#pragma once
#include "Stdafx.h"
struct tagRedPacket{
WORD id;
WORD sendId;
WORD m_wRedPacketUser[GAME_PLAYER]; //红包数组
bool m_bLook[GAME_PLAYER]; //开红包状态
};
class RedPacketMgr
{
private:
RedPacketMgr(void);
~RedPacketMgr(void);
public:
void AddRedPacket(tagRedPacket &RedPacket);
static RedPacketMgr* Instance(){return &gInstance;}
private:
std::map<WORD,tagRedPacket> m_RedPacketMgr;
WORD m_nMaxId;
static RedPacketMgr gInstance;
};