1.知识要求:
只需要掌握流程控制的知识,以及函数有关知识
2.效果展示:
2.1游戏界面:
2.2 排雷
2.3游戏判断
3.代码实现
game.h
#pragma once
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10 //简单关卡雷的个数
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
// 初始化棋盘
void InitBoard(char board[ROWS][COLS],int rows,int cols,char set);
// 打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);
// 布置雷
void SetMine(char mine[ROWS][COLS], int row, int col);
// 排查雷
void FindMide(char mine[ROWS][COLS], char show[ROWS][COLS],int row,int col);
game.c
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
for (int i = 0;i < rows;++i)
{
for (int j = 0;j < cols;++j)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
printf("********* 扫雷 **********\n");
for (int j = 0;j <= col;++j)
{
printf("%d ",j);
}
printf("\n");
for (int i = 1;i <= row;++i)
{
printf("%d ",i);
for (int j = 1;j <= col;++j)
{
printf("%c ",board[i][j]);
}
printf("\n");
}
}
void SetMine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0');
}
// 排查雷
void FindMide(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0, y = 0,win=0;
while (win<row*col-EASY_COUNT)
{
printf("请输入要排查的坐标\n");
scanf("%d %d",&x,&y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] == '*')
{
if (mine[x][y] =='1')
{
printf("很遗憾你被炸死了\n");
DisplayBoard(mine,ROW,COL);
break;
}
else
{
// 该坐标如果不是雷,就要统计这个坐标周围有几个雷
int count= GetMineCount(mine,x,y);
show[x][y] = count + '0';
DisplayBoard(show, ROW, COL);
++win;
}
}
else
{
printf("该位置已经被排查\n");
}
}
else
{
printf("排查坐标非法,请重新排查\n");
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
}
}
}
test.c
#include "game.h"
void menu()
{
printf("**********************************\n");
printf("******** 1.play *********\n");
printf("******** 0.exit ********\n");
printf("*********************************\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 }; // 布雷,1雷,0没雷
char show[ROWS][COLS] = { 0 }; // 排查出雷的信息
// 初始化棋盘
InitBoard(mine,ROWS,COLS,'0');
InitBoard(show, ROWS, COLS,'*');
// 打印棋盘
DisplayBoard(show,ROW,COL);
// 布置雷
SetMine(mine,ROW,COL);
//DisplayBoard(mine, ROW, COL);
// 排查雷
FindMide(mine,show,ROW,COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d",&input);
switch (input)
{
case 0: printf("退出游戏\n");
break;
case 1:game();
break;
default:printf("标号输入有误!!!请重新输入\n");
break;
}
} while (1);
return 0;
}