDataProviderCreateWithData(NULL,
buffer2, myDataLength, NULL);
// prep the ingredients
int bitsPerComponent = 8;
int bitsPerPixel = 32;
int bytesPerRow = 4 * 1024;
CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault;
CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;
// make the cgimage
CGImageRef imageRef = CGImageCreate(1024, 768, bitsPerComponent,
bitsPerPixel, bytesPerRow, colorSpaceRef, bitmapInfo, provider,
NULL, NO, renderingIntent);
三、旋转OC图层的截图,因为第一步是竖屏截取方式
UIImage *_imageGL; // openGL屏幕截屏
UIImage *_imageOC; // OC图层屏幕截屏
// 根据设备方向旋转图片
UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation;
if (orientation == UIInterfaceOrientationLandscapeLeft)
{
_imageOC = [_imageOC imageRotatedByRadians:M_PI/2 ];
}
else if (orientation == UIInterfaceOrientationLandscapeRight)
{
_imageOC = [_imageOC imageRotatedByRadians:M_PI*1.5 ];
}
else if (orientation == UIInterfaceOrientationPortraitUpsideDown)
{
_imageOC = [_imageOC imageRotatedByRadians:-M_PI ];
}
四、合并两张UIImage,注意OC图层必须放在后面,因为它又阿尔法透明通道。
_imageGL = [UIImage imageWithCGImage:imageRef];
CGImageRelease(cgScreen);
// 缩放图片
_imageOC = [_imageOC imageByScalingToSize:CGSizeMake(370, 230)];
_imageGL = [_imageGL imageByScalingToSize:CGSizeMake(370, 230)];
UIGraphicsBeginImageContext(CGSizeMake(370, 230));
// GL在上,OC在下,否则无法合成叠加图片
[_imageGL drawInRect:CGRectMake(0,0,370,230)];
[_imageOC drawInRect:CGRectMake(0,0,370,230)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
五、使用newimage作为合并后的指定大小的截图