Animate CALayer custom properties with CoreAnimation

http://www.nomadplanet.fr/2010/11/animate-calayer-custom-properties-with-coreanimation/


Animate CALayer custom properties with CoreAnimation

Apple’s Core Animation framework is a powerful way for developpers to produce animated content in their graphical interfaces. It is simple enough so that the developer only needs to specify the initial and final states of an object in order to make it animate. Core Animation handles interpolation of intermediate values and executes the animation in different thread than the main run loop, the developper doesn’t need to write specific code for the animations. And CoreAnimations can be automagically accelerated by the GPU.

CoreAnimation can be used in several ways, from the high-level UIView animation syntax down to implicit and explicit CAAnimations.
All animations finally end up being animations of CALayers properties. There are a number of CALayer properties that can be animated, they are called the animatable-properties by Apple (opacity, bounds, content, cornerRadius etc…)

However in some cases, the developper may need to implement its own CALayer subclass. The main purpose of doing such a thing is to let the developer draw custom content in the drawInContext: method (a bit like the drawRect: UIView method).

Let’s say you have a custom CALayer, which basically draws a circle with a given radius. The circle have a border on which you can control the thickness. Let’s name that class CircleLayer.

Basically its interface would look like this:

1 #import <Foundation/Foundation.h>
2 #import <QuartzCore/QuartzCore.h>
3  
4 @interface CircleLayer : CALayer {
5     CGFloat     radius;
6     CGFloat     strokeWidth;
7 }
8  
9 @property (nonatomic, assign) CGFloat   radius;
10 @property (nonatomic, assign) CGFloat   strokeWidth;
11  
12 @end

and in CircleLayer.m

1 - (void)drawInContext:(CGContextRef)ctx {
2     NSLog(@"Drawing layer, strokeWidth is %f, radius is %f"self.strokeWidth,self.radius);
3  
4     CGPoint centerPoint = CGPointMake(CGRectGetWidth(self.bounds)/2, CGRectGetHeight(self.bounds)/2);
5  
6     /* Path the circle */
7     CGContextAddArc(ctx, centerPoint.x, centerPoint.y, self.radius, 0.0, 2*M_PI, 0);
8     CGContextClosePath(ctx);
9  
10     /* And fill it */
11     CGContextSetFillColorWithColor(ctx, [UIColor redColor].CGColor);
12     CGContextFillPath(ctx);
13  
14     /* Path the circle again */
15     CGContextAddArc(ctx, centerPoint.x, centerPoint.y, self.radius, 0.0, 2*M_PI, 0);
16     CGContextClosePath(ctx);
17  
18     /* Stroke the path */
19     CGContextSetStrokeColorWithColor(ctx, [UIColor lightGrayColor].CGColor);
20     CGContextSetLineWidth(ctx, self.strokeWidth);
21     CGContextStrokePath(ctx);
22 }

If the developper want to make the radius and/or the stroke width of the circle to animate, he would implement a CAAnimation with a fromValue and toValue:

1 - (void) animateRadius {
2     CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"radius"];
3     anim.duration = 3.0;
4     anim.fromValue = [NSNumber numberWithDouble:50.0];
5     anim.toValue = [NSNumber numberWithDouble:150.0];
6     anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
7  
8     [circleLayer addAnimation:anim forKey:@"animateRadius"];
9  
10     circleLayer.radius = 150.0;
11 }
12  
13 - (void) animateStrokeWidth {
14     CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"strokeWidth"];
15     anim.duration = 4.0;
16     anim.fromValue = [NSNumber numberWithDouble:25.0];
17     anim.toValue = [NSNumber numberWithDouble:1.0];
18     anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
19  
20     [circleLayer addAnimation:anim forKey:@"animateStrokeWidth"];
21  
22     circleLayer.strokeWidth = 1.0;
23 }

However these two methods (which would be placed for instance in the UIView hosting the circleLayer) attempt to animate radius and strokeWidth which are not part of CoreAnimation’s animatable properties. So they wont animate.

But there is a solution, which is not really clear to me in Apple’s documentation. CircleLayer.m needs to implement two other methods:

The first, needsDisplayForKey: tells CoreAnimation which properties of the layer causes the layer to be marked as ‘dirty’ (i.e: needs to be redrawn by drawInContext: method).

1 + (BOOL)needsDisplayForKey:(NSString *)key {
2     if ([key isEqualToString:@"radius"]
3         || [key isEqualToString:@"strokeWidth"]) {
4         return YES;
5     }
6     else {
7         return [super needsDisplayForKey:key];
8     }
9 }

So here we tell that an update on radius or on strokeWidth should cause the layer to be redrawn (other properties cause the redraw too, with the help of [super needsDisplayForKey:key]).

The second, initWithLayer: will ensure that custom properties will be copied for presentation layers. When you animate a CALayer, it creates presentation copies of the layer (using initWithLayer:) for each and every frame of the animation. Each presentation layer contains an intermediate value of the animated properties. The original layer contains the final state of the properties.

1 - (id) initWithLayer:(id)layer {
2     if(self = [super initWithLayer:layer]) {
3         if([layer isKindOfClass:[CircleLayer class]]) {
4             CircleLayer *other = (CircleLayer*)layer;
5             self.radius = other.radius;
6             self.strokeWidth = other.strokeWidth;
7         }
8     }
9     return self;
10 }

Since our custom properties are not copied automatically by CALayer, not implementing initWithLayer: would result inradius and strokeWidth to be zeroed for each intermediate frame, and then finally jumping to their last value when the last frame is displayed.

The radius and border thickness currently being animated

Now you have a simple solution to animate whatever kind of properties on your custom CALayer as long as they represent numbers (which can be interpolated). And yes it works with NSNumbers too.

[UPDATE]: You can find a demo project in this article.


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完整版:https://download.csdn.net/download/qq_27595745/89522468 【课程大纲】 1-1 什么是java 1-2 认识java语言 1-3 java平台的体系结构 1-4 java SE环境安装和配置 2-1 java程序简介 2-2 计算机中的程序 2-3 java程序 2-4 java类库组织结构和文档 2-5 java虚拟机简介 2-6 java的垃圾回收器 2-7 java上机练习 3-1 java语言基础入门 3-2 数据的分类 3-3 标识符、关键字和常量 3-4 运算符 3-5 表达式 3-6 顺序结构和选择结构 3-7 循环语句 3-8 跳转语句 3-9 MyEclipse工具介绍 3-10 java基础知识章节练习 4-1 一维数组 4-2 数组应用 4-3 多维数组 4-4 排序算法 4-5 增强for循环 4-6 数组和排序算法章节练习 5-0 抽象和封装 5-1 面向过程的设计思想 5-2 面向对象的设计思想 5-3 抽象 5-4 封装 5-5 属性 5-6 方法的定义 5-7 this关键字 5-8 javaBean 5-9 包 package 5-10 抽象和封装章节练习 6-0 继承和多态 6-1 继承 6-2 object类 6-3 多态 6-4 访问修饰符 6-5 static修饰符 6-6 final修饰符 6-7 abstract修饰符 6-8 接口 6-9 继承和多态 章节练习 7-1 面向对象的分析与设计简介 7-2 对象模型建立 7-3 类之间的关系 7-4 软件的可维护与复用设计原则 7-5 面向对象的设计与分析 章节练习 8-1 内部类与包装器 8-2 对象包装器 8-3 装箱和拆箱 8-4 练习题 9-1 常用类介绍 9-2 StringBuffer和String Builder类 9-3 Rintime类的使用 9-4 日期类简介 9-5 java程序国际化的实现 9-6 Random类和Math类 9-7 枚举 9-8 练习题 10-1 java异常处理 10-2 认识异常 10-3 使用try和catch捕获异常 10-4 使用throw和throws引发异常 10-5 finally关键字 10-6 getMessage和printStackTrace方法 10-7 异常分类 10-8 自定义异常类 10-9 练习题 11-1 Java集合框架和泛型机制 11-2 Collection接口 11-3 Set接口实现类 11-4 List接口实现类 11-5 Map接口 11-6 Collections类 11-7 泛型概述 11-8 练习题 12-1 多线程 12-2 线程的生命周期 12-3 线程的调度和优先级 12-4 线程的同步 12-5 集合类的同步问题 12-6 用Timer类调度任务 12-7 练习题 13-1 Java IO 13-2 Java IO原理 13-3 流类的结构 13-4 文件流 13-5 缓冲流 13-6 转换流 13-7 数据流 13-8 打印流 13-9 对象流 13-10 随机存取文件流 13-11 zip文件流 13-12 练习题 14-1 图形用户界面设计 14-2 事件处理机制 14-3 AWT常用组件 14-4 swing简介 14-5 可视化开发swing组件 14-6 声音的播放和处理 14-7 2D图形的绘制 14-8 练习题 15-1 反射 15-2 使用Java反射机制 15-3 反射与动态代理 15-4 练习题 16-1 Java标注 16-2 JDK内置的基本标注类型 16-3 自定义标注类型 16-4 对标注进行标注 16-5 利用反射获取标注信息 16-6 练习题 17-1 顶目实战1-单机版五子棋游戏 17-2 总体设计 17-3 代码实现 17-4 程序的运行与发布 17-5 手动生成可执行JAR文件 17-6 练习题 18-1 Java数据库编程 18-2 JDBC类和接口 18-3 JDBC操作SQL 18-4 JDBC基本示例 18-5 JDBC应用示例 18-6 练习题 19-1 。。。
完整版:https://download.csdn.net/download/qq_27595745/89522468 【课程大纲】 1-1 什么是java 1-2 认识java语言 1-3 java平台的体系结构 1-4 java SE环境安装和配置 2-1 java程序简介 2-2 计算机中的程序 2-3 java程序 2-4 java类库组织结构和文档 2-5 java虚拟机简介 2-6 java的垃圾回收器 2-7 java上机练习 3-1 java语言基础入门 3-2 数据的分类 3-3 标识符、关键字和常量 3-4 运算符 3-5 表达式 3-6 顺序结构和选择结构 3-7 循环语句 3-8 跳转语句 3-9 MyEclipse工具介绍 3-10 java基础知识章节练习 4-1 一维数组 4-2 数组应用 4-3 多维数组 4-4 排序算法 4-5 增强for循环 4-6 数组和排序算法章节练习 5-0 抽象和封装 5-1 面向过程的设计思想 5-2 面向对象的设计思想 5-3 抽象 5-4 封装 5-5 属性 5-6 方法的定义 5-7 this关键字 5-8 javaBean 5-9 包 package 5-10 抽象和封装章节练习 6-0 继承和多态 6-1 继承 6-2 object类 6-3 多态 6-4 访问修饰符 6-5 static修饰符 6-6 final修饰符 6-7 abstract修饰符 6-8 接口 6-9 继承和多态 章节练习 7-1 面向对象的分析与设计简介 7-2 对象模型建立 7-3 类之间的关系 7-4 软件的可维护与复用设计原则 7-5 面向对象的设计与分析 章节练习 8-1 内部类与包装器 8-2 对象包装器 8-3 装箱和拆箱 8-4 练习题 9-1 常用类介绍 9-2 StringBuffer和String Builder类 9-3 Rintime类的使用 9-4 日期类简介 9-5 java程序国际化的实现 9-6 Random类和Math类 9-7 枚举 9-8 练习题 10-1 java异常处理 10-2 认识异常 10-3 使用try和catch捕获异常 10-4 使用throw和throws引发异常 10-5 finally关键字 10-6 getMessage和printStackTrace方法 10-7 异常分类 10-8 自定义异常类 10-9 练习题 11-1 Java集合框架和泛型机制 11-2 Collection接口 11-3 Set接口实现类 11-4 List接口实现类 11-5 Map接口 11-6 Collections类 11-7 泛型概述 11-8 练习题 12-1 多线程 12-2 线程的生命周期 12-3 线程的调度和优先级 12-4 线程的同步 12-5 集合类的同步问题 12-6 用Timer类调度任务 12-7 练习题 13-1 Java IO 13-2 Java IO原理 13-3 流类的结构 13-4 文件流 13-5 缓冲流 13-6 转换流 13-7 数据流 13-8 打印流 13-9 对象流 13-10 随机存取文件流 13-11 zip文件流 13-12 练习题 14-1 图形用户界面设计 14-2 事件处理机制 14-3 AWT常用组件 14-4 swing简介 14-5 可视化开发swing组件 14-6 声音的播放和处理 14-7 2D图形的绘制 14-8 练习题 15-1 反射 15-2 使用Java反射机制 15-3 反射与动态代理 15-4 练习题 16-1 Java标注 16-2 JDK内置的基本标注类型 16-3 自定义标注类型 16-4 对标注进行标注 16-5 利用反射获取标注信息 16-6 练习题 17-1 顶目实战1-单机版五子棋游戏 17-2 总体设计 17-3 代码实现 17-4 程序的运行与发布 17-5 手动生成可执行JAR文件 17-6 练习题 18-1 Java数据库编程 18-2 JDBC类和接口 18-3 JDBC操作SQL 18-4 JDBC基本示例 18-5 JDBC应用示例 18-6 练习题 19-1 。。。

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