在工控上经常用到tcp连接,比如串口服务器或某些支持modbustcp协议的仪表等,以前尽量使用串口服务器的虚拟串口功能,现在逐步使用上了tcpserver或tcpclient模式。
搜索了个C++ 的tcp断线重连的案例(http://www.cnblogs.com/kingdom_0/articles/2571727.html),使用这个的原因还因其使用的是收发多线程。server和client都很全,也许是作者的疏忽,client出现了明显的bug。如果掉线了,client的send和recv将重新建两个socket。
所以send和recv两个线程中的socket必须以指针形式传入,其次关闭socket不能用shutdown。经改进,目前已实现比较完美的断线(断开服务器程序和拔掉网线方式测试)自动连接功能。
完整client代码修改如下:
#define WIN32
#include <iostream>
#include <Winsock2.h>
#include <Windows.h>
#include <fstream>
#include <map>
#include <string>
#include <sstream>
#pragma comment(lib,"Ws2_32.lib")
using namespace std;
#define PORT 12345
#define IP_ADDRESS "192.168.1.5"
#include "ThreadLock.h"
//#define LISTEN_PORT 8081
//#define LISTEN_IP_ADDRESS "172.16.20.181"
//发送消息结构体
struct SendMsgStruct
{
SOCKET *clientSocket;
string msg;
struct sockaddr_in ServerAddr;
};
//接收消息结构体
struct RecvMsgStruct
{
SOCKET *clientSocket;
struct sockaddr_in ServerAddr;
};
DWORD WINAPI SendThread(LPVOID lpParameter);//发送消息子线程
DWORD WINAPI RecvThread(LPVOID lpParameter);//接收消息子线程
CThreadLock ctLock;
//---------------------------------------------------------------------------
#pragma argsused
int main(int argc, char *argv[])
{
WSADATA Ws;
SOCKET ClientSocket, ServerSocket;
struct sockaddr_in ServerAddr;
int Ret = 0;
HANDLE hSendThread = NULL;
HANDLE hRevcThread = NULL;
//The WSAStartup function initiates use of WS2_32.DLL by a process.
//初始化 Windows Socket
if ( WSAStartup(MAKEWORD(2, 2), &Ws) != 0 )
{
cout << "初始化 Socket 失败:" << GetLastError() << endl;
return -1;
}
//创建 Socket
ClientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if ( ClientSocket == INVALID_SOCKET )
{
cout << "创建 Socket 失败:" << GetLastError() << endl;
return -1;
}
ServerAddr.sin_family = AF_INET;
ServerAddr.sin_addr.s_addr = inet_addr(IP_ADDRESS);
ServerAddr.sin_port = htons(PORT);
//设置ServerAddr中前8个字符为0x00
memset(ServerAddr.sin_zero, 0x00, 8);
Ret = connect(ClientSocket, (struct sockaddr *)&ServerAddr, sizeof(ServerAddr));
if( Ret == SOCKET_ERROR )
{
cout << "建立连接过程发生错误:" << GetLastError() << endl;
}
else
{
cout << "连接建立成功" << endl;
}
//创建一个子线程,用于向服务器端发送消息
struct SendMsgStruct *msgSend = new struct SendMsgStruct();
msgSend->clientSocket = &ClientSocket;
msgSend->msg = "你好,Msg From Client";
msgSend->ServerAddr = ServerAddr;
//传递一个struct
hSendThread = CreateThread(NULL, 0, SendThread, (LPVOID)msgSend, 0, NULL);
//WaitForSingleObject(hSendThread, INFINITE);
if( hSendThread == NULL )
{
cout << "创建发送消息子线程失败" << endl;
system("pause");
return -1;
}
//创建一个子线程,用于接收从服务器端发送过来的消息
struct RecvMsgStruct *msgRecv = new struct RecvMsgStruct();
msgRecv->clientSocket = &ClientSocket;
msgRecv->ServerAddr = ServerAddr;
//传递一个struct指针参数
hRevcThread = CreateThread(NULL, 0, RecvThread, (LPVOID)msgRecv, 0, NULL);
//WaitForSingleObject(hRevcThread, INFINITE);
if( hRevcThread == NULL )
{
cout << "创建接收消息子线程失败" << endl;
system("pause");
return -1;
}
//客户端输入exit,退出
string clientString ;
do
{
getline(cin, clientString);
}
while( clientString != "exit" && clientString != "EXIT");
closesocket(ClientSocket);
WSACleanup();
system("pause");
return 0;
}
//---------------------------------------------------------------------------
//发送消息子线程
DWORD WINAPI SendThread(LPVOID lpParameter)
{
SendMsgStruct *myStruct = (SendMsgStruct *)lpParameter;
SOCKET *ClientSocket = myStruct->clientSocket;
string SendMsg = myStruct->msg;
struct sockaddr_in ServerAddr = myStruct->ServerAddr;
while( true )
{
int flag = 0;
int bufSize = SendMsg.length();
char *buf = const_cast<char *>(SendMsg.c_str());
{
CAutoLock ALock(&ctLock);
flag = send(*ClientSocket, buf, bufSize, 0);
//判断当前时候存在可用连接,如果没有,再次连接
while( flag == SOCKET_ERROR || flag == 0)
{
cout << "准备重连" << endl;
closesocket(*ClientSocket);
*ClientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if( connect(*ClientSocket, (struct sockaddr *)&ServerAddr, sizeof(ServerAddr)) == SOCKET_ERROR )
{
cout << "重连失败 :" << GetLastError() << endl;
Sleep(5000);
}
else
{
break;
}
}
if( flag < bufSize )
{
flag = send(*ClientSocket, buf, bufSize - flag, 0);
}
else //传输成功
{
cout << "\n消息传输成功" << endl;
}
}
Sleep(2000); //每2秒发送一次
}
return 0;
}
//接收消息子线程
DWORD WINAPI RecvThread(LPVOID lpParameter)
{
RecvMsgStruct *recvStruct = (RecvMsgStruct *)lpParameter;
SOCKET *ClientSocket = recvStruct->clientSocket;
struct sockaddr_in ServerAddr = recvStruct->ServerAddr;
while( true )
{
char recvBuf[500] = {"0"};
int byteRecv = recv(*ClientSocket, recvBuf, 500, 0);
CAutoLock ALock(&ctLock);
int connectState;
while( byteRecv == 0 || byteRecv== SOCKET_ERROR)
{
//连接断开,重连
cout << "byteRecv <= 0" << endl;
//shutdown(clientSocket, 2);
closesocket(*ClientSocket);
*ClientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
connectState = connect(*ClientSocket, (struct sockaddr *)&ServerAddr, sizeof(ServerAddr));
if( connectState == SOCKET_ERROR )
{
cout << "建立连接发生错误,错误代码:" << GetLastError() << endl;
}
else
{
cout << "重连成功 !!!!!!"<< endl;
break;
}
Sleep(5000);
}
cout << recvBuf << endl;
}
return 0;
}
线程自动锁 ThreadLock.h 选用https://www.cnblogs.com/pilipalajun/p/5415673.html;