Android:Android消息机制整理


前言

整理Android消息机制,帮助自己梳理Android消息机制的内容

一、Android消息机制的构成

Android消息机制其实就是Handler()的运行机制,我们开发过程中常常用Handler()和其他任务进行交互,如开启一个子线程完成从一个数据库中拿出数据,而后通知主线程进行UI更新,这时候便需要用到Handler()将子线程的消息交给主线程进行处理;Handler()其实便是Android消息机制与上层的接口,我们要了解Android消息机制,便是了解Handler()的底层实现

Handler()的底层机制

  • MessageQueue消息队列,存储一组消息,然后以队列的形式对外提供插入和删除的操作,说白了就是存储待处理的消息,但是MessageQueue的底层实现并不是队列,而是单链表的形式
  • Looper,扮演操作员的角色,MessageQueue只是一个存储待处理消息的数据结构,Looper以无线循环的形式去查找是否有新消息要处理,有就处理,没有就等待
  • ThreadLocal,ThreadLocal并不是线程,而是一个可以在多个线程间互不干扰地提供数据的类,同时ThreadLocal可以轻松地获取到每个线程的Looper;同时要注意的是,默认子线程是没有Looper的,如果要在子线程中使用Handler,就必须要为子线程创建Looper,主线程(ActivityThread)->UI线程在被初始化时会初始化Looper,也就是默认可以在主线程使用Handler的原因

在这里插入图片描述

因而Android消息机制其实就是Handler的运行机制以及Handler所附带MessageQueue和Looper的工作过程

二、为什么只允许主线程对UI进行更新操作

Android UI控件并不是线程安全,在多线程中并发访问容易导致UI控件处于不可预期的状态,因而采用单线程模型(主线程)对UI进行更新操作

三、消息机制具体分析

ThreadLocal原理分析

ThreadLocal是一个线程内部的数据存储类,通过它可以向指定的线程存储数据;数据存储以后,只有在指定的线程才可以获取到数据,而同一个ThreadLocal对象,是可以在不同的线程生成数据副本的,也就是说,你将同一个ThreadLocal对象传入不同的线程,通过get()方法返回的结果是不相同的

而不同的线程,存有不同的Looper对象,对于Handler来说,需要获取到当前线程的Looper,通过一个ThreadLocal类便可轻松获取到当前线程的Looper对象(不同的线程Looper对象有所不同)

为了搞清楚为什么同一个ThreadLocal对象在不同的线程中存有副本,我们来看看在ThreadLocal对象的get()和set()方法源码源码
注:在不同的线程中,调用同一个ThreadLocal对象的set()方法,设置不同的值;而后在不同的线程中调用ThreadLocal的get()方法,返回值是不同的

  • 先看set()方法
public void set(T value) {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null)
            map.set(this, value);
        else
            createMap(t, value);
    }

	/**
     * Get the map associated with a ThreadLocal. Overridden in
     * InheritableThreadLocal.
     *
     * @param  t the current thread
     * @return the map
     */
    ThreadLocalMap getMap(Thread t) {
        return t.threadLocals;
    }

	static class ThreadLocalMap {

        /**
         * The entries in this hash map extend WeakReference, using
         * its main ref field as the key (which is always a
         * ThreadLocal object).  Note that null keys (i.e. entry.get()
         * == null) mean that the key is no longer referenced, so the
         * entry can be expunged from table.  Such entries are referred to
         * as "stale entries" in the code that follows.
         */
        static class Entry extends WeakReference<ThreadLocal<?>> {
            /** The value associated with this ThreadLocal. */
            Object value;

            Entry(ThreadLocal<?> k, Object v) {
                super(k);
                value = v;
            }
        }

来看这个set流程,一个ThreadLocal调用set方法经历的流程大致如下:

  • 获取到当前所处的线程
  • 通过当前线程,拿到当前线程内部的threadLocals存储,threadLocals是一个ThreadLocalMap静态类,这里是内部定义了一个继承自WeekReference的类,整体就理解为一个特殊的Map类就可以了,其存储的键值对key是线程,value是某个线程对应的值
  • 如果map不为空,调用map的set()方法,将线程-值键值对放入ThreadLocalMap类;为空,创建map,将值放入

再来看get()方法

	public T get() {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null) {
            ThreadLocalMap.Entry e = map.getEntry(this);
            if (e != null) {
                @SuppressWarnings("unchecked")
                T result = (T)e.value;
                return result;
            }
        }
        return setInitialValue();
    }

	private T setInitialValue() {
        T value = initialValue();
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null)
            map.set(this, value);
        else
            createMap(t, value);
        return value;
    }

看完了set()方法,get()方法就更简单啦

  • 获取当前线程
  • 获取到当前线程存储的ThreadLocalMap(其实是个静态类,哪里获取都一样)
  • 将当前线程作为key传入,得到value
  • return 值;
  • 如果map为空,那么进行初始化,并将进行初始化的值进行返回,具体返回什么值要看ThreadLocal泛型实现了什么

既然每个Thread作为key可以拿出相对应的唯一值,那么试想,每个线程是不是可以扔入唯一的Looper类呢?

MessageQueue

MessageQueue主要对应两个操作,插入和删除:

  • enqueueMessage 往队列中插入一条消息
  • next 从队列中拿出一条消息,并将其从队列中进行删除
	boolean enqueueMessage(Message msg, long when) {
        if (msg.target == null) {
            throw new IllegalArgumentException("Message must have a target.");
        }

        synchronized (this) {
            if (msg.isInUse()) {
                throw new IllegalStateException(msg + " This message is already in use.");
            }

            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();
                return false;
            }

            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }

            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }
    
@UnsupportedAppUsage
    Message next() {
        // Return here if the message loop has already quit and been disposed.
        // This can happen if the application tries to restart a looper after quit
        // which is not supported.
        final long ptr = mPtr;
        if (ptr == 0) {
            return null;
        }

        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;
        for (;;) {
            if (nextPollTimeoutMillis != 0) {
                Binder.flushPendingCommands();
            }

            nativePollOnce(ptr, nextPollTimeoutMillis);//阻塞

            synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
                if (msg != null && msg.target == null) {
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }
                if (msg != null) {
                    if (now < msg.when) {
                        // Next message is not ready.  Set a timeout to wake up when it is ready.
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                    } else {
                        // Got a message.
                        mBlocked = false;
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;
                        } else {
                            mMessages = msg.next;
                        }
                        msg.next = null;
                        if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                        msg.markInUse();
                        return msg;
                    }
                } else {
                    // No more messages.
                    nextPollTimeoutMillis = -1;
                }

                // Process the quit message now that all pending messages have been handled.
                if (mQuitting) {
                    dispose();
                    return null;
                }

                // If first time idle, then get the number of idlers to run.
                // Idle handles only run if the queue is empty or if the first message
                // in the queue (possibly a barrier) is due to be handled in the future.
                if (pendingIdleHandlerCount < 0
                        && (mMessages == null || now < mMessages.when)) {
                    pendingIdleHandlerCount = mIdleHandlers.size();
                }
                if (pendingIdleHandlerCount <= 0) {
                    // No idle handlers to run.  Loop and wait some more.
                    mBlocked = true;
                    continue;
                }

                if (mPendingIdleHandlers == null) {
                    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                }
                mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
            }

            // Run the idle handlers.
            // We only ever reach this code block during the first iteration.
            for (int i = 0; i < pendingIdleHandlerCount; i++) {
                final IdleHandler idler = mPendingIdleHandlers[i];
                mPendingIdleHandlers[i] = null; // release the reference to the handler

                boolean keep = false;
                try {
                    keep = idler.queueIdle();
                } catch (Throwable t) {
                    Log.wtf(TAG, "IdleHandler threw exception", t);
                }

                if (!keep) {
                    synchronized (this) {
                        mIdleHandlers.remove(idler);
                    }
                }
            }

            // Reset the idle handler count to 0 so we do not run them again.
            pendingIdleHandlerCount = 0;

            // While calling an idle handler, a new message could have been delivered
            // so go back and look again for a pending message without waiting.
            nextPollTimeoutMillis = 0;
        }
    }

来看看enqueueMessage方法

  • 检验合法性输入
  • 检验当前MessageQueue是否处于退出状态
  • 同步操作,保证线程安全:一个是给MessageQueue上锁,一个是markInUse()进行标记
  • 如果不为空,执行单链表的头插法操作
  • 如果为空,进行创建插入,而后唤醒队列

next方法

  • 使用了一个for造成无限循环,当队列中存在消息的时候就return消息跳出循环,同时将这条消息移出(prev.next=msg.next),msg.target是发送这条消息的Handler对象;如果不存在消息的时候,则会调用方法进行阻塞

Looper

Looper扮演消息循环的角色,不停地从MessageQueue中查看消息,如果有新消息就立刻执行,否则就会阻塞在那里
以下展示其中重要部分源码

	private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }



	private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }

	@UnsupportedAppUsage
    static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();


	/**
     * Run the message queue in this thread. Be sure to call
     * {@link #quit()} to end the loop.
     */
    @SuppressWarnings("AndroidFrameworkBinderIdentity")
    public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        if (me.mInLoop) {
            Slog.w(TAG, "Loop again would have the queued messages be executed"
                    + " before this one completed.");
        }

        me.mInLoop = true;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        // Allow overriding a threshold with a system prop. e.g.
        // adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
        final int thresholdOverride =
                SystemProperties.getInt("log.looper."
                        + Process.myUid() + "."
                        + Thread.currentThread().getName()
                        + ".slow", 0);

        me.mSlowDeliveryDetected = false;

        for (;;) {
            if (!loopOnce(me, ident, thresholdOverride)) {
                return;
            }
        }
    }

	 private static boolean loopOnce(final Looper me,
            final long ident, final int thresholdOverride) {
        Message msg = me.mQueue.next(); // might block
        if (msg == null) {
            // No message indicates that the message queue is quitting.
            return false;
        }

        // This must be in a local variable, in case a UI event sets the logger
        final Printer logging = me.mLogging;
        if (logging != null) {
            logging.println(">>>>> Dispatching to " + msg.target + " "
                    + msg.callback + ": " + msg.what);
        }
        // Make sure the observer won't change while processing a transaction.
        final Observer observer = sObserver;

        final long traceTag = me.mTraceTag;
        long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
        long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs;
        if (thresholdOverride > 0) {
            slowDispatchThresholdMs = thresholdOverride;
            slowDeliveryThresholdMs = thresholdOverride;
        }
        final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0);
        final boolean logSlowDispatch = (slowDispatchThresholdMs > 0);

        final boolean needStartTime = logSlowDelivery || logSlowDispatch;
        final boolean needEndTime = logSlowDispatch;

        if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
            Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
        }

        final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
        final long dispatchEnd;
        Object token = null;
        if (observer != null) {
            token = observer.messageDispatchStarting();
        }
        long origWorkSource = ThreadLocalWorkSource.setUid(msg.workSourceUid);
        try {
            msg.target.dispatchMessage(msg);//分发了
            if (observer != null) {
                observer.messageDispatched(token, msg);
            }
            dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
        } catch (Exception exception) {
            if (observer != null) {
                observer.dispatchingThrewException(token, msg, exception);
            }
            throw exception;
        } finally {
            ThreadLocalWorkSource.restore(origWorkSource);
            if (traceTag != 0) {
                Trace.traceEnd(traceTag);
            }
        }
        if (logSlowDelivery) {
            if (me.mSlowDeliveryDetected) {
                if ((dispatchStart - msg.when) <= 10) {
                    Slog.w(TAG, "Drained");
                    me.mSlowDeliveryDetected = false;
                }
            } else {
                if (showSlowLog(slowDeliveryThresholdMs, msg.when, dispatchStart, "delivery",
                        msg)) {
                    // Once we write a slow delivery log, suppress until the queue drains.
                    me.mSlowDeliveryDetected = true;
                }
            }
        }
        if (logSlowDispatch) {
            showSlowLog(slowDispatchThresholdMs, dispatchStart, dispatchEnd, "dispatch", msg);
        }

        if (logging != null) {
            logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
        }

        // Make sure that during the course of dispatching the
        // identity of the thread wasn't corrupted.
        final long newIdent = Binder.clearCallingIdentity();
        if (ident != newIdent) {
            Log.wtf(TAG, "Thread identity changed from 0x"
                    + Long.toHexString(ident) + " to 0x"
                    + Long.toHexString(newIdent) + " while dispatching to "
                    + msg.target.getClass().getName() + " "
                    + msg.callback + " what=" + msg.what);
        }

        msg.recycleUnchecked();

        return true;
    }

下面我们对其进行分析

  • 构造函数中创建了消息队列,而后获取到了当前的线程
  • prepare()方法中创建了一个新的Looper,并且扔进了sThreadLocal这个变量,然后我们在源码中查证到这个变量就是ThreadLocal,那么也就是说,我们之前验证的,以当前线程作为key,Looper对象作为value值的做法完全行得通,这在前文已经进行了说明
  • loop()方法本质也是一个死循环,传入Looper本身,一个long的数值,一个int的数值;调用loopOnce方法,当返回值为false时,退出
  • loopOnce()方法,无非就是取出消息队列的一条消息,然后判断是否为空,当空的时候返回false,外部的loop方法结束,不为空的时候,让msg.target(Handler对象)进行分发;但是事实上next()方法其实是个阻塞方法,当消息队列为空的时候,它并不会返回null,只会阻塞,什么时候消息队列返回的msg为空呢,那便是Looper调用了quit()方法,强制msg为null,进行退出

Handler

下面来看看Handler的工作原理
先来看看sendMessage()

/**
     * Pushes a message onto the end of the message queue after all pending messages
     * before the current time. It will be received in {@link #handleMessage},
     * in the thread attached to this handler.
     *  
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean sendMessage(@NonNull Message msg) {
        return sendMessageDelayed(msg, 0);
    }
	
	public final boolean sendMessageDelayed(@NonNull Message msg, long delayMillis) {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }
    
    public boolean sendMessageAtTime(@NonNull Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }
	
	private boolean enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg,
            long uptimeMillis) {
        msg.target = this;
        msg.workSourceUid = ThreadLocalWorkSource.getUid();

        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

无非就是几步曲

  • 查看是否需要延时操作
  • 创建消息,设置消息的target为自己
  • 插入到消息队列中

而后MessageQueue的next()方法开始工作,然后交一条消息给Looper,而后Looper开始处理,然后调用dispatchMessage()的方法

/**
     * Handle system messages here.
     */
    public void dispatchMessage(@NonNull Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

	 private static void handleCallback(Message message) {
        message.callback.run();
    }
    
	/**
     * Subclasses must implement this to receive messages.
     */
    public void handleMessage(@NonNull Message msg) {
    }

handleCallback()其实调用msg的callback对象,其实就是我们使用Handler的过程中添加的那个Runnable对象,如果这一步完成了就return,如果没有,那么我们调用handleMessage,这一步其实就是调用我们自己实现的回调,说白了就是我们new Handler(callback)而后重写的那个handleMessage的方法

主线程的消息循环

主线程拥有自己的MessageQueue,通过Looper.prepareMainLooper()创建Looper和MessageQueue,而后looper()方法开启主线程消息循环,内部自己的Handler便为ActivityThread.H,主要负责和ApplicationThread和AMS进行通信

总结

这是目前的Android消息机制的初步整理,笔者针对源码一步步提出了自己的理解,希望帮助到大家

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值