外观模式(Facade Pattern)隐藏系统的复杂性,并向客户端提供一个客户端可以访问的接口。这种类型的设计模式属于结构性模式,它向现有的系统添加一个接口,来隐藏系统的复杂性。
示意图
- 外观模式和微服务的网关思想上一样
- 外观模式是聚合子系统,隐藏实现细节,给客户提供单一的接入服务暴露端口
代码实现
- 第一步:创建一个接口:
package facade;
public interface Shape {
void draw();
}
- 创建实现接口的实体类
package facade;
public class Rectangle implements Shape {
@Override
public void draw() {
System.out.println("Rectangle::draw()");
}
}
package facade;
public class Circle implements Shape {
@Override
public void draw() {
System.out.println("Circle::draw()");
}
}
package facade;
public class Square implements Shape {
@Override
public void draw() {
System.out.println("Square::draw()");
}
}
- 创建一个外观类。
package facade;
public class ShapeMaker {
private Shape circle;
private Shape rectangle;
private Shape square;
public ShapeMaker(){
circle = new Circle();
rectangle = new Rectangle();
square = new Square();
}
public void drawCircle() {
circle.draw();
}
public void drawRectangle() {
rectangle.draw();
}
public void drawSquare() {
square.draw();
}
}
- 测试类
package facade;
public class FacadePatternDemo {
public static void main(String[] args) {
ShapeMaker shapeMaker = new ShapeMaker();
shapeMaker.drawCircle();
shapeMaker.drawRectangle();
shapeMaker.drawSquare();
}
}
- 测试结果