设计模式之简单工厂模式(一)
通过本实例可以让读者认识到面向对象和设计模式的优美之处,本例通过简单的计算器来进行讲述,想必初学者都会这样编写程序
public class Main {
public static void main(String[] args) {
int numberA = 1;
int numberB = 2;
String operator = "+";
int result = 0;
switch (operator) {
case "+":
result = numberA + numberB;
break;
case "-":
result = numberA - numberB;
break;
case "*":
result = numberA * numberB;
break;
case "/":
result = numberB == 0 ? 0 : numberA / numberB;
break;
}
System.out.println(numberA + " " + operator + " " + numberB + " = " + result);
}
}
可以看出上面的代码从运行的角度来看一点问题也没有,但是从代码的质量上看,没有体现的Java的面向对象的基本要素(封装、继承、多态),即无法体现重用性、扩展性。因此需要代码的重构、封装,将公共部分提炼出来。
public abstract class Operator {
private int numberA;
private int numberB;
public Operator(int numberA, int numberB) {
super();
this.numberA = numberA;
this.numberB = numberB;
}
public abstract int operatorResult();
public int getNumberA() {
return numberA;
}
public void setNumberA(int numberA) {
this.numberA = numberA;
}
public int getNumberB() {
return numberB;
}
public void setNumberB(int numberB) {
this.numberB = numberB;
}
}
操作的抽象类Operator将共同的属性numberA和numberB放在一起,并且提取他们的共同的方法,但由于各个操作不同,故此方法为abstract类型的方法,让具体的子类实现
public class PlusOperator extends Operator {
public PlusOperator(int numberA, int numberB) {
super(numberA, numberB);
}
@Override
public int operatorResult() {
return getNumberA() + getNumberB();
}
}
public class SubtractOperator extends Operator {
public SubtractOperator(int numberA, int numberB) {
super(numberA, numberB);
}
@Override
public int operatorResult() {
return getNumberA() - getNumberB();
}
}
public class MultiplyOperator extends Operator {
public MultiplyOperator(int numberA, int numberB) {
super(numberA, numberB);
}
@Override
public int operatorResult() {
return getNumberA() * getNumberB();
}
}
public class DivideOperator extends Operator {
public DivideOperator(int numberA, int numberB) {
super(numberA, numberB);
}
@Override
public int operatorResult() {
return 0 == getNumberB() ? 0 : getNumberA() / getNumberB();
}
}
以上是加减乘除的具体实现,这样就达到了代码的封装和继承及多态,但是对于客户端,我们要当他们是小白,所以客户单不需要知道是怎么实现的,只要调用我们的方法即可
public class OperatorFactory {
public static int getOperatorResult(int numberA, int numberB, String operatorSimbol) {
Operator operator = null;
switch (operatorSimbol) {
case "+":
operator = new PlusOperator(numberA, numberB);
break;
case "-":
operator = new SubtractOperator(numberA, numberB);
break;
case "*":
operator = new MultiplyOperator(numberA, numberB);
break;
case "/":
operator = new DivideOperator(numberA, numberB);
break;
}
return operator == null ? 0 : operator.operatorResult();
}
}
这就使用了简单工厂模式,当增加新的需求时,只需要继承Operator类即可,并在OperatorFactory 中追加即可,而无需改变其他的实现类。
public class Main {
public static void main(String[] args) {
int result = OperatorFactory.getOperatorResult(22, 90, "*");
System.out.println(result);
}
}