最近在做Qt网络编程,主要是项目需要,学习下Qt下网络编程的多线程实现。
1。
QTcpSocket 中的connectToHost() 是void类型的,所以调用这个函数后无论是否连上就发送数据的话,在未连接的情况下会出现如下错误
QNativeSocketEngine::write() was not called in QAbstractSocket::ConnectedState
解决方法:通过connected() 信号设置bool变量值,根据bool值判断是否发送数据
2。
下面的是因为没有指定 connect的链接方向 Qt::DirectConnection
默认会发送给主线程即默认的连接Qt::AutoConnection ,如果是多线程的话就是Qt::QueuedConnection了,所以要明确指定
QObject::connect: Cannot queue arguments of type 'QAbstractSocket::SocketError'
(Make sure 'QAbstractSocket::SocketError' is registered using qRegisterMetaType
().)
This enum describes the types of connection that can be used between signals and slots. In particular, it determines whether a particular signal is delivered to a slot immediately or queued for delivery at a later time.
Constant | Value | Description |
---|---|---|
Qt::AutoConnection | 0 | (default) Same as DirectConnection, if the emitter and receiver are in the same thread. Same as QueuedConnection, if the emitter and receiver are in different threads. |
Qt::DirectConnection | 1 | The slot is invoked immediately, when the signal is emitted. |
Qt::QueuedConnection | 2 | The slot is invoked when control returns to the event loop of the receiver's thread. The slot is executed in the receiver's thread. |
Qt::BlockingQueuedConnection | 4 | Same as QueuedConnection, except the current thread blocks until the slot returns. This connection type should only be used where the emitter and receiver are in different threads. Note: Violating this rule can cause your application to deadlock. |
Qt::UniqueConnection | 0x80 | Same as AutoConnection, but the connection is made only if it does not duplicate an existing connection. i.e., if the same signal is already connected to the same slot for the same pair of objects, then the connection will fail. This connection type was introduced in Qt 4.6. |
Qt::AutoCompatConnection | 3 | The default type when Qt 3 support is enabled. Same as AutoConnection but will also cause warnings to be output in certain situations. See Compatibility Signals and Slots for further information. |
3。
注册这个宏,我就不是很理解,请各位指教,谢谢,mark下
int type1=qRegisterMetaType<QAbstractSocket::SocketError>("SocketError");
4。
在多线程socket编程中 ,在每个run函数的末尾加上exec();不知道是什么原因,这个消息循环必须添加,不然程序不能正常执行,
我的猜测是让线程一直在这个位置循环吧,具体的我也讲不太清楚。请高手详解,谢谢