WinHTTP函数功能

https://msdn.microsoft.com/en-us/library/windows/desktop/aa384257(v=vs.85).aspx

WinHTTP提供以下功能:

WinHttpAddRequestHeaders

向HTTP请求句柄添加一个或多个HTTP请求标头。


WinHttpCheckPlatform

确定WinHTTP是否支持当前平台。


WinHttpCloseHandle

关闭单个 HINTERNET句柄。


WinHttpConnect

指定HTTP请求的初始目标服务器。


WinHttpCrackUrl

将URL分为其组成部分,例如主机名和路径。


WinHttpCreateProxyResolver

创建WinHttpGetProxyForUrlEx使用的句柄。


WinHttpCreateUrl

从组件部分创建URL,例如主机名和路径。


WinHttpDetectAutoProxyConfigUrl

查找代理自动配置(PAC)文件的URL。此功能报告PAC文件的URL,但不下载该文件。


WinHttpFreeProxyResult

释放从以前的调用WinHttpGetProxyResult检索的数据。


WinHttpGetDefaultProxyConfiguration

从注册表中检索默认的WinHTTP代理配置。


WinHTTPGetIEProxyConfigForCurrentUser

获取当前用户的Internet Explorer(IE)代理配置。


WinHttpGetProxyForUrl

检索指定URL的代理信息。


WinHttpGetProxyForUrlEx

检索指定URL的代理信息。


WinHttpGetProxyResult

检索到调用的结果WinHttpGetProxyForUrlEx。


WinHttpOpen

初始化应用程序对WinHTTP功能的使用。


WinHttpOpenRequest

创建HTTP请求句柄。


WinHttpQueryAuthSchemes

返回服务器支持的授权方案。


WinHttpQueryDataAvailable

返回可立即与读取数据的字节数 WinHttpReadData。


WinHttpQueryHeaders

检索与HTTP请求相关联的头信息。


WinHttpQueryOption

在指定的句柄上查询Internet选项。


WinHttpReadData

从WinHttpOpenRequest函数打开的句柄中读取数据 。


WinHttpReceiveResponse

结束由WinHttpSendRequest启动的HTTP请求 。


WinHttpResetAutoProxy

重置自动代理。


WinHttpSendRequest

将指定的请求发送到HTTP服务器。


WinHttpSetCredentials

将所需的授权凭证传递给服务器。


WinHttpSetDefaultProxyConfiguration

在注册表中设置默认的WinHTTP代理配置。


WinHttpSetOption

设置Internet选项。


WinHttpSetStatusCallback

设置WinHTTP可以在操作过程中进行调用的回调函数。


WinHttpSetTimeouts

设置涉及HTTP事务的各种超时。


WinHttpTimeFromSystemTime

根据HTTP版本1.0规范格式化日期和时间。


WinHttpTimeToSystemTime

获取HTTP时间/日期字符串并将其转换为 SYSTEMTIME结构。


WinHttpWriteData

将请求数据写入HTTP服务器。


WinHttpWebSocketClose

关闭WebSocket连接。


WinHttpWebSocketCompleteUpgrade

完成由WinHttpSendRequest启动的WebSocket握手。


WinHttpWebSocketQueryCloseStatus

获取服务器发送的关闭状态。


WinHttpWebSocketReceive

从WebSocket连接接收数据。


WinHttpWebSocketSend

通过WebSocket连接发送数据。


WinHttpWebSocketShutdown
向WebSocket连接发送关闭框架。

HTML 5 Web Sockets is a powerful and effective technique for real-time information processing. There exists many techniques such as Poling, Long Poling and Streaming that are said to be better earier days. With web sockets, it shows a better outcome for the end user as well as a proper utilization of the server bandwidth. WebSocket is a web technology providing full-duplex communications channels over a single TCP connection. The WebSocket protocol was standardized by the IETF as RFC 6455 in 2011, and the WebSocket API for in Web IDL is being standardized by the W3C.WebSocket is designed to be implemented in web browsers and web servers, but it can be used by any client or server application. The WebSocket Protocol is an independent TCP-based protocol. Its only relationship to HTTP is that its handshake is interpreted by HTTP servers as an Upgrade request. The WebSocket protocol makes possible more interaction between a browser and a web site, facilitating live content and the creation of real-time games. This is made possible by providing a standardized way for the server to send content to the browser without being solicited by the client, and allowing for messages to be passed back and forth while keeping the connection open. In this way a two-way (bi-directional) ongoing conversation can take place between a browser and the server. A similar effect has been achieved in non-standardized ways using stop-gap technologies such as Comet.In addition, the communications are done over TCP port number 80, which is of benefit for those environments which block non-standard Internet connections using a firewall. WebSocket protocol is currently supported in several browsers including Google Chrome, Internet Explorer, Firefox, Safari and Opera. WebSocket also requires web applications on the server to support it. Here goes a comparison of polling vs Web Sockets.
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