flash网游常用技术-XMLSocket

这是LoadVars(XML)、Flash Remoting、Webservice、XMLSocket四种方法整理的最后一篇,也让大家久等了(没想到前几篇的文章在网上挺受欢迎的,其中还有一人给我发邮件,相看我这个最后一篇,哈哈,还是挺欣慰的。对转载我要声明一下,首先这几篇文章欢迎转载的,但要说明文章的作者,以及文章的原址吧,我发现有些网站转载,连作者都不写了或者写的就不对。这一点会影响我以后写文章的心情的,特此说明一下!)。现在接下来转入正题了!XMLSocket主要用于与服务端进行即时通信,目前的应用领域主要是Flash文本聊天和Flash在线游戏等方面。
     XMLSocket的优点:
     1、能和服务端即时通信;
     2、Flash Player 5.0以上的版本内置类,不需另装组件或插件;
     3、因为XMLSocket就是相当于一个Socket客户端,所以一般的中间件都支持的(如java,.Net等)
     XMLSocket的缺点:
     1、XMLSocket只能传字符串或xml格式的文本,数据类型单一;
     2、XMLSocket服务端自行开发的话,需要对Socket技术比较了解才行,好在网上有现成的服务端软件(商业的XMLSocket Server 有Unity、Fortress;开源的XMLSocket Server 有Oregano Multiuser Server);
     3、还有就是XMLSocket的80端口与flash安全策略问题。(网上有一个解决方法,不知是否可行,请自行验证)
  1. //=======================================;
  2. // Flash客户端(以Flash文本聊天为例);
  3. //=======================================;
  4. var paramObj:Object = new Object();
  5. //命令分隔符;
  6. paramObj.CommandDelimiters = "-@@##@@-";
  7. //用户列表分隔符;
  8. paramObj.PeopleDelimiters = "-@#@-";
  9. //建立XMLSocket对象;
  10. var socket:XMLSocket = new XMLSocket();
  11. //连接状态事件;
  12. socket.onConnect = function(success) {
  13. trace("socket.onConnect:"+success);
  14. if (!success) {
  15. trace("服务器连接失败,请检查网络状态!");
  16. }
  17. };
  18. //关闭事件;
  19. socket.onClose = function() {
  20. trace("服务端已关闭!");
  21. logoutChat();
  22. };
  23. //数据通信事件;
  24. socket.onData = function(src) {
  25. //trace("socket.onData:"+src);
  26. doCommand(getCmdArrayByMsg(trim(src)));
  27. };
  28. //用户登录;
  29. function loginChat():Void {
  30. //连接Socket服务端;
  31. socket.connect(“localhost”, “8888”);
  32. sendSocket("INFO"+paramObj.CommandDelimiters+msg);
  33. }
  34. //用户注销;
  35. function logoutChat(b:Boolean):Void {
  36. sendSocket("QUIT");
  37. }
  38. //显示聊天信息;
  39. function showChat(msg:String):Void {
  40. trace(“聊天信息:”+msg);
  41. }
  42. //发送聊天信息;
  43. function sendChat(msg:String):Void{
  44. sendSocket("MSG"+paramObj.CommandDelimiters+msg+paramObj.CommandDelimiters+msg);
  45. }
  46. //向服务端发送信息;
  47. function sendSocket(msg:String):Void {
  48. socket.send(msg+"\r");
  49. }

  50. //处理服务端返回信息;
  51. function getCmdArrayByMsg(msg:String):Array {
  52. if (msg.charCodeAt(0) == 13 && msg.charCodeAt(1) == 10) {
  53. msg = msg.substr(2);
  54. }
  55. return msg.split(paramObj.CommandDelimiters);
  56. }
  57. function doCommand(arr:Array):Void {
  58. switch (arr[0]) {
  59. case "MSG" :
  60. showChat(arr[1]);
  61. break;
  62. case "TAKEN" :
  63. trace("你的登录名已经有了,请重新换一个登录名!");
  64. break;
  65. case "PEOPLE" :
  66. doPeople(arr[1]);
  67. break;
  68. }
  69. }
  70. //显示在线用户列表;
  71. function doPeople(msg:String):Void {
  72. var people_arr:Array = msg.split(paramObj.PeopleDelimiters);
  73. trace(people_arr);
  74. }



  75. //上面与XMLSocket有关的主要代码,显示方面自己添加相关组件就行了!
  76. //有一个注意点,在flash向服务端发送的命令的最后一定要加上“\r”,否则服务端无法收到消息(我的服务端是用Java开发的)
  77. //=======================================;
  78. // 服务端代码(我用java开发的,其他版本自行研究);
  79. // ChatServer.java
  80. //=======================================;
  81. package com.klstudio.socket.chat;
  82. import java.io.IOException;
  83. import java.net.ServerSocket;
  84. import java.net.Socket;
  85. import java.util.Vector;
  86. //import com.klstudio.util.Logger;

  87. /**
  88. * @author kinglong
  89. *
  90. * TODO 要更改此生成的类型注释的模板,请转至窗口-首选项- Java -代码样式-代码模板
  91. */
  92. public class ChatServer {
  93. //private Logger logger;
  94. private static Vector clients = new Vector();
  95. private static ServerSocket server = null;
  96. private static Socket socket = null;
  97. public static String CommandDelimiters = "-@@##@@-";
  98. public static String PeopleDelimiters = "-@#@-";
  99. public ChatServer() {
  100. }
  101. public static void notifyRoom() {
  102. StringBuffer people = new StringBuffer("PEOPLE"+CommandDelimiters+"所有的人");
  103. for (int i = 0; i < clients.size(); i++) {
  104. Client client = (Client) clients.elementAt(i);
  105. people.append(PeopleDelimiters+client.getClientName());
  106. }
  107. sendClients(people);
  108. }
  109. public staticboolean checkName(Client newClient){
  110. for(int i=0;i<clients.size();i++){
  111. Client client = (Client) clients.elementAt(i);
  112. if(client != newClient && client.getClientName().equals(newClient.getClientName())){
  113. return false;
  114. }
  115. }
  116. return true;
  117. }
  118. public static void closeAll(){
  119. while(clients.size()>0){
  120. Client client = (Client) clients.firstElement();
  121. try {
  122. client.getClientSocket().close();
  123. } catch (IOException e) {
  124. // TODO 自动生成 catch 块
  125. //Logger logger = new Logger(System.out);
  126. //logger.log("错误-" + e.toString());
  127. } finally {
  128. clients.removeElement(client);
  129. }
  130. }
  131. }
  132. public static synchronized void disconnect(Client client) {
  133. client.send(new StringBuffer("QUIT"));
  134. try {
  135. client.getClientSocket().close();
  136. } catch (IOException e) {
  137. // TODO 自动生成 catch 块
  138. //Logger logger = new Logger(System.out);
  139. //logger.log("错误-" + e.toString());
  140. } finally{
  141. clients.removeElement(client);
  142. }
  143. }

  144. public static synchronized void sendClients(StringBuffer sb) {
  145. for(int i=0;i<clients.size();i++){
  146. Client client = (Client) clients.elementAt(i);
  147. client.send(sb);
  148. }
  149. }
  150. public static synchronized void sendClients(StringBuffer sb,String ownerName,String toName) {
  151. for(int i=0;i<clients.size();i++){
  152. Client client = (Client) clients.elementAt(i);
  153. if(toName.equals(client.getClientName()) || toName.equals("所有的人") || ownerName.equals(client.getClientName())){
  154. client.send(sb);
  155. }
  156. }
  157. }

  158. public static synchronized void sendClients(Client ownerClient) {
  159. for(int i=0;i<clients.size();i++){
  160. Client client = (Client) clients.elementAt(i);
  161. if(client.getClientName().equals(ownerClient.getClientName())){
  162. client.send(new StringBuffer("MSG"+CommandDelimiters+"系统信息>欢迎你进入!"));
  163. }else{
  164. client.send(new StringBuffer("MSG"+CommandDelimiters+"系统信息>["+ownerClient.getClientName()+"]用户进入!"));
  165. }
  166. }
  167. }
  168. public static void main(String[] args) {
  169. int port = 8888;
  170. if(args.length>0){
  171. port = Integer.parseInt(args[0]);
  172. }
  173. //Logger logger = new Logger(System.out);
  174. //logger.log("信息-ChatServer["+port+"]服务正在启动...");
  175. try {
  176. server = new ServerSocket(port);
  177. } catch (IOException e) {
  178. // TODO 自动生成 catch 块
  179. //logger.log("错误-"+e.toString());
  180. }
  181. while(true){
  182. if(clients.size()<5){
  183. try {
  184. socket = server.accept();
  185. if(socket != null){
  186. //logger.log("信息-"+socket.toString()+"连接");
  187. }
  188. } catch (IOException e) {
  189. // TODO 自动生成 catch 块
  190. //logger.log("错误-"+e.toString());
  191. }
  192. int i=0;
  193. do{
  194. Client client = new Client(socket);
  195. if(client.getClientName() != null){
  196. clients.addElement(client);
  197. if(checkName(client)){
  198. //logger.log("信息-"+"目前有["+clients.size()+"]个用户已连接");
  199. sendClients(client);
  200. client.start();
  201. notifyRoom();
  202. }else{
  203. client.send(new StringBuffer("TAKEN"));
  204. disconnect(client);
  205. }
  206. i++;
  207. }
  208. break;
  209. }while(i<clients.size());
  210. }else{
  211. try {
  212. Thread.sleep(200);
  213. } catch (InterruptedException e) {
  214. // TODO 自动生成 catch 块
  215. //logger.log("错误-"+e.toString());
  216. }
  217. }
  218. }
  219. }
  220. }

  221. //=======================================;
  222. // Client.java
  223. //=======================================;
  224. /*
  225. * 创建日期2005-10-10
  226. *
  227. * TODO 要更改此生成的文件的模板,请转至
  228. * 窗口-首选项- Java -代码样式-代码模板
  229. */
  230. package com.klstudio.socket.chat;
  231. import java.io.BufferedReader;
  232. import java.io.IOException;
  233. import java.io.InputStreamReader;
  234. import java.io.PrintStream;
  235. import java.net.Socket;
  236. //import com.klstudio.util.Logger;
  237. /**
  238. * @author kinglong
  239. *
  240. * TODO 要更改此生成的类型注释的模板,请转至窗口-首选项- Java -代码样式-代码模板
  241. */
  242. public class Client extends Thread {
  243. private Socket clientSocket;
  244. private String clientName;
  245. private String clientIp;
  246. private BufferedReader br;
  247. private PrintStream ps;
  248. //private Logger logger;
  249. private ChatServer server;
  250. public Client(Socket socket) {
  251. //this.logger = new Logger(System.out);
  252. this.clientSocket = socket;
  253. try {
  254. this.br = new BufferedReader(new InputStreamReader(socket.getInputStream(),"utf-8"));
  255. this.ps = new PrintStream(socket.getOutputStream(),true,"utf-8");
  256. String info = this.br.readLine();
  257. if(info!=null){
  258. String[] info_arr = info.split(ChatServer.CommandDelimiters);
  259. if(info_arr.length>1){
  260. this.clientName = info_arr[1];
  261. }
  262. this.clientIp = socket.getRemoteSocketAddress().toString();
  263. }else{
  264. socket.close();
  265. }
  266. } catch (IOException e) {
  267. // TODO 自动生成 catch 块
  268. //this.logger.log("错误-" + e.toString());
  269. }
  270. }

  271. /**
  272. * @return 返回 ip。
  273. */
  274. public String getClientIp() {
  275. return clientIp;
  276. }
  277. /**
  278. * @return 返回 name。
  279. */
  280. public String getClientName() {
  281. return clientName;
  282. }

  283. /**
  284. * @return 返回 socket。
  285. */
  286. public Socket getClientSocket() {
  287. return clientSocket;
  288. }
  289. public void send(StringBuffer msg){
  290. this.ps.println(msg.toString()+"\0");
  291. //this.ps.flush();
  292. }
  293. public void run() {
  294. while (true) {
  295. String line = null;
  296. try {
  297. line = this.br.readLine();
  298. } catch (IOException e) {
  299. // TODO 自动生成 catch 块
  300. //this.logger.log("错误-" + e.toString());
  301. ChatServer.disconnect(this);
  302. ChatServer.notifyRoom();
  303. return;
  304. }
  305. if (line == null) {
  306. //this.logger.log("信息-[" + this.clientName + this.clientIp + "]用户离开!");
  307. ChatServer.disconnect(this);
  308. ChatServer.notifyRoom();
  309. if(this.clientName != null){
  310. ChatServer.sendClients(new StringBuffer("MSG"+ChatServer.CommandDelimiters+"系统信息>[" + this.clientName + "]用户离开!"));
  311. }
  312. return;
  313. }
  314. //this.logger.log("信息-"+line);
  315. String[] cmd_arr = line.split(ChatServer.CommandDelimiters);
  316. String keyword = cmd_arr[0];
  317. keyword = keyword.substring(1);
  318. if(keyword.equals("MSG")){
  319. StringBuffer msg = new StringBuffer("MSG"+ChatServer.CommandDelimiters);
  320. msg.append(this.clientName+">");
  321. msg.append(cmd_arr[1]);
  322. ChatServer.sendClients(msg,this.clientName,cmd_arr[2]);
  323. }else if(keyword.equals("QUIT")){
  324. //this.logger.log("信息-[" + this.clientName + this.clientIp + "]用户离开!");
  325. ChatServer.disconnect(this);
  326. ChatServer.notifyRoom();
  327. ChatServer.sendClients(new StringBuffer("MSG"+ChatServer.CommandDelimiters+"系统信息>[" + this.clientName + "]用户离开!"));
  328. this.stop();
  329. return;
  330. }
  331. }
  332. }
  333. }
  334. //注意,服务端向客户端发送的信息,必需以”\0”,空字符结尾,否则客户端也无法接收到信息
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