osgearth_featurefilter--特征过滤器示例

/**
 * Simple Feature Filter that changes the value of a Feature data sources attribute
 */
// 更改要素数据源属性值的简单要素过滤器。
class ChangeAttributeFilter : public FeatureFilter
{
public:
    ChangeAttributeFilter(const Config& conf)
    {
        if (conf.key() == "change_attribute")
        {
            conf.get("key", _key);
            conf.get("value", _value);
        }
    }
 
    virtual Config getConfig() const
    {
        // 此处设置的名称,与earth文件中的名称,需要保持一致
        Config config("change_attribute");
        config.set("key", _key);
        config.set("value", _value);
        return config;
    }
 
 
    virtual FilterContext push( FeatureList& input, FilterContext& context )
    {        
        for (FeatureList::iterator itr = input.begin(); itr != input.end(); itr++)
        {
            //Change the value of the attribute
            if (_key.isSet() && _value.isSet())
            {
                itr->get()->set(*_key, std::string(*_value));
            }            
        }
        return context;
    }
 
    optional< std::string > _key;
    optional< std::string > _value;
};
 
//Register our custom FeatureFilter with osgEarth
//The first 
// 第一步就是要将自定义的特征过滤器注册到osgEarth中
OSGEARTH_REGISTER_SIMPLE_FEATUREFILTER(change_attribute, ChangeAttributeFilter);
 
int
main(int argc, char** argv)
{    
    //Run this example with the feature_custom_filters.earth file in the tests directory for a simple example
	// 运行的时候,不是输入一般的earth文件,而是需要输入 feature_custom_filters.earth文件
    osg::ArgumentParser arguments(&argc,argv);
 
    // create a viewer:
    osgViewer::Viewer viewer(arguments);
 
    //Tell the database pager to not modify the unref settings
    viewer.getDatabasePager()->setUnrefImageDataAfterApplyPolicy( false, false );
 
    // install our default manipulator (do this before calling load)
    viewer.setCameraManipulator( new EarthManipulator() );
 
    // load an earth file, and support all or our example command-line options
    // and earth file <external> tags    
    osg::Node* node = MapNodeHelper().load( arguments, &viewer );
    if ( node )
    {
        viewer.setSceneData( node );
 
        // configure the near/far so we don't clip things that are up close
        viewer.getCamera()->setNearFarRatio(0.00002);
 
        viewer.getCamera()->setSmallFeatureCullingPixelSize(-1.0f);
 
        viewer.run();
    }
    else
    {
        OE_NOTICE 
            << "\nUsage: " << argv[0] << " file.earth" << std::endl
            << MapNodeHelper().usage() << std::endl;
    }
    return 0;
}
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