如何用C语言封装 C++的类,在 C里面使用

本文给出了一种方法。基本思想是,写一个 wrapper文件,把 C++类封装起来,对外只提供C语言的接口,和 C++i相关的都在  wrapper的实现文件里实现。

apple.h

#ifndef __APPLE_H__  
#define __APPLE_H__  
class Apple  
{  
public:  
    enum  
    {  
        APPLE_COLOR_RED,  
        APPLE_COLOR_BLUE,  
        APPLE_COLOR_GREEN,  
    };  
  
    Apple();  
    int GetColor(void);  
    void SetColor(int color);  
private:  
    int m_nColor;  
};  
#endif   


apple.cpp:

#include "apple.h"  
Apple::Apple():m_nColor(APPLE_COLOR_RED)  
{  
}  
  
void Apple::SetColor(int color)  
{  
    m_nColor = color;  
}  
  
int Apple::GetColor(void)  
{  
    return m_nColor;  
}  


 AppleWrapper.h

#ifndef _APPLE_WRAPPER_H__  
#define _APPLE_WRAPPER_H_  
struct tagApple;  
#ifdef __cplusplus  
extern "C" {  
#endif  
struct tagApple *GetInstance(void);  
void ReleaseInstance(struct tagApple **ppInstance);  
extern void SetColor(struct tagApple *pApple, int color);  
extern int GetColor(struct tagApple *pApple);  
#ifdef __cplusplus  
};  
#endif  
#endif


AppleWrapper.cpp

#include "AppleWrapper.h"  
#include "apple.h"  
  
#ifdef __cplusplus  
extern "C" {  
#endif  
struct tagApple  
{  
    Apple apple;  
};  
struct tagApple *GetInstance(void)  
{  
    return new struct tagApple;  
}  
void ReleaseInstance(struct tagApple **ppInstance)  
{  
    delete *ppInstance;  
    *ppInstance = 0;  
      
}  
void SetColor(struct tagApple *pApple, int color)  
{  
    pApple->apple.SetColor(color);  
}  
  
int GetColor(struct tagApple *pApple)  
{  
    return pApple->apple.GetColor();  
}  
#ifdef __cplusplus  
};  
#endif


test.c

#include "AppleWrapper.h"  
#include <assert.h>  
  
int main(void)  
{  
    struct tagApple * pApple;  
    pApple= GetInstance();  
    SetColor(pApple, 1);  
    int color = GetColor(pApple);  
    printf("color = %d\n", color);  
    ReleaseInstance(&pApple);  
    assert(pApple == 0);  
    return 0;  
}


可以用 GCC编译:

g++ -c apple.cpp  
g++ -c apple.cpp  AppleWrapper.cpp  
gcc test.c -o test AppleWrapper.o apple.o -lstdc++


其实,  wrapper里的 struct 完全可以不要,定义一个  handle更好:

#ifndef _APPLE_WRAPPER_H__  
#define _APPLE_WRAPPER_H_  
#ifdef __cplusplus  
extern "C" {  
#endif  
int  GetInstance(int *handle);  
void ReleaseInstance(int *handle);  
extern void SetColor(int handle, int color);  
extern int GetColor(int handle);  
#ifdef __cplusplus  
};  
#endif  
#endif


#include "AppleWrapper.h"  
#include "apple.h"  
#include <vector>  
  
#ifdef __cplusplus  
extern "C" {  
#endif  
  
static std::vector<Apple *> g_appleVector;  
  
int GetInstance(int * handle)  
{  
    g_appleVector[0] =  new Apple;  
    *handle = 0;  
    return 1;  
}  
void ReleaseInstance(int *handle)  
{  
    delete g_appleVector[*handle];  
    *handle = -1;  
      
}  
void SetColor(int handle, int color)  
{  
    g_appleVector[handle]->SetColor(color);  
}  
  
int GetColor(int handle)  
{  
    return g_appleVector[handle]->GetColor();  
}  
#ifdef __cplusplus  
};  
#endif



转载地址:

http://blog.csdn.net/caspiansea/article/details/9676153


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