Android消息机制

本篇博客主要通过源码分析来介绍Looper,Handler,MessageQueue之间是如何协作的。

Looper工作原理

在消息机制里扮演着消息循环的角色,它不停的从消息队列里查看是否有新消息,如果有,则立即处理新消息,没有则一直阻塞在那里。当需要为一个线程创建一个Looper的时候,需要调用Looper的两个静态方法就可以给这个线程创建一个Looper对象了,这两个方法是Looper.prepare();和Looper.loop();

private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }

sThreadLocal:就是用来保存每个线程对应的Looper对象,因为不同的线程对应一个Looper线程,所以为了更好的获取到不同线程的Looper对象使用ThreadLocal来保存。

 public static void loop() {
       //得到当前线程的Looper对象
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        //获取到消息队列
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();
        //循环的读取消息队列中的数据
        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            final Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            final long traceTag = me.mTraceTag;
            if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
            }
            try {
                msg.target.dispatchMessage(msg);
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();
        }
    }

首先是获取到当前线程的Looper对象和绑定到Looper对象的这个消息队列,Message msg =queue.next();这段代码可能会导致线程阻塞,没有消息的时候会一直阻塞,有消息就会通过dispatchMessage方法来处理这个消息,这也就到了Handler里面去执行了,这样就成功地将代码逻辑切换到指定的线程中去了。

如果当这个loop执行到一半的时候要退出怎么办呢?Looper有一个quit方法,此方法被调用时,Looper会调用MessageQueue的quit或者quitSafely方法来通知消息队列退出,并标识为退出状态,当消息队列被标记为退出状态时,next方法就会返回null,这样loop里面的死循环就跳出去了。
注:
1.当Looper退出后,通过Handler发送的消息会失败,这个时候Handler的send方法会返回false;
2. 在子线程中,如果手动为其创建了Looper,那么在所有消息处理完成之后应该调用quit方法来终止消息循环,否则这个子线程就会一直处于等待状态,而如果退出Looper以后,这个线程就会立刻终止,因此建议不需要的时候终止Looper。
3.为什么Looper阻塞了不会造成ANR,此链接解释的很详细
4.MessageQueue对象是在new Looper时创建的

MessageQueue工作原理

MessageQueue是消息队列,主要包含两个操作:插入和读取,而读取也包含了删除操作,即每读取一个消息就会从MessageQueue中删除掉这个已读的消息。插入和读取所对应的方法分别是enqueueMessage和next,先来看看enqueueMessage的源码:

boolean enqueueMessage(Message msg, long when) {
         //是否绑定了Handler对象
        if (msg.target == null) {
            throw new IllegalArgumentException("Message must have a target.");
        }
        //是否正在使用
        if (msg.isInUse()) {
            throw new IllegalStateException(msg + " This message is already in use.");
        }

        synchronized (this) {
        //判断这个消息是否正在退出,如果正在退出则回收当前消息并且返回false
            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();
                return false;
            }

            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }

            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }

以上代码就不一一解释了,大概可以了解到MessageQueue虽然叫消息队列,但是里面的实现是通过单链表的数据结构来维护消息列表的(当前对象保留下一个对象的地址引用)。插入消息的实现过程只是对单链表的插入操作;
接下来我们看一下next()方法:

 Message next() {
        // Return here if the message loop has already quit and been disposed.
        // This can happen if the application tries to restart a looper after quit
        // which is not supported.
        final long ptr = mPtr;
        if (ptr == 0) {
            return null;
        }

        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;
        for (;;) {
            if (nextPollTimeoutMillis != 0) {
                Binder.flushPendingCommands();
            }

            nativePollOnce(ptr, nextPollTimeoutMillis);

            synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
                if (msg != null && msg.target == null) {
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }
                if (msg != null) {
                    if (now < msg.when) {
                        // Next message is not ready.  Set a timeout to wake up when it is ready.
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                    } else {
                        // Got a message.
                        mBlocked = false;
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;
                        } else {
                            mMessages = msg.next;
                        }
                        msg.next = null;
                        if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                        msg.markInUse();
                        return msg;
                    }
                } else {
                    // No more messages.
                    nextPollTimeoutMillis = -1;
                }

                // Process the quit message now that all pending messages have been handled.
                if (mQuitting) {
                    dispose();
                    return null;
                }

                // If first time idle, then get the number of idlers to run.
                // Idle handles only run if the queue is empty or if the first message
                // in the queue (possibly a barrier) is due to be handled in the future.
                if (pendingIdleHandlerCount < 0
                        && (mMessages == null || now < mMessages.when)) {
                    pendingIdleHandlerCount = mIdleHandlers.size();
                }
                if (pendingIdleHandlerCount <= 0) {
                    // No idle handlers to run.  Loop and wait some more.
                    mBlocked = true;
                    continue;
                }

                if (mPendingIdleHandlers == null) {
                    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                }
                mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
            }

            // Run the idle handlers.
            // We only ever reach this code block during the first iteration.
            for (int i = 0; i < pendingIdleHandlerCount; i++) {
                final IdleHandler idler = mPendingIdleHandlers[i];
                mPendingIdleHandlers[i] = null; // release the reference to the handler

                boolean keep = false;
                try {
                    keep = idler.queueIdle();
                } catch (Throwable t) {
                    Log.wtf(TAG, "IdleHandler threw exception", t);
                }

                if (!keep) {
                    synchronized (this) {
                        mIdleHandlers.remove(idler);
                    }
                }
            }

            // Reset the idle handler count to 0 so we do not run them again.
            pendingIdleHandlerCount = 0;

            // While calling an idle handler, a new message could have been delivered
            // so go back and look again for a pending message without waiting.
            nextPollTimeoutMillis = 0;
        }
    }

上面我们分析过了Loop会调用MessageQueue的next()方法;此方法中 nativePollOnce(ptr, nextPollTimeoutMillis),会成Looper的阻塞,当无消息的时候会休眠,有消息的时候Android底层会唤醒此方法来进行消息处理

Handler的工作原理

Handler主要包括消息的发送和接收,也就是相当于Handler给自己发送了一条消息,只是消息经过了消息队列以及Looper,最后才到Handler的handleMessage方法里。Handler的消息的发送主要由post一系列方法以及send的一系列方法来实现,post的一系列方法最终都是通过send的一系列方法来实现的。而send一系列方法最后都是通过sendMessageAtTime方法来实现的。sendMessageAtTime代码如下:

public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }

private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
      //将Handler赋值给Message.target;
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

从上面代码可以看出,发送消息其实就是往消息队列里面插入一个消息。当Handler把消息插入到消息队列里后,MessageQueue就通过next方法把这个消息返回给Looper,而Looper则通过loop方法调用Handler的dispatchMessage方法(msg.target.dispatchMessage(msg);)。来看看dispatchMessage方法的实现过程:

   public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

首先就是判断Message对象是否有callback对象,如果有,则调用callback的run方法,如果Message对象没有callback对象,则跑到else代码块里,mCallback的handlerMessage方法和后面的那个handlerMessage方法其实是一样的,第一个是通过实现mCallback接口来得到的一个方法,而第二个是Handler的方法,两个方法都是空实现,当处理消息时都要重写这个两个方法中的一个,只是创建Handler时的构造方法不一样而已。

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