DWORD dwPID

void CCodeInjecterDlg::InjectMachineCode(DWORD dwPID)
{
	char *ansiMachine = NULL;
	CString strAsm = m_strAsm;
	strAsm.Append(_T("XOR EAX,EAX\r\n"));
	strAsm.Append(_T("RETN 0"));
	//预转换
	int nSize = AsmToMachine(0x00400000, ansiMachine);
	delete []ansiMachine;
	if (nSize == -1)
	{
		AfxMessageBox(_T("代码有误"));
		return;
	}

	HANDLE hProcess  = NULL;
	HANDLE hThread   = NULL;
	//DWORD dwSize     = 0;
	LPVOID pszRemoteAddr = NULL;
	LPTHREAD_START_ROUTINE lpThreadFun = NULL;
	DWORD dwRemoteAddr = 0;

	hProcess = ::OpenProcess(PROCESS_ALL_ACCESS, FALSE, dwPID);
	if (NULL == hProcess) return;

	pszRemoteAddr = ::VirtualAllocEx(hProcess, NULL, nSize, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
	TRACE1("%p\n", pszRemoteAddr);
	if (NULL == pszRemoteAddr)
	{
		::CloseHandle(hProcess);
		return;
	}
	dwRemoteAddr = (DWORD)pszRemoteAddr;
	CString strLine;

	int j = 0;
	char *pAsm;
	t_asmmodel am;
	char ansiOut[TEXTLEN] = {0};
	char errtext[TEXTLEN] = {0};
	POSITION rPos = m_AsmList.GetHeadPosition();
	while (rPos != NULL)
	{
		strLine = m_AsmList.GetNext(rPos);
		pAsm = UnicodeToAnsi(strLine.GetBuffer());
		j = Assemble(pAsm, dwRemoteAddr, &am, 0, 2, errtext);
		delete []pAsm;
		::WriteProcessMemory(hProcess, (LPVOID)dwRemoteAddr, am.code, am.length, NULL);
		dwRemoteAddr += am.length;
	}

	hThread = ::CreateRemoteThread(hProcess, NULL, 0, (LPTHREAD_START_ROUTINE)pszRemoteAddr, NULL, 0, NULL);
	if (NULL == hThread)
	{
		::CloseHandle(hProcess);
		return;
	}
	if (::WaitForSingleObject(hThread, INFINITE) == WAIT_FAILED)
	{
		::VirtualFreeEx(hProcess, pszRemoteAddr, nSize, MEM_DECOMMIT);
		::CloseHandle(hThread);
		::CloseHandle(hProcess);
		return;
	}
	DWORD dwExitCode = 0;
	::GetExitCodeThread(hThread, &dwExitCode);
	TRACE1("%d", dwExitCode);
	::VirtualFreeEx(hProcess, pszRemoteAddr, nSize, MEM_DECOMMIT);
	::CloseHandle(hThread);
	::CloseHandle(hProcess);
}


评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值