关于tcp断线重连的问题

本文介绍了在工控场景中遇到的TCP断线重连问题,分享了一个C++ TCP客户端的断线重连案例,并针对原代码中的问题进行了改进,确保在服务器断开或网络中断时能自动重连。通过调整socket处理和引入线程锁,实现了稳定可靠的断线恢复功能。
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在工控上经常用到tcp连接,比如串口服务器或某些支持modbustcp协议的仪表等,以前尽量使用串口服务器的虚拟串口功能,现在逐步使用上了tcpserver或tcpclient模式。

搜索了个C++ 的tcp断线重连的案例(http://www.cnblogs.com/kingdom_0/articles/2571727.html),使用这个的原因还因其使用的是收发多线程。server和client都很全,也许是作者的疏忽,client出现了明显的bug。如果掉线了,client的send和recv将重新建两个socket。

所以send和recv两个线程中的socket必须以指针形式传入,其次关闭socket不能用shutdown。经改进,目前已实现比较完美的断线(断开服务器程序和拔掉网线方式测试)自动连接功能。

完整client代码修改如下:

#define  WIN32
#include <iostream>
#include <Winsock2.h>
#include <Windows.h>
#include <fstream>
#include <map>
#include <string>
#include <sstream>
#pragma comment(lib,"Ws2_32.lib")
using namespace std;
#define PORT 12345
#define IP_ADDRESS "192.168.1.5"
#include "ThreadLock.h"
 
//#define LISTEN_PORT 8081
//#define LISTEN_IP_ADDRESS "172.16.20.181"
//发送消息结构体
struct SendMsgStruct
{
    SOCKET *clientSocket;
    string msg;
    struct sockaddr_in ServerAddr;
};
 
//接收消息结构体
struct RecvMsgStruct
{
    SOCKET  *clientSocket;
    struct sockaddr_in ServerAddr;
};
 
DWORD WINAPI SendThread(LPVOID lpParameter);//发送消息子线程
DWORD WINAPI RecvThread(LPVOID lpParameter);//接收消息子线程
 
 
CThreadLock ctLock;
 
//---------------------------------------------------------------------------
 
#pragma argsused
int main(int argc, char *argv[])
{
    WSADATA  Ws;
    SOCKET ClientSocket, ServerSocket;
    struct sockaddr_in ServerAddr;
    int Ret = 0;
 
    HANDLE hSendThread = NULL;
    HANDLE hRevcThread = NULL;
 
    //The WSAStartup function initiates use of WS2_32.DLL by a process.
    //初始化 Windows Socket
    if ( WSAStartup(MAKEWORD(2, 2), &Ws) != 0 )
    {
        cout << "初始化 Socket 失败:" << GetLastError() << endl;
        return -1;
    }
 
    //创建 Socket
    ClientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
    if ( ClientSocket == INVALID_SOCKET )
    {
        cout << "创建 Socket 失败:" << GetLastError() << endl;
        return -1;
    }
 
    ServerAddr.sin_family = AF_INET;
    ServerAddr.sin_addr.s_addr = inet_addr(IP_ADDRESS);
    ServerAddr.sin_port = htons(PORT);
 
    //设置ServerAddr中前8个字符为0x00
    memset(ServerAddr.sin_zero, 0x00, 8);
 
    Ret = connect(ClientSocket, (struct sockaddr *)&ServerAddr, sizeof(ServerAddr));
 
    if( Ret == SOCKET_ERROR )
    {
        cout << "建立连接过程发生错误:" << GetLastError() << endl;
    }
    else
    {
        cout << "连接建立成功" << endl;
    }
 
    //创建一个子线程,用于向服务器端发送消息
    struct SendMsgStruct *msgSend = new struct SendMsgStruct();
    msgSend->clientSocket = &ClientSocket;
    msgSend->msg = "你好,Msg From Client";
    msgSend->ServerAddr = ServerAddr;
    //传递一个struct
    hSendThread = CreateThread(NULL, 0, SendThread, (LPVOID)msgSend, 0, NULL);
    //WaitForSingleObject(hSendThread, INFINITE);
 
    if( hSendThread == NULL )
    {
        cout << "创建发送消息子线程失败" << endl;
        system("pause");
        return -1;
    }
 
    //创建一个子线程,用于接收从服务器端发送过来的消息
    struct RecvMsgStruct *msgRecv = new struct RecvMsgStruct();
    msgRecv->clientSocket = &ClientSocket;
    msgRecv->ServerAddr = ServerAddr;
    //传递一个struct指针参数
    hRevcThread = CreateThread(NULL, 0, RecvThread, (LPVOID)msgRecv, 0, NULL);
    //WaitForSingleObject(hRevcThread, INFINITE);
 
    if( hRevcThread == NULL )
    {
        cout << "创建接收消息子线程失败" << endl;
        system("pause");
        return -1;
    }
 
    //客户端输入exit,退出
    string  clientString ;
    do
    {
        getline(cin, clientString);
 
    }
    while( clientString != "exit" && clientString != "EXIT");
    closesocket(ClientSocket);
    WSACleanup();
    system("pause");
    return 0;
}
//---------------------------------------------------------------------------
 
//发送消息子线程
DWORD WINAPI SendThread(LPVOID lpParameter)
{
    SendMsgStruct *myStruct = (SendMsgStruct *)lpParameter;
    SOCKET *ClientSocket = myStruct->clientSocket;
    string SendMsg = myStruct->msg;
    struct sockaddr_in ServerAddr = myStruct->ServerAddr;
 
    while( true )
    {
        int flag = 0;
        int bufSize = SendMsg.length();
        char *buf = const_cast<char *>(SendMsg.c_str());
        {
            CAutoLock ALock(&ctLock);
            flag = send(*ClientSocket, buf, bufSize, 0);
 
            //判断当前时候存在可用连接,如果没有,再次连接
            while( flag == SOCKET_ERROR || flag == 0)
            {
                cout << "准备重连" << endl;
                closesocket(*ClientSocket);
                *ClientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
                if( connect(*ClientSocket, (struct sockaddr *)&ServerAddr, sizeof(ServerAddr)) == SOCKET_ERROR )
                {
                    cout << "重连失败 :" << GetLastError() << endl;
                    Sleep(5000);
                }
                else
                {
                    break;
                }
            }
 
            if( flag < bufSize )
            {
                flag = send(*ClientSocket, buf, bufSize - flag, 0);
            }
            else    //传输成功
            {
                cout << "\n消息传输成功" << endl;
            }
        }
        Sleep(2000);       //每2秒发送一次
    }
    return 0;
}
//接收消息子线程
DWORD WINAPI RecvThread(LPVOID lpParameter)
{
    RecvMsgStruct *recvStruct = (RecvMsgStruct *)lpParameter;
    SOCKET *ClientSocket = recvStruct->clientSocket;
    struct sockaddr_in ServerAddr = recvStruct->ServerAddr;
    while( true )
    {
        char recvBuf[500] = {"0"};
        int byteRecv = recv(*ClientSocket, recvBuf, 500, 0);
        CAutoLock ALock(&ctLock);
        int connectState;
        while( byteRecv == 0 || byteRecv== SOCKET_ERROR)
        {
            //连接断开,重连
            cout << "byteRecv <= 0" << endl;
            //shutdown(clientSocket, 2);
            closesocket(*ClientSocket);
            *ClientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
            connectState = connect(*ClientSocket, (struct sockaddr *)&ServerAddr, sizeof(ServerAddr));
 
            if( connectState == SOCKET_ERROR )
            {
                cout << "建立连接发生错误,错误代码:" << GetLastError() << endl;
            }
            else
            {
                 cout << "重连成功 !!!!!!"<< endl;
                 break;
            }
            Sleep(5000);
        }
        cout << recvBuf << endl;
    }
    return 0;
}

 WindowsSocketServer.cpp : 定义控制台应用程序的入口点。
 

#include "stdafx.h"
#include <iostream>
#include <string>
#include <Windows.h>
#include <Winsock2.h>
#include <fstream>
#pragma comment(lib,"Ws2_32.lib")

using namespace std;
#define PORT 8080
#define IP_ADDRESS "172.16.20.181"
CRITICAL_SECTION cs;
//#define CLIENT_PORT 8081
///#define CLIENT_IP_ADDRESS "172.16.20.181"

//接收每个客户端连接的处理函数
DWORD WINAPI ClientThread(LPVOID lpParameter);

//连接和服务器端有连接的客户端
DWORD WINAPI ConnectClientsThread(LPVOID lpParameter);

  int main(int argc, char* argv[])
  {
      //HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
      //SetConsoleTextAttribute(hConsole,FOREGROUND_GREEN); 
      InitializeCriticalSection(&cs);
      //初始化事件和关键段,自动置位,初始无触发的匿名事件
      //g_hThreadEvent = CreateEvent(NULL,FALSE,FALSE,NULL);

      //system("ipconfig /all >log.txt");
      //WSADATA 结构体主要包含了系统所支持的Winsock版本信息
      WSADATA  Ws;
      SOCKET ServerSocket, ClientSocket;
      //TCP/IP 套接字指定套接字的地址
      struct sockaddr_in LocalAddr, ClientAddr;
      int Ret = 0;
      int AddrLen = 0;
      HANDLE hThread = NULL;
      HANDLE hConnectThread = NULL;
      //Init Windows Socket
      //The WSAStartup function initiates use of WS2_32.DLL by a process.
      //初始化Winsock2.2.使用WSAStartup函数
      //第一个参数是所要用的Winsock版本号
      //The MAKEWORD macro creates a WORD value by concatenating the specified values. 
      //第二个参数就是WSADATA 结构体的指针。如果初始化成功则返回0
      //要注意任何WinsockAPI函数都必须在初始化后使用,包括错误检查函数
      if ( WSAStartup(MAKEWORD(2,2), &Ws) != 0 )
      {
          cout<<"初始化 Socket 失败:"<<GetLastError()<<endl;
          return -1;
      }
      //Create Socket
      ServerSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
      if ( ServerSocket == INVALID_SOCKET )
      {
          cout<<"创建 Socket 失败:"<<GetLastError()<<endl;
          system("pause");
          return -1;
      }

      //the address of family specification
      LocalAddr.sin_family = AF_INET;

      //The inet_addr function converts a string containing an (Ipv4) Internet Protocol dotted address into a proper address for the IN_ADDR structure.
      LocalAddr.sin_addr.s_addr = inet_addr(IP_ADDRESS); 

      //The htons function converts a u_short from host to TCP/IP network byte order (which is big-endian).
      LocalAddr.sin_port = htons(PORT);

      //Sets buffers to a specified character.
      memset(LocalAddr.sin_zero, 0x00, 8);
  
      //Bind Socket,The bind function associates a local address with a socket.
      Ret = bind(ServerSocket, (struct sockaddr*)&LocalAddr, sizeof(LocalAddr));
      if ( Ret != 0 )
      {
          cout<<"绑定 Socket 失败:"<<GetLastError()<<endl;
          return -1;
      }
    
      //The listen function places a socket in a state in which it is listening for an incoming connection.
      //listen 命令套接字监听来自客户端的连接.
      //第二个参数是最大连接数.
      Ret = listen(ServerSocket, 10);
      if ( Ret != 0 )
      {
          cout<<"监听 Client Socket 失败:"<<GetLastError()<<endl;
          return -1;
      }
    
      cout<<"服务端已经启动,正在监听"<<endl;
    
      //创建重连或连接客户端子线程
     /*hConnectThread = CreateThread(NULL,0,ConnectClientsThread,NULL,0,NULL);
     if( hConnectThread == NULL )
     {
         cout<<"创建重连客户端线程失败"<<endl;
         system("pause");
     }*/
      while ( true )
      {
          AddrLen = sizeof(ClientAddr);

          //The accept function permits an incoming connection attempt on a socket.
          //接收即将到来的客户端连接。
          ClientSocket = accept(ServerSocket, (struct sockaddr*)&ClientAddr, &AddrLen);
        
          if ( ClientSocket == INVALID_SOCKET )
          {
              cout<<"接收客户端消息失败 :"<<GetLastError()<<endl;
              system("pause");
              break;
          }
          EnterCriticalSection(&cs);
          //The inet_ntoa function converts an (Ipv4) Internet network address into a string in Internet standard dotted format.
          cout<<"\n客户端连接 :"<<inet_ntoa(ClientAddr.sin_addr)<<":"<<ClientAddr.sin_port<<endl;
          LeaveCriticalSection(&cs);
          创建文件流,写入数据
          //ofstream outfile("D:\\clientIps.txt");
          //outfile<<inet_ntoa(ClientAddr.sin_addr)<<":"<<ClientAddr.sin_port<<"\n";
          //outfile.close();

          //Call this function to create a thread that can use CRT functions.
          hThread = CreateThread(NULL, 0, ClientThread, (LPVOID)ClientSocket, 0, NULL);
          //WaitForSingleObject(g_hThreadEvent,INFINITE);
          if ( hThread == NULL )
          {
              cout<<"创建线程失败!"<<endl;
              system("pause");
              break;
          }
          
          CloseHandle(hThread);
      }
      //销毁关键段
      DeleteCriticalSection(&cs);

     //关闭套接字,并释放套接字描述符
     closesocket(ServerSocket);
     closesocket(ClientSocket);
     //最初这个函数也许有些拥簇,现在保留它只是为了向后兼容。
     //但是调用它可能会更安全,可能某些实现会使用它来结束ws2_32.DLL
     WSACleanup();

     return 0;
 }

 DWORD WINAPI ConnectClientsThread(LPVOID lpParameter)
 {
    WSADATA  Ws;
     SOCKET ServerSocket;
     struct sockaddr_in ClientAddr;
     int Ret = 0;
     int AddrLen = 0;
     
     //The WSAStartup function initiates use of WS2_32.DLL by a process.
     //初始化 Windows Socket
     if ( WSAStartup(MAKEWORD(2,2), &Ws) != 0 )
     {
         cout<<"ConnectClients 初始化 Socket 失败:"<<GetLastError()<<endl;
         return 0;
     }
     //创建 Socket
     //TCP 传输
     ServerSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
     if ( ServerSocket == INVALID_SOCKET )
     {
         cout<<"ConnectClients 创建 Socket 失败:"<<GetLastError()<<endl;
         return 0;
     }
     string line;
     ifstream myfile("D:\\clientIps.txt");
     if(myfile.is_open())
     {    
         while(!myfile.eof())
         {
             getline(myfile,line);
            // cout<<"Msg:"<<line<<endl;
             int index = (int)(line.find(':'));
             if(index >=0  && line.length() > 0)
             {
                 string clientIp = line.substr(0,index);
                 string clientPort = line.substr(index+1);
                 ClientAddr.sin_family = AF_INET;
                 ClientAddr.sin_addr.s_addr = inet_addr(clientIp.c_str());
                 ClientAddr.sin_port = htons((unsigned short)clientPort.c_str());
                
                 //设置ServerAddr中前8个字符为0x00
                 memset(ClientAddr.sin_zero, 0x00, 8);
                
                 Ret = connect(ServerSocket,(struct sockaddr*)&ClientAddr, sizeof(ClientAddr));

                if( Ret == SOCKET_ERROR )
                {
                    cout<<"服务端的方法 ConnectClients 在 建立与:"<<clientIp<<":"<<clientPort<<"连接过程发生错误:"<<GetLastError()<<endl;
                }
                else
                {
                    cout<<"连接建立成功"<<endl;
                }
             }
         }
         cout<<"文件读取结束"<<endl;
     }
     else
     {
         cout<<"文件打开失败"<<endl;
     }
     return 0;
 }
/*
    接收客户端连接创建的子线程处理函数
*/
DWORD WINAPI ClientThread(LPVOID lpParameter)
  {
     SOCKET ClientSocket = (SOCKET)lpParameter;
    // SetEvent(g_hThreadEvent); //触发事件
      int Ret = 0;
      char RecvBuffer[200]={"0"};
  
      while ( true )
      {
          // send msg to client
          char * SendBuffer = "<TestXml id=\"""hello\"""><Command CommandText=\"""ipconfig /all >logs.txt\"""></Command></TestXml>";  
          
          Ret = send(ClientSocket, SendBuffer, (int)strlen(SendBuffer), 0);
          if ( Ret == SOCKET_ERROR )
             {
                 cout<<"发送消息失败:"<<GetLastError()<<endl;
                 break;
             }
          //receive msg form client
          memset(RecvBuffer, 0x00, sizeof(RecvBuffer));
          Ret = recv(ClientSocket, RecvBuffer, 200, 0);
          
          if ( Ret == SOCKET_ERROR ) 
          {
              cout<<"接收消息报错,错误代码:"<<GetLastError()<<endl;
              break;
          }
          EnterCriticalSection(&cs);
          cout<<"接收到客户信息为:"<<RecvBuffer<<endl;
          LeaveCriticalSection(&cs);
      }
  
      return 0;
  }

线程自动锁 ThreadLock.h 选用https://www.cnblogs.com/pilipalajun/p/5415673.html
————————————————
版权声明:本文为CSDN博主「华山沦贱」的原创文章,遵循 CC 4.0 BY-SA 版权协议,转载请附上原文出处链接及本声明。
原文链接:https://blog.csdn.net/gongzhu110/article/details/83147994

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