直接上代码
#include <stdio.h>
#include <Windows.h>
#include <stdlib.h>
#include <time.h>
#include <conio.h>
#define HANG 25
#define LIE 30
#define WALL 2
#define XIANJING 1
#define KONG 0
#define ZHONGDIAN 4
#define HUMAN 3
#define UP 119
#define DOWN 115
#define LEFT 97
#define RIGHT 100
void Run();
void GameOver(int);
int moveHuman(int,int);
void start();
void color(int c);
void xianjingshengcheng();
//隐藏光标
struct Human{
int x;
int y;
}human;
void HideCursor()
{
CONSOLE_CURSOR_INFO curInfo; //定义光标信息的结构体变量
curInfo.dwSize = 1; //如果没赋值的话,光标隐藏无效
curInfo.bVisible = FALSE; //将光标设置为不可见
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); //获取控制台句柄
SetConsoleCursorInfo(handle, &curInfo); //设置光标信息
}
//光标跳转
void CursorJump(int x, int y)
{
COORD pos; //定义光标位置的结构体变量
pos.X = x; //横坐标
pos.Y = y; //纵坐标
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); //获取控制台句柄
SetConsoleCursorPosition(handle, pos); //设置光标位置
}
//颜色设置
void color(int c)
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), c); //颜色设置
//注:SetConsoleTextAttribute是一个API(应用程序编程接口)
}
int map[HANG][LIE];
void xianjingshengcheng(){
srand(time(0));
for(int i=1;i<LIE-1;i++){
for(int j=1;j<HANG-1;j++){
if(rand()%12==1||rand()%12==2||rand()%12==3){
if(i==LIE-2&&j==1){
continue;
}
if(i<=3&&j>=HANG-3) continue;
map[j][i]=XIANJING;
CursorJump(i*2,j);
printf("坑");
}else{
map[j][i]=KONG;
}
}
}
}
void start(){
HideCursor();
for(int i=0;i<LIE;i++){
CursorJump(i*2,HANG-1);
printf("墙");
map[HANG-1][i]=WALL;
if(i==LIE-2){
CursorJump(i*2,0);
printf(" ");
map[0][i]=ZHONGDIAN;
continue;
}
CursorJump(i*2,0);
printf("墙");
map[0][i]=WALL;
}
for(int i=1;i<HANG-1;i++){
CursorJump(0,i);
map[i][0]=WALL;
printf("墙");
CursorJump(LIE*2-2,i);
map[i][LIE-1]=WALL;
printf("墙");
}
CursorJump(2,HANG-2);
map[HANG-2][1]=HUMAN;
printf("人");
human.x=1;
human.y=HANG-2;
}
void Run(){
while(1){
if(kbhit()){
int n=getch();
switch (n) {
case UP:
if(moveHuman(0,-1)==0){
return;
}
break;
case DOWN:
if(moveHuman(0,1)==0){
return;
}
break;
case LEFT:
if(moveHuman(-1,0)==0){
return;
}
break;
case RIGHT:
if(moveHuman(1,0)==0){
return;
}
break;
}
}
}
}
void GameOver(int m){
Sleep(1000); //留给玩家反应时间
system("cls"); //清空屏幕
color(7); //颜色设置为白色
CursorJump(2 * (LIE / 3), HANG / 2 - 3);
if(m){
color(32);
printf("蔡菜菜菜蔡");
return;
}else{
color(78);
printf("成功,v我50解锁下一关");
}
}
int moveHuman(int x,int y){
int hang=human.y+y;
int lie=human.x+x;
if(map[hang][lie]==WALL) return 1;
if(map[hang][lie]==XIANJING){
CursorJump(human.x*2,human.y);
printf(" ");
CursorJump(lie*2,hang);
printf("死");
GameOver(1);
return 0;
}
if(map[hang][lie]==KONG){
CursorJump(human.x*2,human.y);
printf(" ");
map[human.y][human.x]=KONG;
human.x=lie;
human.y=hang;
CursorJump(human.x*2,human.y);
printf("人");
map[hang][lie]=HUMAN;
return 1;
}
if(map[hang][lie]==ZHONGDIAN){
CursorJump(human.x*2,human.y);
printf(" ");
map[human.y][human.x]=KONG;
human.x=lie;
human.y=hang;
CursorJump(human.x*2,human.y);
printf("人");
map[hang][lie]=HUMAN;
GameOver(0);
return 0;
}
}
int main(){
system("title 走迷宫 by 雪寂");
system("mode con cols=60 lines=25");
start();
xianjingshengcheng();
CursorJump(LIE*2,HANG);
printf("\n");
//moveHuman(1,0);
CursorJump(LIE*2,HANG);
//printf("\n%d %d %d\n",map[2][HANG-1],map[3][HANG-1],map[3][HANG-4]);
Run();
CursorJump(2 * (LIE / 3), HANG / 2);
printf("按Enter键退出");
getchar();
/*
printf("\n");
for(int i=0;i<HANG;i++){
for(int j=0;j<LIE;j++){
printf("%d ",map[i][j]);
}
printf("\n");
}
printf("%d %d",human.x,human.y);
getchar();
*/
return 0;
}
隐藏和移动光标需要调用一些windows.h里的函数,这里大家直接抄代码就好了
{
CONSOLE_CURSOR_INFO curInfo; //定义光标信息的结构体变量
curInfo.dwSize = 1; //如果没赋值的话,光标隐藏无效
curInfo.bVisible = FALSE; //将光标设置为不可见
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); //获取控制台句柄
SetConsoleCursorInfo(handle, &curInfo); //设置光标信息
}
//光标跳转
void CursorJump(int x, int y)
{
COORD pos; //定义光标位置的结构体变量
pos.X = x; //横坐标
pos.Y = y; //纵坐标
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); //获取控制台句柄
SetConsoleCursorPosition(handle, pos); //设置光标位置
}
剩下的就是靠数组实现地图,这个看代码就可以看懂了