一、渐变色
- 找的几个方法,都是需要先确定fram值的,先用着吧,其实最快捷方式还是弄个图片省事
在view的类方法里扩展,通过绘制渐变色生成图片,然后设置背景色。
typedef enum : NSUInteger {
TmyCustAxisNeither = 0,
TmyCustAxisHorizontal = 1 << 0,
TmyCustAxisVertical = 1 << 1,
TmyCustAxisBoth = (TmyCustAxisHorizontal | TmyCustAxisVertical),
} TmyCustAxis;
- (void)tmyCustLineHChangeColor:(UIColor *)color toColor:(UIColor *)toColor withDir:(TmyCustAxis)changeDirection {
if (CGRectEqualToRect(self.frame, CGRectZero) || self.frame.size.height < 1) {
return;
}
CAGradientLayer *gradientL = [CAGradientLayer layer];
if (changeDirection == TmyCustAxisHorizontal) {
gradientL.startPoint = CGPointMake(0, 0);
gradientL.endPoint = CGPointMake(1, 0);
}else if (changeDirection == TmyCustAxisVertical) {
gradientL.startPoint = CGPointMake(0, 0);
gradientL.endPoint = CGPointMake(0, 1);
}else if (changeDirection == TmyCustAxisBoth) {
gradientL.startPoint = CGPointMake(0, 0);
gradientL.endPoint = CGPointMake(1, 1);
}else {
gradientL.startPoint = CGPointMake(0, 1);
gradientL.endPoint = CGPointMake(1, 0);
}
gradientL.frame = self.bounds;
gradientL.colors = @[(id)color.CGColor, (id)toColor.CGColor];
UIGraphicsBeginImageContextWithOptions(self.bounds.size, self.opaque, 0);
[gradientL renderInContext:UIGraphicsGetCurrentContext()];
UIImage *tmpImg = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
self.backgroundColor = [UIColor colorWithPatternImage:tmpImg];
}
二、圆角切割
设置不同的圆角
rectCorner
:每个圆角的半径值左上top 右上left 左下bottom 右下right
radView
:要设置的view
- (void)qiHandleFourConnerWithView:(UIView *)radView edge:(UIEdgeInsets)rectCorner {
// 左上top 右上left 左下bottom 右下right
CGPathRef pathR = [self qiHandlePathWithRect:radView.bounds CornerRect:rectCorner];
CAShapeLayer *shaperLayer = [[CAShapeLayer alloc] init];
shaperLayer.frame = radView.bounds;
shaperLayer.path = pathR;
radView.layer.mask = shaperLayer;
}
/// 四个不同角度的圆角
/// @param rect 当前view 的 rect
/// @param cornerRect 圆角的半径rect。 UIEdgeInsets 对应:top:左上; left:右上; bottom:左下; right:右下;
- (CGPathRef)qiHandlePathWithRect:(CGRect)rect CornerRect:(UIEdgeInsets)cornerRect {
CGFloat minX = CGRectGetMinX(rect);
CGFloat minY = CGRectGetMinY(rect);
CGFloat maxX = CGRectGetMaxX(rect);
CGFloat maxY = CGRectGetMaxY(rect);
// top 左上 left 右上 bottom 左下 right 右下 圆角的半径
// 4个角的圆心
CGPoint topLeftPoint = CGPointMake(minX + cornerRect.top, minY + cornerRect.top); // 左上角
CGPoint topRightPoint = CGPointMake(maxX - cornerRect.left, minY + cornerRect.left); // 右上
CGPoint bottomLeftPoint = CGPointMake(minX + cornerRect.bottom, maxY - cornerRect.bottom);// 左下角
CGPoint bottomRightPoint = CGPointMake(maxX - cornerRect.right, maxY - cornerRect.right);// 右下角
// fales理解为从顺时针方向开始
CGMutablePathRef mutRef = CGPathCreateMutable();
CGPathAddArc(mutRef, nil, topLeftPoint.x, topLeftPoint.y, cornerRect.top, M_PI, 3*M_PI_2, false);
CGPathAddArc(mutRef, nil, topRightPoint.x, topRightPoint.y, cornerRect.left, 3*M_PI_2, 0, false);
CGPathAddArc(mutRef, nil, bottomRightPoint.x, bottomRightPoint.y, cornerRect.right, 0, M_PI_2, false);
CGPathAddArc(mutRef, nil, bottomLeftPoint.x, bottomLeftPoint.y, cornerRect.bottom, M_PI_2, M_PI, false);
CGPathCloseSubpath(mutRef);
return mutRef;
}
- 起始角度理解
调用方式:
[self qiHandleFourConnerWithView:self.mallTagImgView edge:UIEdgeInsetsMake(8, 2, 0, 13)];
- 实际效果