///
// ServerDemo.cpp文件
#include <winsock2.h> // 为了使用Winsock API函数
#include <stdio.h>
#include <windows.h>
// 告诉连接器与WS2_32库连接
#pragma comment(lib,"WS2_32.lib")
int main(int argc, char* argv[])
{
// 初始化WS2_32.dll
WSADATA wsaData;
WORD sockVersion = MAKEWORD(2, 0);
::WSAStartup(sockVersion, &wsaData);
// 创建套节字
SOCKET s = ::socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if(s == INVALID_SOCKET)
{
printf("Failed socket() \n");
::WSACleanup();
return 0;
}
// 填充sockaddr_in结构
sockaddr_in sin;
sin.sin_family = AF_INET;
sin.sin_port = htons(8888);
sin.sin_addr.S_un.S_addr = INADDR_ANY;
// 绑定这个套节字到一个本地地址
if(::bind(s, (LPSOCKADDR)&sin, sizeof(sin)) == SOCKET_ERROR)
{
printf("Failed bind() \n");
::WSACleanup();
return 0;
}
// 进入监听模式
if(::listen(s, 2) == SOCKET_ERROR)
{
printf("Failed listen()");
::WSACleanup();
return 0;
}
// 循环接受客户的连接请求
sockaddr_in remoteAddr;
int nAddrLen = sizeof(remoteAddr);
SOCKET client;
char szText[] = " 10ServerDemo! \r\n";
while(TRUE)
{
// 接受一个新连接
client = ::accept(s, (SOCKADDR*)&remoteAddr, &nAddrLen);
if(client == INVALID_SOCKET)
{
printf("Failed accept()");
continue;
}
printf(" 接受到一个连接:%s \r\n", inet_ntoa(remoteAddr.sin_addr));
// 向客户端发送数据
::send(client, szText, strlen(szText), 0);
// 关闭同客户端的连接
::closesocket(client);
}
// 关闭监听套节字
::closesocket(s);
// 释放WS2_32库
::WSACleanup();
return 0;
}
// ServerDemo.cpp文件
#include <winsock2.h> // 为了使用Winsock API函数
#include <stdio.h>
#include <windows.h>
// 告诉连接器与WS2_32库连接
#pragma comment(lib,"WS2_32.lib")
int main(int argc, char* argv[])
{
// 初始化WS2_32.dll
WSADATA wsaData;
WORD sockVersion = MAKEWORD(2, 0);
::WSAStartup(sockVersion, &wsaData);
// 创建套节字
SOCKET s = ::socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if(s == INVALID_SOCKET)
{
printf("Failed socket() \n");
::WSACleanup();
return 0;
}
// 填充sockaddr_in结构
sockaddr_in sin;
sin.sin_family = AF_INET;
sin.sin_port = htons(8888);
sin.sin_addr.S_un.S_addr = INADDR_ANY;
// 绑定这个套节字到一个本地地址
if(::bind(s, (LPSOCKADDR)&sin, sizeof(sin)) == SOCKET_ERROR)
{
printf("Failed bind() \n");
::WSACleanup();
return 0;
}
// 进入监听模式
if(::listen(s, 2) == SOCKET_ERROR)
{
printf("Failed listen()");
::WSACleanup();
return 0;
}
// 循环接受客户的连接请求
sockaddr_in remoteAddr;
int nAddrLen = sizeof(remoteAddr);
SOCKET client;
char szText[] = " 10ServerDemo! \r\n";
while(TRUE)
{
// 接受一个新连接
client = ::accept(s, (SOCKADDR*)&remoteAddr, &nAddrLen);
if(client == INVALID_SOCKET)
{
printf("Failed accept()");
continue;
}
printf(" 接受到一个连接:%s \r\n", inet_ntoa(remoteAddr.sin_addr));
// 向客户端发送数据
::send(client, szText, strlen(szText), 0);
// 关闭同客户端的连接
::closesocket(client);
}
// 关闭监听套节字
::closesocket(s);
// 释放WS2_32库
::WSACleanup();
return 0;
}