How to draw a shape on top of a UIImage while respecting the image's alpha mask

http://www.cnblogs.com/pengyingh/articles/2470257.html





            // flip orientation
            CGContextTranslateCTM(context, 0.0, self.bounds.size.height);
            CGContextScaleCTM(context, 1.0, -1.0);

            // draw the image
            CGContextDrawImage(context, self.bounds, self.image.CGImage);

            // set the blend mode and draw rectangle on top of image
            CGContextSetBlendMode(context, kCGBlendModeColor);
            CGContextClipToMask(context, self.bounds, image.CGImage); // respect alpha mask
            CGContextSetRGBFillColor(context, 0.0, 0.0, 0.0, 1.0);
            CGContextFillRect(context, rect);               
    } else {
            [self.image drawInRect:rect];
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answer2:

复制代码
You could try to add a mask to the view's Core Animation layer.

CALayer *maskLayer = [CALayer layer];
[maskLayer setBounds:CGRectMake(0.0f, 0.0f, 100.0f, 100.0f)];

// Center the layer
[maskLayer setPosition:CGPointMake([self view].bounds.size.width/2, 
                          [self view].bounds.size.height/2)];

// Set the cornerRadius to half the width/height to get a circle.
[maskLayer setCornerRadius:50.f];
[maskLayer setMasksToBounds:YES];

// Any solid color will do. Just using black here.
[maskLayer setBackgroundColor:[[UIColor blackColor] CGColor]];

// Set the mask which will only allow that which is in the
// circle show through
[[[self view] layer] setMask:maskLayer];


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