AI创作与游戏开发(三)世界观设计

本文将从实践出发,全方位的在美术,程序,策划, 音乐方面使用AIGC进行游戏开发的辅助创作,来探索AI的上限。

写在前面

不管AI发展到什么地步,要记住一点的是。它只是工具,还是要以我为主,为我所用。做好用工具的人,不做工具人。

相对于以往的AI制作超休闲小游戏来说,这次的话,直接做个中型体量的游戏,更能够充分运用到各种AIGC的工具和方式,并且进行融合创作。

()本文配图均为AI生成,附带prompt)

游戏模式

游戏模式的话,我选战棋RPG,因为我喜欢玩《火焰纹章》。

image.png

Color photo of a turn-based strategy game set in a world inspired by ancient Greece, designed in the style of a Minecraft pixel art video game background. The game features epic battles between armies of mythological creatures, with players using strategy and tactics to outmaneuver their opponents. The game board is designed with simple, blocky shapes and bright colors, giving it a playful and childlike feel. The environment around the game board is lush and beautiful, with a sense of mystery and adventure. The mood of the scene is intense and competitive, with a sense of excitement and anticipation. The camera used is a Canon EOS 5D Mark IV with a 50mm lens. The film type used is Ilford HP5 Plus. The photographer used a technique called "tilt-shift photography" to create a sense
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