C语言实现扫雷(控制台版)

1.知识要求:

只需要掌握流程控制的知识,以及函数有关知识

2.效果展示:

2.1游戏界面:

2.2 排雷

 2.3游戏判断

 3.代码实现

game.h

#pragma once

#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2

#define EASY_COUNT 10 //简单关卡雷的个数 

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

// 初始化棋盘
void InitBoard(char board[ROWS][COLS],int rows,int cols,char set);
// 打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);
// 布置雷
void SetMine(char mine[ROWS][COLS], int row, int col);
// 排查雷
void FindMide(char mine[ROWS][COLS], char show[ROWS][COLS],int row,int col);

game.c

#include "game.h"

void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
	for (int i = 0;i < rows;++i)
	{
		for (int j = 0;j < cols;++j)
		{
			board[i][j] = set;
		}
	}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	printf("********* 扫雷 **********\n");
	for (int j = 0;j <= col;++j)
	{
		printf("%d ",j);
	}
	printf("\n");
	for (int i = 1;i <= row;++i)
	{
		printf("%d ",i);
		for (int j = 1;j <= col;++j)
		{
			printf("%c ",board[i][j]);
		}
		printf("\n");
	}
}

void SetMine(char mine[ROWS][COLS], int row, int col)
{
	int count = EASY_COUNT;
	while (count)
	{
		int x = rand() % row + 1;
		int y = rand() % col + 1;
		if (mine[x][y] == '0')
		{
			mine[x][y] = '1';
			count--;
		}
	}
}
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
	return (mine[x - 1][y] +
		mine[x - 1][y - 1] +
		mine[x][y - 1] +
		mine[x + 1][y - 1] +
		mine[x + 1][y] +
		mine[x + 1][y + 1] +
		mine[x][y + 1] +
		mine[x - 1][y + 1] - 8 * '0');

}

// 排查雷
void FindMide(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0, y = 0,win=0;
	while (win<row*col-EASY_COUNT)
	{

	printf("请输入要排查的坐标\n");
	scanf("%d %d",&x,&y);
	if (x >= 1 && x <= row && y >= 1 && y <= col)
	{
		if (show[x][y] == '*')
		{
		if (mine[x][y] =='1')
		{
			printf("很遗憾你被炸死了\n");
			DisplayBoard(mine,ROW,COL);
			break;
		}
		else
		{
			// 该坐标如果不是雷,就要统计这个坐标周围有几个雷
		int count=	GetMineCount(mine,x,y);
		show[x][y] = count + '0';
		DisplayBoard(show, ROW, COL);
		++win;
		}
		}
		else
		{
			printf("该位置已经被排查\n");
		}
	}
	else
	{
		printf("排查坐标非法,请重新排查\n");
	}
	if (win == row * col - EASY_COUNT)
	{
		printf("恭喜你,排雷成功\n");
	}
	}
}

test.c


#include "game.h"
void menu()
{
	printf("**********************************\n");
	printf("********   1.play        *********\n");
	printf("********   0.exit        ********\n");
	printf("*********************************\n");

}
void game()
{
	
	char mine[ROWS][COLS] = { 0 }; // 布雷,1雷,0没雷
	char show[ROWS][COLS] = { 0 }; // 排查出雷的信息
	// 初始化棋盘
	InitBoard(mine,ROWS,COLS,'0');
	InitBoard(show, ROWS, COLS,'*');
	// 打印棋盘
	DisplayBoard(show,ROW,COL);
	// 布置雷
	SetMine(mine,ROW,COL);
	//DisplayBoard(mine, ROW, COL);
	// 排查雷
	FindMide(mine,show,ROW,COL);

}
int main()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择:>");
		scanf("%d",&input);
		switch (input)
		{
		case 0:	printf("退出游戏\n");
			break;
		case 1:game();
			break;
		default:printf("标号输入有误!!!请重新输入\n");
			break;
		}
	} while (1);
	return 0;
}

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下面是一个简单的控制台扫雷游戏的C语言代码示例,仅供参考: ```c #include <stdio.h> #include <stdlib.h> #include <time.h> #include <stdbool.h> #define ROWS 10 // 行数 #define COLS 10 // 列数 #define MINE_NUM 10 // 雷数 int minefield[ROWS][COLS]; // 雷区 bool visible[ROWS][COLS]; // 可视区 // 初始化雷区 void initMinefield() { int i, j, count; for (i = 0; i < ROWS; i++) { for (j = 0; j < COLS; j++) { minefield[i][j] = 0; visible[i][j] = false; } } // 随机生成雷 count = 0; while (count < MINE_NUM) { i = rand() % ROWS; j = rand() % COLS; if (minefield[i][j] == 0) { minefield[i][j] = -1; count++; } } // 计算每个格子周围的雷数 for (i = 0; i < ROWS; i++) { for (j = 0; j < COLS; j++) { if (minefield[i][j] == -1) { continue; } if (i > 0 && j > 0 && minefield[i-1][j-1] == -1) { minefield[i][j]++; } if (i > 0 && minefield[i-1][j] == -1) { minefield[i][j]++; } if (i > 0 && j < COLS-1 && minefield[i-1][j+1] == -1) { minefield[i][j]++; } if (j > 0 && minefield[i][j-1] == -1) { minefield[i][j]++; } if (j < COLS-1 && minefield[i][j+1] == -1) { minefield[i][j]++; } if (i < ROWS-1 && j > 0 && minefield[i+1][j-1] == -1) { minefield[i][j]++; } if (i < ROWS-1 && minefield[i+1][j] == -1) { minefield[i][j]++; } if (i < ROWS-1 && j < COLS-1 && minefield[i+1][j+1] == -1) { minefield[i][j]++; } } } } // 输出雷区 void printMinefield() { int i, j; printf(" "); for (j = 0; j < COLS; j++) { printf("%d ", j); } printf("\n"); printf(" "); for (j = 0; j < COLS; j++) { printf("- "); } printf("\n"); for (i = 0; i < ROWS; i++) { printf("%d|", i); for (j = 0; j < COLS; j++) { if (visible[i][j]) { if (minefield[i][j] == -1) { printf("* "); } else { printf("%d ", minefield[i][j]); } } else { printf(". "); } } printf("\n"); } } // 检查是否赢了 bool checkWin() { int i, j, count = 0; for (i = 0; i < ROWS; i++) { for (j = 0; j < COLS; j++) { if (minefield[i][j] == -1 && visible[i][j]) { return false; } if (minefield[i][j] != -1 && visible[i][j]) { count++; } } } return count == ROWS * COLS - MINE_NUM; } // 处理输入的命令 void handleCommand(char cmd, int row, int col) { if (row < 0 || row >= ROWS || col < 0 || col >= COLS) { printf("Invalid position.\n"); return; } if (cmd == 'o') { // 打开格子 if (visible[row][col]) { printf("This position has already been opened.\n"); return; } visible[row][col] = true; if (minefield[row][col] == -1) { printf("Game over!\n"); printMinefield(); exit(0); } if (minefield[row][col] == 0) { int i, j; for (i = row-1; i <= row+1; i++) { for (j = col-1; j <= col+1; j++) { if (i >= 0 && i < ROWS && j >= 0 && j < COLS && minefield[i][j] != -1) { visible[i][j] = true; } } } } if (checkWin()) { printf("You win!\n"); printMinefield(); exit(0); } } else if (cmd == 'f') { // 标记格子为雷 visible[row][col] = true; } else { printf("Invalid command.\n"); } } int main() { srand(time(NULL)); initMinefield(); printf("Welcome to Minesweeper!\n"); printf("You can enter commands like 'o 3 4' to open the cell at row 3 and column 4.\n"); printf("You can also mark a cell as containing a mine by using the 'f' command.\n"); printf("Good luck!\n"); while (true) { printMinefield(); char cmd; int row, col; printf("Enter command: "); scanf("%c %d %d", &cmd, &row, &col); while (getchar() != '\n'); // 清空输入缓冲区 handleCommand(cmd, row, col); } return 0; } ``` 该代码实现扫雷游戏的基本功能,包括随机生成雷区、计算每个格子周围的雷数、打开格子、标记格子为雷、检查是否赢了等。在控制台中运行该程序,便可以体验简单的扫雷游戏了。

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