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第一:
操作符重载
通过 operator 关键字能够将操作符定义为全局函数操作符重载的本质就是函数重载
operator+ 的成员函数实现
用成员函数重载的操作符
比全局操作符重载函数少一个参数,即左操作数
不需要使用friend关键字
#include <cstdlib>
#include <iostream>
using namespace std;
class Complex
{
int a;
int b;
public:
Complex(int a, int b)
{
this->a = a;
this->b = b;
}
int getA()
{
return a;
}
int getB()
{
return b;
}
Complex operator+ (const Complex& c2);//成员函数重载加法操作符
friend ostream& operator<< (ostream& out, const Complex& c);//当无法修改左操作数的类(ostream)时,使用全局函数(ostream& operator)进行重载
};
ostream& operator<< (ostream& out, const Complex& c)
{
out<<c.a<<" + "<<c.b<<"i";
return out;
}
Complex Complex::operator+ (const Complex& c2)
{
Complex ret(0, 0);
ret.a = this->a + c2.a;
ret.b = this->b + c2.b;
return ret;
}
int main(int argc, char *argv[])
{
Complex c1(1, 2);
Complex c2(3, 4);
Complex c3 = c1 + c2;
cout<<c1<<endl;
cout<<c2<<endl;
cout<<c3<<endl;
cout << "Press the enter key to continue ...";
cin.get();
return EXIT_SUCCESS;
}
第二:
什么时候使用全局函数重载操作符?
当无法修改左操作数的类时,使用全局函数进行重载
=, [], () 和-> 操作符只能通过成员函数进行重载
数组类的改进
重载赋值操作符
重载数组操作符
重载比较操作符
//Array.h
#ifndef _ARRAY_H_
#define _ARRAY_H_
class Array
{
private:
int mLength;
int* mSpace;
public:
Array(int length);
Array(const Array& obj);
int length();
~Array();
int& operator[](int i);//重载数组操作符
Array& operator= (const Array& obj);//重载赋值操作符 返回 Array&引用 类型
//重载比较操作符
bool operator== (const Array& obj);
bool operator!= (const Array& obj);
};
#endif
//Array.cpp
#include <stdio.h>
#include "Array.h"
Array::Array(int length)
{
if( length < 0 )
{
length = 0;
}
mLength = length;
mSpace = new int[mLength];
}
Array::Array(const Array& obj)
{
mLength = obj.mLength;
mSpace = new int[mLength];
for(int i=0; i<mLength; i++)
{
mSpace[i] = obj.mSpace[i];
}
}
int Array::length()
{
return mLength;
}
Array::~Array()
{
mLength = -1;
printf("%08X\n", mSpace);
delete[] mSpace;
}
int& Array::operator[](int i)
{
return mSpace[i];
}
Array& Array::operator= (const Array& obj)
{
delete[] mSpace;
mLength = obj.mLength;
mSpace = new int[mLength];
for(int i=0; i<mLength; i++)
{
mSpace[i] = obj.mSpace[i];
}
return *this;
}
bool Array::operator== (const Array& obj)
{
bool ret = true;
if( mLength == obj.mLength )
{
for(int i=0; i<mLength; i++)
{
if( mSpace[i] != obj.mSpace[i] )
{
ret = false;
break;
}
}
}
else
{
ret = false;
}
return ret;
}
bool Array::operator!= (const Array& obj)
{
return !(*this == obj);
}
//main.cpp
#include <stdio.h>
#include "Array.h"
int main()
{
Array a1(10);
Array a2(0);
Array a3(0);
if( a1 != a2 )
{
printf("a1 != a2\n");
}
for(int i=0; i<a1.length(); i++)//数组对象
{
a1[i] = i + 1;//重载数组操作符
}
for(int i=0; i<a1.length(); i++)
{
printf("Element %d: %d\n", i, a1[i]);
}
a3 = a2 = a1;//赋值
if( a1 == a2 )//比较
{
printf("a1 == a2\n");
}
for(int i=0; i<a2.length(); i++)
{
printf("Element %d: %d\n", i, a2[i]);
}
printf("Press any key to continue...");
getchar();
return 0;
}
第三:
C++ 编译器会为每个类提供默认的赋值操作符
默认的赋值操作符只是做简单的值复制
类中存在指针成员变量时就需要重载赋值操作符
++ 操作符的重载
++ 操作符只有一个操作数
++ 操作符有前缀和有后缀的区分
操作符重载是通过函数重载实现的
C++中通过一个占位参数来区分前置运算和后置运算
#include <cstdlib>
#include <iostream>
using namespace std;
class Complex
{
int a;
int b;
public:
Complex(int a, int b)
{
this->a = a;
this->b = b;
}
int getA()
{
return a;
}
int getB()
{
return b;
}
Complex operator+ (const Complex& c2);
Complex operator++ (int);
Complex& operator++();
friend ostream& operator<< (ostream& out, const Complex& c);
};
ostream& operator<< (ostream& out, const Complex& c)
{
out<<c.a<<" + "<<c.b<<"i";
return out;
}
Complex Complex::operator++ (int)//obj++ 后置运算
{
Complex ret = *this;
a++;
b++;
return ret;
}
Complex& Complex::operator++()//++obj 前置运算
{
++a;
++b;
return *this;
}
Complex Complex::operator+ (const Complex& c2)
{
Complex ret(0, 0);
ret.a = this->a + c2.a;
ret.b = this->b + c2.b;
return ret;
}
int main(int argc, char *argv[])
{
Complex c1(1, 2);
Complex c2(3, 4);
Complex c3 = c2;
c2++;
++c3;
cout<<c1<<endl;
cout<<c2<<endl;
cout<<c3<<endl;
cout << "Press the enter key to continue ...";
cin.get();
return EXIT_SUCCESS;
}
第四:
不要重载 && 和 ||操作符
#include <cstdlib>
#include <iostream>
using namespace std;
class Test
{
int i;
public:
Test(int i)
{
this->i = i;
}
Test operator+ (const Test& obj)
{
Test ret(0);
cout<<"Test operator+ (const Test& obj)"<<endl;
ret.i = i + obj.i;
return ret;
}
bool operator&& (const Test& obj)
{
cout<<"bool operator&& (const Test& obj)"<<endl;
return i && obj.i;
}
};
int main(int argc, char *argv[])
{
int a1 = 0;
int a2 = 1;
if( a1 && (a1 + a2) )
{
cout<<"Hello"<<endl;
}
Test t1 = 0;
Test t2 = 1;
if( t1 && (t1 + t2) )
{
cout<<"World"<<endl;
}
cout << "Press the enter key to continue ...";
cin.get();
return EXIT_SUCCESS;
}
&& 和|| 是C++ 中非常特殊的操作符
&& 和|| 内置实现了短路规则
操作符重载是靠函数重载来完成的
操作数作为函数参数传递
C++ 的函数参数都会被求值,无法实现短路规则
小结
操作符重载可以直接使用类的成员函数实现
=, [], () 和-> 操作符只能通过成员函数进行重载
++ 操作符通过一个int 参数进行前置与后置的重载
C++ 中不要重载&& 和||操作符