#include <iostream>
#include <cmath>
using namespace std;
class CPoint
{
private:
double x; // 横坐标
double y; // 纵坐标
public:
CPoint(double xx=0,double yy=0);
double Distance1(CPoint p,CPoint q) const; //两点之间的距离(一点是当前点——想到this了吗?,另一点为p)
double Distance0() const; // 到原点(0,0)的距离
CPoint SymmetricAxis(char style) const;//style取'x','y'和'o'分别表示按x轴, y轴, 原点对称
void output(); //以(x,y) 形式输出坐标点
void input();
};
CPoint::CPoint(double xx,double yy)
{
x=xx;
y=yy;
}
void CPoint::output()
{
cout<<"("<<x<<", "<<y<<")"<<endl;
}
void CPoint::input()
{
cin>>x>>y;
}
double CPoint::Distance1(CPoint p,CPoint q) const
{
double l;
l=sqrt((p.x-q.x)*(p.x-q.x)+(p.y-q.y)*(p.y-q.y));
return l;
}
double CPoint::Distance0() const
{
double l;
l=sqrt(x*x+y*y);
return l;
}
CPoint CPoint::SymmetricAxis(char style) const
{
CPoint p(x,y);
switch(style)
{
case'x': p.y=-y;break;
case'y': p.x=-x;break;
case'o': p.x=-x,p.y=-y;break;
}
return p;
}
class CTriangle
{
public:
CTriangle(CPoint &X,CPoint &Y,CPoint &Z):A(X),B(Y),C(Z){}
void setTriangle(CPoint &X,CPoint &Y,CPoint &Z);
float perimeter(void);
float area(void);
bool isRightTriangle();
bool isIsocelesTriangle();
private:
CPoint A,B,C;
};
void CTriangle::setTriangle(CPoint &X,CPoint &Y,CPoint &Z)
{
cout<<"输入第一个点"<<endl;
X.input();
A=X;
cout<<"输入第二个点"<<endl;
Y.input();
B=Y;
cout<<"输入第三个点"<<endl;
Z.input();
C=Z;
}
bool CTriangle::isIsocelesTriangle()
{
a,b,c;
a=Distance1(A,B);
b=Distance1(A,C);
c=Distance1(C,B);
if((a==b)||(a==c)||(b==c))
return true;
else
return false;
}
bool CTriangle::isRightTriangle()
{
int a,b,c;
a=Distance1(A, B);
b=Distance1(A,C);
c=Distance1(C,B);
if((a*a+b*b==c*c)||(a*a+c*c==b*b)||(b*b+c*c)==a*a)
return true;
else
return false;
}
float CTriangle::perimeter(void)
{
double c;
c=Distance1(A,B)+Distance1(A,C)+Distance1(B, C);
return c;
}
float CTriangle::area(void)
{
double a,b,c,s,m;
a=Distance1(A, B);
b=Distance1( A,C);
c=Distance1(C, B);
m=(a+b+c)/2;
s=sqrt((m-a)*(m-b)*(m-c));
return s;
}
int main()
{
CPoint a,b,c;
CTriangle::setTriangle(&a,&b,&c);
return 0;
}