unix_socket 通信简单实例

server.c

#include <stdio.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <string.h>
// ============================
#include <unistd.h>
// ============================ use close,read,write in this header file
#include <sys/un.h>
int main() {

	struct sockaddr_un serveraddr ;   // define in <sys/un.h>
	serveraddr.sun_family = AF_UNIX ;
	char *server_path = "/tmp/unix_socket_test02" ;
	strcpy(serveraddr.sun_path , server_path) ;

	int sockfd = socket(AF_UNIX , SOCK_STREAM , 0) ;
	bind(sockfd , (struct sockaddr*)&serveraddr , sizeof(serveraddr)) ;
	listen(sockfd , 10) ;

	char readbuf[1000] ;
	while(1){
		int newsockfd = accept(sockfd,NULL,NULL) ;
		int read_len = read(newsockfd,readbuf,1000) ;
		readbuf[read_len] = 0 ;
		printf("recv : %s\n",readbuf) ;
		char writebuf[] = "hello" ;
		write(newsockfd, writebuf, sizeof(writebuf)) ;
		close(newsockfd) ;
	}

	return 0;
}

client.c

#include <stdio.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <string.h>
// ============================
#include <unistd.h>
// ============================ use close,read,write in this header file
#include <sys/un.h>
int main() {

	struct sockaddr_un serveraddr ;   // define in <sys/un.h>

	serveraddr.sun_family = AF_UNIX ;
	char *server_path = "/tmp/unix_socket_test02" ;
	strcpy(serveraddr.sun_path , server_path) ;

	int sockfd = socket(AF_UNIX , SOCK_STREAM , 0) ;

	connect(sockfd , (struct sockaddr*)&serveraddr, sizeof(serveraddr)) ;

	char readbuf[1000] ;
	char writebuf[] = "hello server" ;
	write(sockfd,writebuf,sizeof(writebuf)) ;
	int read_len = read(sockfd, readbuf, 1000) ;

	readbuf[read_len] = 0 ;
	printf("recv : %s\n", readbuf) ;

	return 0;
}

 

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