图像轮廓与图像分割修复(opencv3编程入门第八章)第五节 分水岭算法

图像轮廓与图像分割修复(opencv3编程入门第八章)第五节 分水岭算法

#include <opencv2/imgproc/imgproc.hpp>
#include <opencv2/highgui/highgui.hpp>
#include <iostream>
using namespace std;
using namespace cv;

#define WINDOW_NAME1 "【程序窗口】1"

Mat g_maskImage, g_srcImage;
Point prevPt(-1, -1);

static void on_Mouse(int event, int x, int y, int flag, void*);

int main()
{
	g_srcImage = imread("1.png");
	resize(g_srcImage, g_srcImage, Size_<int>(g_srcImage.cols / 2, g_srcImage.rows / 2));
	imshow(WINDOW_NAME1, g_srcImage);
	Mat srcImage, grayImage;
	g_srcImage.copyTo(srcImage);
	cvtColor(g_srcImage, g_maskImage, COLOR_BGR2GRAY);
	cvtColor(g_maskImage, grayImage, COLOR_GRAY2BGR);
	g_maskImage = Scalar::all(0);


	//设置鼠标回调函数
	setMouseCallback(WINDOW_NAME1, on_Mouse, 0);

	//轮询按键进行处理
	while(1)
	{
		//获取键值
		int c = waitKey(0);

		if ((char)c == 27)
			break;

		//按键值为2时恢复原图
		if( (char)c ==  '2')
		{
			g_maskImage = Scalar::all(0);
			srcImage.copyTo(g_srcImage);
			imshow("image", g_srcImage);
		}

		//若检测时按键值为1或者空格,则进行处理
		if( (char)c == '1' || (char)c == ' ')
		{
			int i, j, compCount = 0;
			vector<vector<Point>> contours;
			vector<Vec4i> hierarchy;

			//寻找掩模
			findContours(g_maskImage, contours, hierarchy, RETR_CCOMP, CHAIN_APPROX_SIMPLE);

			//轮廓为空时进行的处理
			if( contours.empty() )
			{
				continue;
			}

			//复制掩模
			Mat maskImage(g_maskImage.size(), CV_32S);
			maskImage = Scalar::all(0);

			//循环绘制轮廓
			for (int index = 0; index >= 0; index = hierarchy[index][0], compCount++)
			{
				drawContours(maskImage, contours, index,
					Scalar::all(compCount + 1), -1, 8, hierarchy, INT_MAX);
			}
				//compCount为0时的处理
				if(compCount == 0)
					continue;

				//生成随机颜色
				vector<Vec3b> colorTab;
				for(int i = 0; i < compCount; i++)
				{
					int b = theRNG().uniform(0, 255);
					int g = theRNG().uniform(0, 255);
					int r = theRNG().uniform(0, 255);
					colorTab.push_back(Vec3b((uchar)b, (uchar)g, (uchar)r));
				}

				//计算处理时间并输出到窗口中
				double dTime = (double)getTickCount();
				watershed(srcImage, maskImage);
				dTime = (double)getTickCount() - dTime;
				cout << "处理时间:";
				cout << dTime*1000/getTickFrequency() << endl;

				//双层循环,将分水岭图像存入watershedImage
				Mat watershedImage(maskImage.size(), CV_8UC3);
				for(int i = 0; i < maskImage.rows; i++)
				{
					for(int j = 0; j < maskImage.cols; j++)
					{
						int index = maskImage.at<int>(i, j);
						if (index == -1)
							watershedImage.at<Vec3b>(i, j) = Vec3b(255, 255, 255);
						else if (index <= 0 || index > compCount)
							watershedImage.at<Vec3b>(i, j) = Vec3b(0, 0, 0);
						else
							watershedImage.at<Vec3b>(i, j) = colorTab[index - 1];
					}
				}

				//混合灰度图和分水岭效果图
				watershedImage = watershedImage * 0.5 + grayImage * 0.5;
				imshow("watershed transform", watershedImage);

		}
	}
	return 0;
}


void on_Mouse(int event, int x, int y, int flags, void*)
{
	//处理鼠标不在窗口中的情况
	if (x < 0 || x >= g_srcImage.cols || y < 0 || y >= g_srcImage.rows)
		return;

	//处理鼠标左键相关消息
	if (event == EVENT_LBUTTONUP || !(flags & EVENT_FLAG_LBUTTON))
		prevPt = Point(-1, -1);
	else if (event == EVENT_LBUTTONDOWN)
		prevPt = Point(x, y);

	//鼠标左键按下并移动,绘制出白色线条
	else if( event == EVENT_MOUSEMOVE && (flags & EVENT_FLAG_LBUTTON) )
	{
		Point pt(x, y);
		if (prevPt.x < 0)
			prevPt = pt;
		// line(g_maskImage, prevPt, pt, Scalar::all(255), 5, 8, 0);
		line(g_srcImage, prevPt, pt, Scalar::all(255), 1, 8, 0);
		line(g_maskImage, prevPt, pt, Scalar::all(255), 1, 8, 0);
		prevPt = pt;
		imshow(WINDOW_NAME1, g_srcImage);
	}
}

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在这里插入图片描述

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