//线程池的实现
#ifndef THREAD_POOL_H
#define THREAD_POOL_H
#include <vector>
#include <queue>
#include <memory>
#include <thread>
#include <mutex>
#include <condition_variable>
#include <future>
#include <functional>
#include <stdexcept>
class ThreadPool {
public:
static ThreadPool* getInstance();
template<class F, class... Args>
auto enqueue(F&& f, Args&&... args)
->std::future < typename std::result_of<F(Args...)>::type > ;
~ThreadPool();
private:
ThreadPool(size_t);
// need to keep track of threads so we can join them
std::vector< std::thread > workers;
// the task queue
std::queue< std::function<void()> > tasks;
// synchronization
std::mutex queue_mutex;
std::condition_variable condition;
bool stop;
};
static ThreadPool *g_threadPool = nullptr;
ThreadPool* ThreadPool::getInstance()
{
if (g_threadPool == nullptr)
{
g_threadPool = new ThreadPool(5);
}
return g_threadPool;
}
// the constructor just launches some amount of workers
inline ThreadPool::ThreadPool(size_t threads)
: stop(false)
{
for (size_t i = 0; i < threads; ++i)
workers.emplace_back(
[this]
{
for (;;)
{
std::function<void()> task;
{
std::unique_lock<std::mutex> lock(this->queue_mutex);
this->condition.wait(lock,
[this]{ return this->stop || !this->tasks.empty(); });
if (this->stop && this->tasks.empty())
return;
task = std::move(this->tasks.front());
this->tasks.pop();
}
task();
}
}
);
}
// add new work item to the pool
template<class F, class... Args>
auto ThreadPool::enqueue(F&& f, Args&&... args)
-> std::future < typename std::result_of<F(Args...)>::type >
{
using return_type = typename std::result_of<F(Args...)>::type;
auto task = std::make_shared< std::packaged_task<return_type()> >(
std::bind(std::forward<F>(f), std::forward<Args>(args)...)
);
std::future<return_type> res = task->get_future();
{
std::unique_lock<std::mutex> lock(queue_mutex);
// don't allow enqueueing after stopping the pool
if (stop)
throw std::runtime_error("enqueue on stopped ThreadPool");
tasks.emplace([task](){ (*task)(); });
}
condition.notify_one();
return res;
}
// the destructor joins all threads
inline ThreadPool::~ThreadPool()
{
{
std::unique_lock<std::mutex> lock(queue_mutex);
stop = true;
}
condition.notify_all();
for (std::thread &worker : workers)
worker.join();
}
#endif
//使用方式:
#include <iostream>
#include "ThreadPool.h"
#if defined(_MSC_VER) || defined(_MINGW_)
#include <windows.h>
#else
#include <unistd.h>
#define Sleep(x) sleep(x)
#endif
using namespace std;
void func()
{
std::this_thread::sleep_for(std::chrono::milliseconds(100));
std::cout << "worker thread ID:" << std::this_thread::get_id() << std::endl;
}
int main()
{
ThreadPool *pThreadPool = ThreadPool::getInstance();
while (1)
{
pThreadPool->enqueue(func);
Sleep(10);//不加睡眠长时间跑会崩溃
}
system("pause");
return 0;
}
这篇也写的蛮好的,mark下:https://blog.csdn.net/qq_41681241/article/details/86723964