iOS键盘弹出通知后加入动画

首先我们要注册键盘弹出和弹入的通知

[[NSNotificationCenter defaultCenter] addObserver:self
                                             selector:@selector(keyboardWillShow:)
                                                 name:UIKeyboardWillShowNotification
                                               object:nil];
    
    [[NSNotificationCenter defaultCenter] addObserver:self
                                             selector:@selector(keyboardWillHide:)
                                                 name:UIKeyboardWillHideNotification
                                               object:nil];



//Code from Brett Schumann

-(void) keyboardWillShow:(NSNotification *)note{
    // get keyboard size and loctaion
    CGRect keyboardBounds;
    [[note.userInfo valueForKey:UIKeyboardFrameEndUserInfoKey] getValue: &keyboardBounds];
    NSNumber *duration = [note.userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey];
    NSNumber *curve = [note.userInfo objectForKey:UIKeyboardAnimationCurveUserInfoKey];
    
    // Need to translate the bounds to account for rotation.
    keyboardBounds = [self.view convertRect:keyboardBounds toView:nil];
    
    // get a rect for the textView frame
    CGRect btnFrame = self.editView.frame;
    btnFrame.origin.y = self.view.bounds.size.height - (keyboardBounds.size.height + btnFrame.size.height);
    // animations settings
    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationBeginsFromCurrentState:YES];
    [UIView setAnimationDuration:[duration doubleValue]];
    [UIView setAnimationCurve:[curve intValue]];
    [UIView setAnimationDelegate:self];
    
    // set views with new info
    self.editView.frame = btnFrame;
    // commit animations
    [UIView commitAnimations];
    
       
    
}

- (void) keyboardWillHide:(NSNotification *)note{
    NSNumber *duration = [note.userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey];
    NSNumber *curve = [note.userInfo objectForKey:UIKeyboardAnimationCurveUserInfoKey];
    
    // get a rect for the textView frame
    CGRect btnFrame = self.editView.frame;
    btnFrame.origin.y = self.view.bounds.size.height + btnFrame.size.height;
    
    // animations settings
    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationBeginsFromCurrentState:YES];
    [UIView setAnimationDuration:[duration doubleValue]];
    [UIView setAnimationCurve:[curve intValue]];
    
    // set views with new info
    self.editView.frame = btnFrame;
    
    // commit animations
    [UIView commitAnimations];
    
   }
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