目录
ArrayList
默认容量为10
/**
* Default initial capacity.
*/
private static final int DEFAULT_CAPACITY = 10;
ArrayList元素存储到的数组缓冲区。 ArrayList的容量是此数组缓冲区的长度。添加第一个元素时,任何具有elementData == DEFAULTCAPACITY_EMPTY_ELEMENTDATA的空ArrayList都将扩展为DEFAULT_CAPACITY,即为上面默认大小10。
/**
* The array buffer into which the elements of the ArrayList are stored.
* The capacity of the ArrayList is the length of this array buffer. Any
* empty ArrayList with elementData == DEFAULTCAPACITY_EMPTY_ELEMENTDATA
* will be expanded to DEFAULT_CAPACITY when the first element is added.
*/
transient Object[] elementData; // non-private to simplify nested class access
ArrayList的大小(它包含的元素数)
/**
* The size of the ArrayList (the number of elements it contains).
*
* @serial
*/
private int size;
通常创建ArrayList时,使用new ArrayList(),创建的是一个空数组
private static final Object[] DEFAULTCAPACITY_EMPTY_ELEMENTDATA = {};
/**
* Constructs an empty list with an initial capacity of ten.
*/
public ArrayList() {
this.elementData = DEFAULTCAPACITY_EMPTY_ELEMENTDATA;
}
添加元素
/**
* Appends the specified element to the end of this list.
*
* @param e element to be appended to this list
* @return <tt>true</tt> (as specified by {@link Collection#add})
*/
public boolean add(E e) {
ensureCapacityInternal(size + 1); // Increments modCount!!
elementData[size++] = e;
return true;
}
确保容量大小。当插入元素时,大于数组elementData.length的容量时触发grow(minCapacity)扩容。
elementData.length第一次插入元素后elementData扩容为10,elementData.length即为10。
当插入第11个元素时,将会再次触发扩容。
private void ensureCapacityInternal(int minCapacity) {
if (elementData == DEFAULTCAPACITY_EMPTY_ELEMENTDATA) {
minCapacity = Math.max(DEFAULT_CAPACITY, minCapacity);
}
ensureExplicitCapacity(minCapacity);
}
private void ensureExplicitCapacity(int minCapacity) {
modCount++;
// overflow-conscious code
if (minCapacity - elementData.length > 0)
grow(minCapacity);
}
扩容,增加容量以确保其至少可以容纳最小容量参数指定的元素数
第一次把空elementData数组扩展为10。
当插入第11个元素时,扩为10 + 10 >> 2,为15。
当插入第16个元素时,扩为15 + 15 >> 2,为22。
扩容规则可以看成是,上次容量的1.5倍向下取整。
/**
* Increases the capacity to ensure that it can hold at least the
* number of elements specified by the minimum capacity argument.
*
* @param minCapacity the desired minimum capacity
*/
private void grow(int minCapacity) {
// overflow-conscious code
int oldCapacity = elementData.length;
int newCapacity = oldCapacity + (oldCapacity >> 1);
if (newCapacity - minCapacity < 0)
newCapacity = minCapacity;
if (newCapacity - MAX_ARRAY_SIZE > 0)
newCapacity = hugeCapacity(minCapacity);
// minCapacity is usually close to size, so this is a win:
elementData = Arrays.copyOf(elementData, newCapacity);
}
移除元素
/**
* Removes the element at the specified position in this list.
* Shifts any subsequent elements to the left (subtracts one from their
* indices).
*
* @param index the index of the element to be removed
* @return the element that was removed from the list
* @throws IndexOutOfBoundsException {@inheritDoc}
*/
public E remove(int index) {
rangeCheck(index);
modCount++;
E oldValue = elementData(index);
int numMoved = size - index - 1;
if (numMoved > 0)
System.arraycopy(elementData, index+1, elementData, index,
numMoved);
elementData[--size] = null; // clear to let GC do its work
return oldValue;
}
清空元素
/**
* Removes all of the elements from this list. The list will
* be empty after this call returns.
*/
public void clear() {
modCount++;
// clear to let GC do its work
for (int i = 0; i < size; i++)
elementData[i] = null;
size = 0;
}
HashMap
顶层Map接口内部又定义了一个Entry接口
HashMap默认容量为16
/**
* The default initial capacity - MUST be a power of two.
*/
static final int DEFAULT_INITIAL_CAPACITY = 1 << 4; // aka 16
缺省的负载因子
/**
* The load factor used when none specified in constructor.
*/
static final float DEFAULT_LOAD_FACTOR = 0.75f;
树化的阈值,当多个相同的key插入hashMap,就会在同一个位置形成一个纵向的链表,当这个链表达到8时,就把这个链表转为树。见下面的putVal()方法。
static final int TREEIFY_THRESHOLD = 8;
下一次要调整容量的大小值。用于与当前size比较,++size > threshold是进行reSize()扩容。 例如第一次扩容实在size为12的时候,及0.75*16。
int threshold;
HashMap的内部类Node实现了了Map.Entry接口
static class Node<K,V> implements Map.Entry<K,V> {
final int hash;
final K key;
V value;
Node<K,V> next;
Node(int hash, K key, V value, Node<K,V> next) {
this.hash = hash;
this.key = key;
this.value = value;
this.next = next;
}
public final K getKey() { return key; }
public final V getValue() { return value; }
public final String toString() { return key + "=" + value; }
public final int hashCode() {
return Objects.hashCode(key) ^ Objects.hashCode(value);
}
public final V setValue(V newValue) {
V oldValue = value;
value = newValue;
return oldValue;
}
public final boolean equals(Object o) {
if (o == this)
return true;
if (o instanceof Map.Entry) {
Map.Entry<?,?> e = (Map.Entry<?,?>)o;
if (Objects.equals(key, e.getKey()) &&
Objects.equals(value, e.getValue()))
return true;
}
return false;
}
}
存放数据的数组变量
transient Node<K,V>[] table;
transient Set<Map.Entry<K,V>> entrySet;
构造函数
public HashMap(int initialCapacity, float loadFactor) {
if (initialCapacity < 0)
throw new IllegalArgumentException("Illegal initial capacity: " +
initialCapacity);
if (initialCapacity > MAXIMUM_CAPACITY)
initialCapacity = MAXIMUM_CAPACITY;
if (loadFactor <= 0 || Float.isNaN(loadFactor))
throw new IllegalArgumentException("Illegal load factor: " +
loadFactor);
this.loadFactor = loadFactor;
this.threshold = tableSizeFor(initialCapacity);
}
public HashMap() {
this.loadFactor = DEFAULT_LOAD_FACTOR; // all other fields defaulted
}
tableSizeFor函数:用于找到大于等于initialCapacity的最小的2的幂。例如,输入10,返回16。
因此,HashMap的容量必然是2的幂数。
static final int tableSizeFor(int cap) {
int n = cap - 1;
n |= n >>> 1;
n |= n >>> 2;
n |= n >>> 4;
n |= n >>> 8;
n |= n >>> 16;
return (n < 0) ? 1 : (n >= MAXIMUM_CAPACITY) ? MAXIMUM_CAPACITY : n + 1;
}
put方法
public V put(K key, V value) {
return putVal(hash(key), key, value, false, true);
}
final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
boolean evict) {
Node<K,V>[] tab; Node<K,V> p; int n, i;
if ((tab = table) == null || (n = tab.length) == 0)
n = (tab = resize()).length;
// (n - 1) & hash位置上没有放对象,则直接newNode()插入对象
if ((p = tab[i = (n - 1) & hash]) == null)
tab[i] = newNode(hash, key, value, null);
else {
Node<K,V> e; K k;
// 如果插入相同的key
if (p.hash == hash &&
((k = p.key) == key || (key != null && key.equals(k))))
e = p;
// 否则如果是TreeNode节点
else if (p instanceof TreeNode)
e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
// 如果是位置相同,key不同的情况,特殊处理
// 在该节点的next上加入新插入的节点
else {
for (int binCount = 0; ; ++binCount) {
if ((e = p.next) == null) {
p.next = newNode(hash, key, value, null);
// 当HashMap的内部元素数组中某个位置上存在多个hash值相同的键值对,
// 这些Node已经形成了一个链表,把容器里的元素变成树结构
if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
treeifyBin(tab, hash);
break;
}
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k))))
break;
p = e;
}
}
if (e != null) { // existing mapping for key
V oldValue = e.value;
if (!onlyIfAbsent || oldValue == null)
e.value = value;
afterNodeAccess(e);
return oldValue;
}
}
++modCount;
// 当size达到这个阈值时,触发扩容
if (++size > threshold)
resize();
afterNodeInsertion(evict);
return null;
}
reSize扩容或pub元素时的初始化
每次扩容后的容量为原来的2倍,threshold也调整为原来的2倍
final Node<K,V>[] resize() {
Node<K,V>[] oldTab = table;
int oldCap = (oldTab == null) ? 0 : oldTab.length;
int oldThr = threshold;
int newCap, newThr = 0;
if (oldCap > 0) {
if (oldCap >= MAXIMUM_CAPACITY) {
threshold = Integer.MAX_VALUE;
return oldTab;
}
// 每次扩容后的容量为原来的2倍,threshold也调整为原来的2倍
else if ((newCap = oldCap << 1) < MAXIMUM_CAPACITY &&
oldCap >= DEFAULT_INITIAL_CAPACITY)
newThr = oldThr << 1; // double threshold
}
else if (oldThr > 0) // initial capacity was placed in threshold
newCap = oldThr;
else { // zero initial threshold signifies using defaults
newCap = DEFAULT_INITIAL_CAPACITY;
newThr = (int)(DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY);
}
if (newThr == 0) {
float ft = (float)newCap * loadFactor;
newThr = (newCap < MAXIMUM_CAPACITY && ft < (float)MAXIMUM_CAPACITY ?
(int)ft : Integer.MAX_VALUE);
}
threshold = newThr;
@SuppressWarnings({"rawtypes","unchecked"})
Node<K,V>[] newTab = (Node<K,V>[])new Node[newCap];
table = newTab;
if (oldTab != null) {
for (int j = 0; j < oldCap; ++j) {
Node<K,V> e;
if ((e = oldTab[j]) != null) {
oldTab[j] = null;
if (e.next == null)
newTab[e.hash & (newCap - 1)] = e;
else if (e instanceof TreeNode)
((TreeNode<K,V>)e).split(this, newTab, j, oldCap);
else { // preserve order
Node<K,V> loHead = null, loTail = null;
Node<K,V> hiHead = null, hiTail = null;
Node<K,V> next;
do {
next = e.next;
if ((e.hash & oldCap) == 0) {
if (loTail == null)
loHead = e;
else
loTail.next = e;
loTail = e;
}
else {
if (hiTail == null)
hiHead = e;
else
hiTail.next = e;
hiTail = e;
}
} while ((e = next) != null);
if (loTail != null) {
loTail.next = null;
newTab[j] = loHead;
}
if (hiTail != null) {
hiTail.next = null;
newTab[j + oldCap] = hiHead;
}
}
}
}
}
return newTab;
}
get方法
public V get(Object key) {
Node<K,V> e;
return (e = getNode(hash(key), key)) == null ? null : e.value;
}
final Node<K,V> getNode(int hash, Object key) {
Node<K,V>[] tab; Node<K,V> first, e; int n; K k;
if ((tab = table) != null && (n = tab.length) > 0 &&
(first = tab[(n - 1) & hash]) != null) {
// 如果hash码都是一样的则直接返回
if (first.hash == hash && // always check first node
((k = first.key) == key || (key != null && key.equals(k))))
return first;
// 如果只是位置相同,但是hash值不同,就需要从这个位置所形成的链表或数中取hash码一致的节点
if ((e = first.next) != null) {
if (first instanceof TreeNode)
return ((TreeNode<K,V>)first).getTreeNode(hash, key);
do {
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k))))
return e;
} while ((e = e.next) != null);
}
}
return null;
}
CopyOnWriteArrayList
CopyOnWrite容器即写时复制的容器。通俗的理解是当我们往一个容器添加元素的时候,不直接往当前容器添加,而是先将当前容器进行Copy,复制出一个新的容器,然后新的容器里添加元素,添加完元素之后,再将原容器的引用指向新的容器。这样做的好处是我们可以对CopyOnWrite容器进行并发的读,而不需要加锁,因为当前容器不会添加任何元素。所以CopyOnWrite容器也是一种读写分离的思想,读和写不同的容器。
CopyOnWriteArrayList包含了ReentrantLock成员
public class CopyOnWriteArrayList<E>
implements List<E>, RandomAccess, Cloneable, java.io.Serializable {
private static final long serialVersionUID = 8673264195747942595L;
/** The lock protecting all mutators */
final transient ReentrantLock lock = new ReentrantLock();
/** The array, accessed only via getArray/setArray. */
private transient volatile Object[] array;
/**
* Gets the array. Non-private so as to also be accessible
* from CopyOnWriteArraySet class.
*/
final Object[] getArray() {
return array;
}
...
}
加入元素前,上锁,拷贝数组,加入元素,修改数组引用,整个过程不影响get调用。拷贝后的数组长度比原长度多1,所以add一个元素就扩容1。
public boolean add(E e) {
final ReentrantLock lock = this.lock;
lock.lock();
try {
Object[] elements = getArray();
int len = elements.length;
Object[] newElements = Arrays.copyOf(elements, len + 1);
newElements[len] = e;
setArray(newElements);
return true;
} finally {
lock.unlock();
}
}
final void setArray(Object[] a) {
array = a;
}
CopyOnWrite的缺点
- 内存占用问题,拷贝占用内存。
- 数据一致性问题,不能马上读取到修改值。
ConcurrentHashMap
ConcurrentHashMap采用了二次hash的方式,第一次hash将key映射到对应的segment,而第二次hash则是映射到segment的不同桶(bucket)中。好处是写操作的时候可以只对元素所在的 Segment 进行操作即可,不会影响到其他的 Segment,这样,在最理想的情况下,ConcurrentHashMap 可以最高同时支持 Segment 数量大小的写操作。ConcurrentHashMap是分段锁的实际使用例子。