///
// PriorityDemo.cpp文件
#include <stdio.h>
#include <windows.h>
DWORD WINAPI ThreadIdle(LPVOID lpParam)
{
int i = 0;
while(i++<10)
printf("Idle Thread is running \n");
return 0;
}
DWORD WINAPI ThreadNormal(LPVOID lpParam)
{
int i = 0;
while(i++<10)
printf(" Normal Thread is running \n");
return 0;
}
int main(int argc, char* argv[])
{
DWORD dwThreadID;
HANDLE h[2];
// 创建一个优先级为Idle的线程
h[0] = ::CreateThread(NULL, 0, ThreadIdle, NULL,
CREATE_SUSPENDED, &dwThreadID);
::SetThreadPriority(h[0], THREAD_PRIORITY_IDLE);
::ResumeThread(h[0]);
// 创建一个优先级为Normal的线程
h[1] = ::CreateThread(NULL, 0, ThreadNormal, NULL,
0, &dwThreadID);
//等待两个线程内核对象都变成受信状态
::WaitForMultipleObjects(
2, //DWORD nCount 要等待的内核对象的数量
h, //CONST HANDLE *lpHandles 句柄数组
TRUE, //BOOL bWaitAll指定是否等待所有内核对象变成受信状态
INFINITE); //DWORD dwMilliseconds 要等待的时间
::CloseHandle(h[0]);
::CloseHandle(h[1]);
return 0;
}
将CREATE_SUSPENDED标记传给CreateThread函数,使新线程处于暂停状态后,设置优先级THREAD_PRIORITY_IDLE后,再调用ResumeThread函数恢复。
h[0] = hThread1;
h[1] = hThread2;
DWORD dw = ::WaitForMultipleObjects(2, h, FALSE, 5000);
switch(dw)
{
case WAIT_FAILED:
//调用WaitForMultipleObjects函数失败(句柄无效?)
break;
case WAIT_TIMEOUT:
//在5秒内没有一个内核对象受信
break;
case WAIT_OBJECT_0 + 0:
//句柄h[0]对应的内核对象受信
break;
case WAIT_OBJECT_0 + 1:
//句柄h[1]对应的内核对象受信
break;
}
*/
// PriorityDemo.cpp文件
#include <stdio.h>
#include <windows.h>
DWORD WINAPI ThreadIdle(LPVOID lpParam)
{
int i = 0;
while(i++<10)
printf("Idle Thread is running \n");
return 0;
}
DWORD WINAPI ThreadNormal(LPVOID lpParam)
{
int i = 0;
while(i++<10)
printf(" Normal Thread is running \n");
return 0;
}
int main(int argc, char* argv[])
{
DWORD dwThreadID;
HANDLE h[2];
// 创建一个优先级为Idle的线程
h[0] = ::CreateThread(NULL, 0, ThreadIdle, NULL,
CREATE_SUSPENDED, &dwThreadID);
::SetThreadPriority(h[0], THREAD_PRIORITY_IDLE);
::ResumeThread(h[0]);
// 创建一个优先级为Normal的线程
h[1] = ::CreateThread(NULL, 0, ThreadNormal, NULL,
0, &dwThreadID);
//等待两个线程内核对象都变成受信状态
::WaitForMultipleObjects(
2, //DWORD nCount 要等待的内核对象的数量
h, //CONST HANDLE *lpHandles 句柄数组
TRUE, //BOOL bWaitAll指定是否等待所有内核对象变成受信状态
INFINITE); //DWORD dwMilliseconds 要等待的时间
::CloseHandle(h[0]);
::CloseHandle(h[1]);
return 0;
}
将CREATE_SUSPENDED标记传给CreateThread函数,使新线程处于暂停状态后,设置优先级THREAD_PRIORITY_IDLE后,再调用ResumeThread函数恢复。
/*
等待受信状态时,设置优先级
HANDLE h[2];h[0] = hThread1;
h[1] = hThread2;
DWORD dw = ::WaitForMultipleObjects(2, h, FALSE, 5000);
switch(dw)
{
case WAIT_FAILED:
//调用WaitForMultipleObjects函数失败(句柄无效?)
break;
case WAIT_TIMEOUT:
//在5秒内没有一个内核对象受信
break;
case WAIT_OBJECT_0 + 0:
//句柄h[0]对应的内核对象受信
break;
case WAIT_OBJECT_0 + 1:
//句柄h[1]对应的内核对象受信
break;
}
*/