IOS开发常见30种动画

// 
//  CoreAnimationEffect.h 
//  CoreAnimationEffect 
// 
//  Created by summer on 14-09-22. 
//  Copyright (c) summer2014mht@sina.com. All rights reserved. 
// 
    
#import <Foundation/Foundation.h> 
    
/**
  !  导入QuartzCore.framework
  *
  *  Example:
  *
  *  Step.1
  *
  *     #import <QuartzCore/QuartzCore.h>
  *
  *  Step.2
  *
  *      [CoreAnimationEffect animationMoveLeft:your view];
  *  
  */ 
    
    
@interface CoreAnimationEffect : NSObject 
    
#pragma mark - Custom Animation 
    
/**
  *   @brief 快速构建一个你自定义的动画,有以下参数供你设置.
  *
  *   @note  调用系统预置Type需要在调用类引入下句
  *
  *          #import <QuartzCore/QuartzCore.h>
  *
  *   @param type                动画过渡类型
  *   @param subType             动画过渡方向(子类型)
  *   @param duration            动画持续时间
  *   @param timingFunction      动画定时函数属性
  *   @param theView             需要添加动画的view.
  *
  *
  */ 
    
+ ( void )showAnimationType:(NSString *)type 
               withSubType:(NSString *)subType 
                  duration:(CFTimeInterval)duration 
            timingFunction:(NSString *)timingFunction 
                      view:(UIView *)theView; 
    
#pragma mark - Preset Animation 
    
/**
  *  下面是一些常用的动画效果
  */ 
    
// reveal 
+ ( void )animationRevealFromBottom:(UIView *)view; 
+ ( void )animationRevealFromTop:(UIView *)view; 
+ ( void )animationRevealFromLeft:(UIView *)view; 
+ ( void )animationRevealFromRight:(UIView *)view; 
    
// 渐隐渐消 
+ ( void )animationEaseIn:(UIView *)view; 
+ ( void )animationEaseOut:(UIView *)view; 
    
// 翻转 
+ ( void )animationFlipFromLeft:(UIView *)view; 
+ ( void )animationFlipFromRigh:(UIView *)view; 
    
// 翻页 
+ ( void )animationCurlUp:(UIView *)view; 
+ ( void )animationCurlDown:(UIView *)view; 
    
// push 
+ ( void )animationPushUp:(UIView *)view; 
+ ( void )animationPushDown:(UIView *)view; 
+ ( void )animationPushLeft:(UIView *)view; 
+ ( void )animationPushRight:(UIView *)view; 
    
// move 
+ ( void )animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration; 
+ ( void )animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration; 
+ ( void )animationMoveLeft:(UIView *)view; 
+ ( void )animationMoveRight:(UIView *)view; 
    
// 旋转缩放 
    
// 各种旋转缩放效果 
+ ( void )animationRotateAndScaleEffects:(UIView *)view; 
    
// 旋转同时缩小放大效果 
+ ( void )animationRotateAndScaleDownUp:(UIView *)view; 
    
    
    
#pragma mark - Private API 
    
/**
  *  下面动画里用到的某些属性在当前API里是不合法的,但是也可以用.
  */ 
    
+ ( void )animationFlipFromTop:(UIView *)view; 
+ ( void )animationFlipFromBottom:(UIView *)view; 
    
+ ( void )animationCubeFromLeft:(UIView *)view; 
+ ( void )animationCubeFromRight:(UIView *)view; 
+ ( void )animationCubeFromTop:(UIView *)view; 
+ ( void )animationCubeFromBottom:(UIView *)view; 
    
+ ( void )animationSuckEffect:(UIView *)view; 
    
+ ( void )animationRippleEffect:(UIView *)view; 
    
+ ( void )animationCameraOpen:(UIView *)view; 
+ ( void )animationCameraClose:(UIView *)view; 
    
@end 


// 
//  CoreAnimationEffect.m 
//  CoreAnimationEffect 
// 
//  Created by VincentXue on 14-09-22. 
//  Copyright (c) 2014年 summer2014mht@sina.com. All rights reserved. 
// 
    
#import "CoreAnimationEffect.h" 
    
#import <QuartzCore/QuartzCore.h> 
    
@implementation CoreAnimationEffect 
    
/**
  *  首先推荐一个不错的网站.   http://www.raywenderlich.com
  */ 
    
#pragma mark - Custom Animation 
    
+ ( void )showAnimationType:(NSString *)type 
               withSubType:(NSString *)subType 
                  duration:(CFTimeInterval)duration 
            timingFunction:(NSString *)timingFunction 
                      view:(UIView *)theView 
     /** CATransition
      *
      *  @see http://www.dreamingwish.com/dream-2012/the-concept-of-coreanimation-programming-
  
guide.html
      *  @see http://geeklu.com/2012/09/animation-in-ios/
      *
      *  CATransition 常用设置及属性注解如下:
      */ 
    
     CATransition *animation = [CATransition animation]; 
        
     /** delegate
      *
      *  动画的代理,如果你想在动画开始和结束的时候做一些事,可以设置此属性,它会自动回调两个代理方法.
      *
      *  @see CAAnimationDelegate    (按下command键点击)
      */ 
        
     animation.delegate = self; 
        
     /** duration
      *
      *  动画持续时间
      */ 
        
     animation.duration = duration; 
        
     /** timingFunction
      *
      *  用于变化起点和终点之间的插值计算,形象点说它决定了动画运行的节奏,比如是均匀变化(相同时间变
  
化量相同)还是
      *  先快后慢,先慢后快还是先慢再快再慢.
      *
      *  动画的开始与结束的快慢,有五个预置分别为(下同):
      *  kCAMediaTimingFunctionLinear            线性,即匀速
      *  kCAMediaTimingFunctionEaseIn            先慢后快
      *  kCAMediaTimingFunctionEaseOut           先快后慢
      *  kCAMediaTimingFunctionEaseInEaseOut     先慢后快再慢
      *  kCAMediaTimingFunctionDefault           实际效果是动画中间比较快.
      */ 
        
     /** timingFunction
      *
      *  当上面的预置不能满足你的需求的时候,你可以使用下面的两个方法来自定义你的timingFunction
      *  具体参见下面的URL
      *
      *  @see 
  
http://developer.apple.com/library/ios/#documentation/Cocoa/Reference/CAMediaTimingFunction_class/
  
Introduction/Introduction.html
      *
      *  + (id)functionWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;
      *
      *  - (id)initWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;
      */ 
        
     animation.timingFunction = [CAMediaTimingFunction functionWithName:timingFunction]; 
        
     /** fillMode
      *
      *  决定当前对象过了非active时间段的行为,比如动画开始之前,动画结束之后.
      *  预置为:
      *  kCAFillModeRemoved   默认,当动画开始前和动画结束后,动画对layer都没有影响,动画结束后,layer
  
会恢复到之前的状态
      *  kCAFillModeForwards  当动画结束后,layer会一直保持着动画最后的状态
      *  kCAFillModeBackwards 和kCAFillModeForwards相对,具体参考上面的URL
      *  kCAFillModeBoth      kCAFillModeForwards和kCAFillModeBackwards在一起的效果
      */ 
        
     animation.fillMode = kCAFillModeForwards; 
        
     /** removedOnCompletion
      *
      *  这个属性默认为YES.一般情况下,不需要设置这个属性.
      *
      *  但如果是CAAnimation动画,并且需要设置 fillMode 属性,那么需要将 removedOnCompletion 设置为
  
NO,否则
      *  fillMode无效
      */ 
        
//    animation.removedOnCompletion = NO; 
        
     /** type
      *
      *  各种动画效果  其中除了'fade', `moveIn', `push' , `reveal' ,其他属于似有的API(我是这么认为
  
的,可以点进去看下注释).
      *  ↑↑↑上面四个可以分别使用'kCATransitionFade', 'kCATransitionMoveIn', 'kCATransitionPush', 
  
'kCATransitionReveal'来调用.
      *  @"cube"                     立方体翻滚效果
      *  @"moveIn"                   新视图移到旧视图上面
      *  @"reveal"                   显露效果(将旧视图移开,显示下面的新视图)
      *  @"fade"                     交叉淡化过渡(不支持过渡方向)             (默认为此效果)
      *  @"pageCurl"                 向上翻一页
      *  @"pageUnCurl"               向下翻一页
      *  @"suckEffect"               收缩效果,类似系统最小化窗口时的神奇效果(不支持过渡方向)
      *  @"rippleEffect"             滴水效果,(不支持过渡方向)
      *  @"oglFlip"                  上下左右翻转效果
      *  @"rotate"                   旋转效果
      *  @"push"                     
      *  @"cameraIrisHollowOpen"     相机镜头打开效果(不支持过渡方向)
      *  @"cameraIrisHollowClose"    相机镜头关上效果(不支持过渡方向)
      */ 
        
     /** type
      *
      *  kCATransitionFade            交叉淡化过渡
      *  kCATransitionMoveIn          新视图移到旧视图上面
      *  kCATransitionPush            新视图把旧视图推出去
      *  kCATransitionReveal          将旧视图移开,显示下面的新视图
      */ 
        
     animation.type = type; 
        
     /** subtype
      *
      *  各种动画方向
      *
      *  kCATransitionFromRight;      同字面意思(下同)
      *  kCATransitionFromLeft;
      *  kCATransitionFromTop;
      *  kCATransitionFromBottom;
      */ 
        
     /** subtype
      *
      *  当type为@"rotate"(旋转)的时候,它也有几个对应的subtype,分别为:
      *  90cw    逆时针旋转90°
      *  90ccw   顺时针旋转90°
      *  180cw   逆时针旋转180°
      *  180ccw  顺时针旋转180°
      */ 
        
     /**
      *  type与subtype的对应关系(必看),如果对应错误,动画不会显现.
      *
      *  @see http://iphonedevwiki.net/index.php/CATransition
      */ 
        
     animation.subtype = subType; 
        
     /**
      *  所有核心动画和特效都是基于CAAnimation,而CAAnimation是作用于CALayer的.所以把动画添加到layer
  
上.
      *  forKey  可以是任意字符串.
      */ 
        
     [theView.layer addAnimation:animation forKey:nil]; 

#pragma mark - Preset Animation 
    
    
+ ( void )animationRevealFromBottom:(UIView *)view 
     CATransition *animation = [CATransition animation]; 
     [animation setDuration:0.35f]; 
     [animation setType:kCATransitionReveal]; 
     [animation setSubtype:kCATransitionFromBottom]; 
     [animation setFillMode:kCAFillModeForwards]; 
     [animation setTimingFunction:[CAMediaTimingFunction  
   
functionWithName:kCAMediaTimingFunctionEaseIn]]; 
        
     [view.layer addAnimation:animation forKey:nil]; 
    
+ ( void )animationRevealFromTop:(UIView *)view 
     CATransition *animation = [CATransition animation]; 
     [animation setDuration:0.35f]; 
     [animation setType:kCATransitionReveal]; 
     [animation setSubtype:kCATransitionFromTop]; 
     [animation setFillMode:kCAFillModeForwards]; 
     [animation setTimingFunction:[CAMediaTimingFunction  
   
functionWithName:kCAMediaTimingFunctionEaseOut]]; 
        
     [view.layer addAnimation:animation forKey:nil]; 
    
+ ( void )animationRevealFromLeft:(UIView *)view 
     CATransition *animation = [CATransition animation]; 
     [animation setDuration:0.35f]; 
     [animation setType:kCATransitionReveal]; 
     [animation setSubtype:kCATransitionFromLeft]; 
     [animation setFillMode:kCAFillModeForwards]; 
     [animation setTimingFunction:[CAMediaTimingFunction  
   
functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; 
        
     [view.layer addAnimation:animation forKey:nil]; 
    
+ ( void )animationRevealFromRight:(UIView *)view 
     CATransition *animation = [CATransition animation]; 
     [animation setDuration:0.35f]; 
     [animation setType:kCATransitionReveal]; 
     [animation setSubtype:kCATransitionFromRight]; 
     [animation setFillMode:kCAFillModeForwards]; 
     [animation setTimingFunction:[CAMediaTimingFunction  
   
functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; 
        
     [view.layer addAnimation:animation forKey:nil]; 
    
    
+ ( void )animationEaseIn:(UIView *)view 
     CATransition *animation = [CATransition animation]; 
     [animation setDuration:0.35f]; 
     [animation setType:kCATransitionFade]; 
     [animation setFillMode:kCAFillModeForwards]; 
     [animation setTimingFunction:[CAMediaTimingFunction  
   
functionWithName:kCAMediaTimingFunctionEaseIn]]; 
        
     [view.layer addAnimation:animation forKey:nil]; 
    
+ ( void )animationEaseOut:(UIView *)view 
     CATransition *animation = [CATransition animation]; 
     [animation setDuration:0.35f]; 
     [animation setType:kCATransitionFade]; 
     [animation setFillMode:kCAFillModeForwards]; 
     [animation setTimingFunction:[CAMediaTimingFunction  
   
functionWithName:kCAMediaTimingFunctionEaseOut]]; 
        
     [view.layer addAnimation:animation forKey:nil]; 
    
    
/**
  *  UIViewAnimation
  *
  *  @see    http://www.cocoachina.com/bbs/read.php?tid=110168
  *
  *  @brief  UIView动画应该是最简单便捷创建动画的方式了,详解请猛戳URL.
  *  
  *  @method beginAnimations:context 第一个参数用来作为动画的标识,第二个参数给代理代理传递消息.至于
  
为什么一个使用
  *                                  nil而另外一个使用NULL,是因为第一个参数是一个对象指针,而第二个
  
参数是基本数据类型.
  *  @method setAnimationCurve:      设置动画的加速或减速的方式(速度)
  *  @method setAnimationDuration:   动画持续时间
  *  @method setAnimationTransition:forView:cache:   第一个参数定义动画类型,第二个参数是当前视图对
  
象,第三个参数是是否使用缓冲区
  *  @method commitAnimations        动画结束
  */ 
    
+ ( void )animationFlipFromLeft:(UIView *)view 
     [UIView beginAnimations:nil context:NULL]; 
     [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; 
     [UIView setAnimationDuration:0.35f]; 
     [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:view cache:NO]; 
     [UIView commitAnimations]; 
    
+ ( void )animationFlipFromRigh:(UIView *)view 
     [UIView beginAnimations:nil context:NULL]; 
     [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; 
     [UIView setAnimationDuration:0.35f]; 
     [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:view cache:NO]; 
     [UIView commitAnimations]; 
    
    
+ ( void )animationCurlUp:(UIView *)view 
     [UIView beginAnimations:nil context:NULL]; 
     [UIView setAnimationCurve:UIViewAnimationCurveEaseOut]; 
     [UIView setAnimationDuration:0.35f]; 
     [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:view cache:NO]; 
     [UIView commitAnimations]; 
    
+ ( void )animationCurlDown:(UIView *)view 
     [UIView beginAnimations:nil context:NULL]; 
     [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; 
     [UIView setAnimationDuration:0.35f]; 
     [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:view cache:NO]; 
     [UIView commitAnimations]; 
    
+ ( void )animationPushUp:(UIView *)view 
     CATransition *animation = [CATransition animation]; 
     [animation setDuration:0.35f]; 
     [animation setFillMode:kCAFillModeForwards]; 
     [animation setTimingFunction:[CAMediaTimingFunction  
   
functionWithName:kCAMediaTimingFunctionEaseOut]]; 
     [animation setType:kCATransitionPush]; 
     [animation setSubtype:kCATransitionFromTop]; 
        
     [view.layer addAnimation:animation forKey:nil]; 
    
+ ( void )animationPushDown:(UIView *)view 
     CATransition *animation = [CATransition animation]; 
     [animation setDuration:0.35f]; 
     [animation setFillMode:kCAFillModeForwards]; 
     [animation setTimingFunction:[CAMediaTimingFunction  
   
functionWithName:kCAMediaTimingFunctionEaseOut]]; 
     [animation setType:kCATransitionPush]; 
     [animation setSubtype:kCATransitionFromBottom]; 
        
     [view.layer addAnimation:animation forKey:nil]; 
    
+ ( void )animationPushLeft:(UIView *)view 
     CATransition *animation = [CATransition animation]; 
     [animation setDuration:0.35f]; 
     [animation setFillMode:kCAFillModeForwards]; 
     [animation setTimingFunction:[CAMediaTimingFunction  
   
functionWithName:kCAMediaTimingFunctionEaseOut]]; 
     [animation setType:kCATransitionPush]; 
     [animation setSubtype:kCATransitionFromLeft]; 
        
     [view.layer addAnimation:animation forKey:nil]; 
    
+ ( void )animationPushRight:(UIView *)view 
     CATransition *animation = [CATransition animation]; 
     [animation setDuration:0.35f]; 
     [animation setFillMode:kCAFillModeForwards]; 
     [animation setTimingFunction:[CAMediaTimingFunction  
   
functionWithName:kCAMediaTimingFunctionEaseOut]]; 
     [animation setType:kCATransitionPush]; 
     [animation setSubtype:kCATransitionFromRight]; 
        
     [view.layer addAnimation:animation forKey:nil]; 
    
// presentModalViewController 
+ ( void )animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration 
     CATransition *animation = [CATransition animation]; 
     [animation setDuration:duration]; 
     [animation setFillMode:kCAFillModeForwards]; 
     [animation setTimingFunction:[CAMediaTimingFunction  
   
functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; 
     [animation setType:kCATransitionMoveIn]; 
     [animation setSubtype:kCATransitionFromTop]; 
        
     [view.layer addAnimation:animation forKey:nil]; 
    
// dissModalViewController 
+ ( void )animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration 
     CATransition *transition = [CATransition animation]; 
     transition.duration =0.4; 
     transition.timingFunction = [CAMediaTimingFunction  
   
functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; 
     transition.type = kCATransitionReveal; 
     transition.subtype = kCATransitionFromBottom; 
     [view.layer addAnimation:transition forKey:nil]; 
    
+ ( void )animationMoveLeft:(UIView *)view 
     CATransition *animation = [CATransition animation]; 
     [animation setDuration:0.35f]; 
     [animation setFillMode:kCAFillModeForwards]; 
     [animation setTimingFunction:[CAMediaTimingFunction  
   
functionWithName:kCAMediaTimingFunctionEaseOut]]; 
     [animation setType:kCATransitionMoveIn]; 
     [animation setSubtype:kCATransitionFromLeft]; 
        
     [view.layer addAnimation:animation forKey:nil]; 
    
+ ( void )animationMoveRight:(UIView *)view 
     CATransition *animation = [CATransition animation]; 
     [animation setDuration:0.35f]; 
     [animation setFillMode:kCAFillModeForwards]; 
     [animation setTimingFunction:[CAMediaTimingFunction  
   
functionWithName:kCAMediaTimingFunctionEaseOut]]; 
     [animation setType:kCATransitionMoveIn]; 
     [animation setSubtype:kCATransitionFromRight]; 
        
     [view.layer addAnimation:animation forKey:nil]; 
    
+( void )animationRotateAndScaleEffects:(UIView *)view 
     [UIView animateWithDuration:0.35f animations:^ 
     
          /**
           *  @see       http://donbe.blog.163.com/blog/static/138048021201061054243442/
           *
           *  @param     transform   形变属性(结构体),可以利用这个属性去对view做一些翻转或者缩放.详
  
解请猛戳↑URL.
           *
           *  @method    valueWithCATransform3D: 此方法需要一个CATransform3D的结构体.一些非详细的讲
  
解可以看下面的URL
           *
           *  @see       http://blog.csdn.net/liubo0_0/article/details/7452166
           *
           */ 
             
          view.transform = CGAffineTransformMakeScale(0.001, 0.001); 
             
          CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@ "transform" ]; 
             
          // 向右旋转45°缩小到最小,然后再从小到大推出. 
          animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.70,  
   
0.40, 0.80)]; 
             
          /**
           *     其他效果:
           *     从底部向上收缩一半后弹出
           *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation
  
(M_PI, 0.0, 1.0, 0.0)];
           *
           *     从底部向上完全收缩后弹出
           *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation
  
(M_PI, 1.0, 0.0, 0.0)];
           *
           *     左旋转45°缩小到最小,然后再从小到大推出.
           *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation
  
(M_PI, 0.50, -0.50, 0.50)];
           *
           *     旋转180°缩小到最小,然后再从小到大推出.
           *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation
  
(M_PI, 0.1, 0.2, 0.2)];
           */ 
             
          animation.duration = 0.45; 
          animation.repeatCount = 1; 
          [view.layer addAnimation:animation forKey:nil]; 
             
     
                      completion:^( BOOL finished) 
     
          [UIView animateWithDuration:0.35f animations:^ 
          
               view.transform = CGAffineTransformMakeScale(1.0, 1.0); 
           }]; 
      }]; 

/** CABasicAnimation
  *
  *  @see 
  
https://developer.apple.com/library/mac/#documentation/cocoa/conceptual/CoreAnimation_guide/Articl
  
es/KVCAdditions.html
  *
  *  @brief                      便利构造函数 animationWithKeyPath: KeyPath需要一个字符串类型的参数
  
,实际上是一个
  *                              键-值编码协议的扩展,参数必须是CALayer的某一项属性,你的代码会对应的
  
去改变该属性的效果
  *                              具体可以填写什么请参考上面的URL,切勿乱填!
  *                              例如这里填写的是 @"transform.rotation.z" 意思就是围绕z轴旋转,旋转
  
的单位是弧度.
  *                              这个动画的效果是把view旋转到最小,再旋转回来.
  *                              你也可以填写@"opacity" 去修改透明度...以此类推.修改layer的属性,可
  
以用这个类.
  *
  *  @param toValue              动画结束的值.CABasicAnimation自己只有三个属性(都很重要)(其他属性是
  
继承来的),分别为:
  *                              fromValue(开始值), toValue(结束值), byValue(偏移值),
  !                              这三个属性最多只能同时设置两个;
  *                              他们之间的关系如下:
  *                              如果同时设置了fromValue和toValue,那么动画就会从fromValue过渡到
  
toValue;
  *                              如果同时设置了fromValue和byValue,那么动画就会从fromValue过渡到
  
fromValue + byValue;
  *                              如果同时设置了byValue  和toValue,那么动画就会从toValue - byValue过
  
渡到toValue;
  *
  *                              如果只设置了fromValue,那么动画就会从fromValue过渡到当前的value;
  *                              如果只设置了toValue  ,那么动画就会从当前的value过渡到toValue;
  *                              如果只设置了byValue  ,那么动画就会从从当前的value过渡到当前value + 
  
byValue.
  *
  *                              可以这么理解,当你设置了三个中的一个或多个,系统就会根据以上规则使用
  
插值算法计算出一个时间差并
  *                              同时开启一个Timer.Timer的间隔也就是这个时间差,通过这个Timer去不停
  
地刷新keyPath的值.
  !                              而实际上,keyPath的值(layer的属性)在动画运行这一过程中,是没有任何变
  
化的,它只是调用了GPU去
  *                              完成这些显示效果而已.
  *                              在这个动画里,是设置了要旋转到的弧度,根据以上规则,动画将会从它当前
  
的弧度专旋转到我设置的弧度.
  *
  *  @param duration             动画持续时间
  *
  *  @param timingFunction       动画起点和终点之间的插值计算,也就是说它决定了动画运行的节奏,是快还
  
是慢,还是先快后慢...
  */ 
    
/** CAAnimationGroup
  *
  *  @brief                      顾名思义,这是一个动画组,它允许多个动画组合在一起并行显示.比如这里
  
设置了两个动画,
  *                              把他们加在动画组里,一起显示.例如你有几个动画,在动画执行的过程中需
  
要同时修改动画的某些属性,
  *                              这时候就可以使用CAAnimationGroup.
  *
  *  @param duration             动画持续时间,值得一提的是,如果添加到group里的子动画不设置此属
  
性,group里的duration会统一
  *                              设置动画(包括子动画)的duration属性;但是如果子动画设置了duration属
  
性,那么group的duration属性
  *                              的值不应该小于每个子动画中duration属性的值,否则会造成子动画显示不
  
全就停止了动画.
  *
  *  @param autoreverses         动画完成后自动重新开始,默认为NO.
  *
  *  @param repeatCount          动画重复次数,默认为0.
  *
  *  @param animations           动画组(数组类型),把需要同时运行的动画加到这个数组里.
  *
  *  @note  addAnimation:forKey  这个方法的forKey参数是一个字符串,这个字符串可以随意设置.
  *
  *  @note                       如果你需要在动画group执行结束后保存动画效果的话,设置 fillMode 属性
  
,并且把
  *                              removedOnCompletion 设置为NO;
  */ 
    
+ ( void )animationRotateAndScaleDownUp:(UIView *)view 
     CABasicAnimation *rotationAnimation = [CABasicAnimation  
   
animationWithKeyPath:@ "transform.rotation.z" ]; 
  rotationAnimation.toValue = [NSNumber numberWithFloat:(2 * M_PI) * 2]; 
  rotationAnimation.duration = 0.35f; 
  rotationAnimation.timingFunction = [CAMediaTimingFunction  
   
functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; 
        
  CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@ "transform.scale" ]; 
  scaleAnimation.toValue = [NSNumber numberWithFloat:0.0]; 
  scaleAnimation.duration = 0.35f; 
  scaleAnimation.timingFunction = [CAMediaTimingFunction  
   
functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; 
     
  CAAnimationGroup *animationGroup = [CAAnimationGroup animation]; 
  animationGroup.duration = 0.35f; 
  animationGroup.autoreverses = YES; 
  animationGroup.repeatCount = 1; 
  animationGroup.animations =[NSArray arrayWithObjects:rotationAnimation, scaleAnimation, nil]; 
  [view.layer addAnimation:animationGroup forKey:@ "animationGroup" ]; 
    
    
    
#pragma mark - Private API 
    
+ ( void )animationFlipFromTop:(UIView *)view 
     CATransition *animation = [CATransition animation]; 
     [animation setDuration:0.35f]; 
     [animation setFillMode:kCAFillModeForwards]; 
     [animation setTimingFunction:[CAMediaTimingFunction  
   
functionWithName:kCAMediaTimingFunctionEaseOut]]; 
     [animation setType:@ "oglFlip" ]; 
     [animation setSubtype:@ "fromTop" ]; 
        
     [view.layer addAnimation:animation forKey:nil]; 
    
+ ( void )animationFlipFromBottom:(UIView *)view 
     CATransition *animation = [CATransition animation]; 
     [animation setDuration:0.35f]; 
     [animation setFillMode:kCAFillModeForwards]; 
     [animation setTimingFunction:[CAMediaTimingFunction  
   
functionWithName:kCAMediaTimingFunctionEaseOut]]; 
     [animation setType:@ "oglFlip" ]; 
     [animation setSubtype:@ "fromBottom" ]; 
        
     [view.layer addAnimation:animation forKey:nil]; 
    
+ ( void )animationCubeFromLeft:(UIView *)view 
     CATransition *animation = [CATransition animation]; 
     [animation setDuration:0.35f]; 
     [animation setFillMode:kCAFillModeForwards]; 
     [animation setTimingFunction:[CAMediaTimingFunction  
   
functionWithName:kCAMediaTimingFunctionEaseOut]]; 
     [animation setType:@ "cube" ]; 
     [animation setSubtype:@ "fromLeft" ]; 
        
     [view.layer addAnimation:animation forKey:nil]; 
    
+ ( void )animationCubeFromRight:(UIView *)view 
     CATransition *animation = [CATransition animation]; 
     [animation setDuration:0.35f]; 
     [animation setFillMode:kCAFillModeForwards]; 
     [animation setTimingFunction:[CAMediaTimingFunction  
   
functionWithName:kCAMediaTimingFunctionEaseOut]]; 
     [animation setType:@ "cube" ]; 
     [animation setSubtype:@ "fromRight" ]; 
        
     [view.layer addAnimation:animation forKey:nil]; 
    
+ ( void )animationCubeFromTop:(UIView *)view 
     CATransition *animation = [CATransition animation]; 
     [animation setDuration:0.35f]; 
     [animation setFillMode:kCAFillModeForwards]; 
     [animation setTimingFunction:[CAMediaTimingFunction  
   
functionWithName:kCAMediaTimingFunctionEaseOut]]; 
     [animation setType:@ "cube" ]; 
     [animation setSubtype:@ "fromTop" ]; 
        
     [view.layer addAnimation:animation forKey:nil]; 
    
+ ( void )animationCubeFromBottom:(UIView *)view 
     CATransition *animation = [CATransition animation]; 
     [animation setDuration:0.35f]; 
     [animation setFillMode:kCAFillModeForwards]; 
     [animation setTimingFunction:[CAMediaTimingFunction  
   
functionWithName:kCAMediaTimingFunctionEaseOut]]; 
     [animation setType:@ "cube" ]; 
     [animation setSubtype:@ "fromBottom" ]; 
        
     [view.layer addAnimation:animation forKey:nil]; 
    
+ ( void )animationSuckEffect:(UIView *)view 
     CATransition *animation = [CATransition animation]; 
     [animation setDuration:0.35f]; 
     [animation setFillMode:kCAFillModeForwards]; 
     [animation setTimingFunction:[CAMediaTimingFunction  
   
functionWithName:kCAMediaTimingFunctionEaseOut]]; 
     [animation setType:@ "suckEffect" ]; 
        
     [view.layer addAnimation:animation forKey:nil]; 
    
+ ( void )animationRippleEffect:(UIView *)view 
     CATransition *animation = [CATransition animation]; 
     [animation setDuration:0.35f]; 
     [animation setFillMode:kCAFillModeForwards]; 
     [animation setTimingFunction:[CAMediaTimingFunction  
   
functionWithName:kCAMediaTimingFunctionEaseOut]]; 
     [animation setType:@ "rippleEffect" ]; 
        
     [view.layer addAnimation:animation forKey:nil]; 
    
+ ( void )animationCameraOpen:(UIView *)view 
     CATransition *animation = [CATransition animation]; 
     [animation setDuration:0.35f]; 
     [animation setFillMode:kCAFillModeForwards]; 
     [animation setTimingFunction:[CAMediaTimingFunction  
   
functionWithName:kCAMediaTimingFunctionEaseOut]]; 
     [animation setType:@ "cameraIrisHollowOpen" ]; 
     [animation setSubtype:@ "fromRight" ]; 
        
     [view.layer addAnimation:animation forKey:nil]; 
    
+ ( void )animationCameraClose:(UIView *)view 
     CATransition *animation = [CATransition animation]; 
     [animation setDuration:0.35f]; 
     [animation setFillMode:kCAFillModeForwards]; 
     [animation setTimingFunction:[CAMediaTimingFunction  
   
functionWithName:kCAMediaTimingFunctionEaseOut]]; 
     [animation setType:@ "cameraIrisHollowClose" ]; 
     [animation setSubtype:@ "fromRight" ]; 
        
     [view.layer addAnimation:animation forKey:nil]; 
@end


转自:http://www.open-open.com/lib/view/open1413446588262.html


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