BroadcastReceiver 生命周期
一个BroadcastReceiver 对象只有在被调用onReceive(Context, Intent)的才有效的,当从该函数返回后,该对象就无效的了,结束生命周期。
因此从这个特征可以看出,在所调用的onReceive(Context, Intent)函数里,不能有过于耗时的操作,不能使用线程来执行。对于耗时的操作,请start service来完成。因为当得到其他异步操作所返回的结果时,BroadcastReceiver 可能已经无效了。如果确实需要做的话,可以用goAsync方法,然后在新开一个线程去执行。
tips:API11以後可以調用goAsync()方法,這個方法會返回一個PendingResult對象,android系統會認為OnReceive()方法還沒有執行完成直到調用PendingResult.finish(),所以可以調用goAsync方法后,新开一个线程去执行耗時操作,執行完后調用PendingResult.finish()方法。這裡耗時的操作也不能超過10秒.
goAsync 官方文档:
This can be called by an application in {@link #onReceive} to allow
it to keep the broadcast active after returning from that function.
This does <em>not</em> change the expectation of being relatively
responsive to the broadcast (finishing it within 10s), but does allow
the implementation to move work related to it over to another thread
to avoid glitching the main UI thread due to disk IO.
代码示例:
public void onReceive(final Context context, final Intent intent) {
final PendingResult result = goAsync();
wl.acquire();
AsyncHandler.post(new Runnable() {
@Override
public void run() {
handleIntent(context, intent);//耗时操作
result.finish();
}
});
}
public final class AsyncHandler {
private static final HandlerThread sHandlerThread = new HandlerThread("AsyncHandler");
private static final Handler sHandler;
static {
sHandlerThread.start();
sHandler = new Handler(sHandlerThread.getLooper());
}
public static void post(Runnable r) {
sHandler.post(r);
}
private AsyncHandler() {}
}