#include <iostream>
using namespace std;
#define MVNum 100 //最大顶点数
#define INF 10000 //无穷大
typedef char VerTexType; //顶点
typedef int ArcType; //边的权值
struct {
VerTexType adjvex; //最小边在U中的顶点
ArcType lowcost; //最小边上的权值
}closedge[MVNum];
typedef struct {
VerTexType vexs[MVNum]; //顶点表
ArcType arcs[MVNum][MVNum]; //邻接矩阵
int vexnum, arcnum; //当前的点数和边数
}AMGragh;
int LocateVex(AMGragh G, VerTexType u) { //获取u点的下标
//return -1;
for (int i = 0; i < G.vexnum; i++)
if (G.vexs[i] == u)
return i;
}
int MinVex() {
int low = 100;
int k = 100;
for (int i = 1; i < 6; i++) {
if (closedge[i].lowcost > 0 && closedge[i].lowcost < low) {
low = closedge[i].lowcost;
k = i;
}
}
return k;
}
void MiniSpanTree_Prim(AMGragh G, VerTexType u) {
int k = LocateVex(G, u); //获取初始点下标
for (int j = 0; j < G.vexnum; ++j) { //初始化closedge
if (j != k)
closedge[j] = { u, G.arcs[k][j] };
else
closedge[k].lowcost = 0;
};
for (int i = 1; i < G.vexnum; ++i) {
k = MinVex(); //最小边的下标
VerTexType u0 = closedge[k].adjvex; //最小边的一个顶点
VerTexType v0 = G.vexs[k]; //最小边的另一个顶点
cout << "v"<<u0 <<"-v"<< v0<<endl;
closedge[k].lowcost = 0;
for (int j = 0; j < G.vexnum; ++j)
if (G.arcs[k][j] < closedge[j].lowcost)
closedge[j] = { G.vexs[k],G.arcs[k][j] };
}
}
int main()
{
AMGragh G;
G.vexs[0] = 'v1'; G.vexs[1] = 'v2'; G.vexs[2] = 'v3'; G.vexs[3] = 'v4'; G.vexs[4] = 'v5'; G.vexs[5] = 'v6';
ArcType a[6][6] = {
0,6,1,5,INF,INF,
6,0,5,INF,3,INF,
1,5,0,5,6,4,
5,INF,5,0,INF,2,
INF,3,6,INF,0,6,
INF,INF,4,2,6,0
};
for (int i = 0; i < 6; i++)
for (int j = 0; j < 6; j++)
G.arcs[i][j] = a[i][j];
G.vexnum = 6;
G.arcnum = 10;
char u = 'v1';
MiniSpanTree_Prim(G, u);
}
Prim算法代码 c++(数据结构作业)
最新推荐文章于 2023-06-05 09:35:48 发布