lock方法分析
final void lock() {
acquire(1);
}
该lock方法会调用AbstractQueuedSynchronizer的acquire方法
/**
* Acquires in exclusive mode, ignoring interrupts. Implemented
* by invoking at least once {@link #tryAcquire},
* returning on success. Otherwise the thread is queued, possibly
* repeatedly blocking and unblocking, invoking {@link
* #tryAcquire} until success. This method can be used
* to implement method {@link Lock#lock}.
*
* @param arg the acquire argument. This value is conveyed to
* {@link #tryAcquire} but is otherwise uninterpreted and
* can represent anything you like.
*/
public final void acquire(int arg) {
if (!tryAcquire(arg) &&
acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
selfInterrupt();
}
acquire方法首先调用了tryAcquire方法,公平锁实现类FairSync,方法如下:
/**
* Fair version of tryAcquire. Don't grant access unless
* recursive call or no waiters or is first.
*/
protected final boolean tryAcquire(int acquires) {
final Thread current = Thread.currentThread();
int c = getState();
if (c == 0) {
if (!hasQueuedPredecessors() &&
compareAndSetState(0, acquires)) {
setExclusiveOwnerThread(current);
return true;
}
}
else if (current == getExclusiveOwnerThread()) {
int nextc = c + acquires;
if (nextc < 0)
throw new Error("Maximum lock count exceeded");
setState(nextc);
return true;
}
return false;
}
该方法首先获取当前线程对象,判断所对象state值,获得锁成功的情况:
- 为0,没有线程成功获得锁。判断是否有线程正在获得锁(同步队列前面中有其他获取锁的线程Node),若没有,利用CAS机制设置的state值为1,如果设置为1成功,获得锁成功,设置获得锁的线程是当前线程。
- 不为零,有线程获得锁。判断获得锁的线程是当前线程,获得锁成功,锁state值加1,如果state的小于零,说明获取锁的次数太多导致数值移出,抛出异常。如果不是当前线程获得锁失败。
回到AbstractQueuedSynchronizer的acquire方法,如果获取锁失败,会调用addWaiter方法构建Node对象,再调用acquireQueued方法
/**
* Acquires in exclusive uninterruptible mode for thread already in
* queue. Used by condition wait methods as well as acquire.
*
* @param node the node
* @param arg the acquire argument
* @return {@code true} if interrupted while waiting
*/
final boolean acquireQueued(final Node node, int arg) {
boolean failed = true;
try {
boolean interrupted = false;
for (;;) {
final Node p = node.predecessor();
if (p == head && tryAcquire(arg)) {
setHead(node);
p.next = null; // help GC
failed = false;
return interrupted;
}
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
interrupted = true;
}
} finally {
if (failed)
cancelAcquire(node);
}
}
addWaiter方法主要把新增的Node放到队列的末尾,不做介绍,acquireQueued方法在死循环中获取锁,判断当前Node的前一个Node是否为head(第一个Node),如果是调用tryAcquire继续获得锁。获取锁成功设置当前node为head并返回false。调用shouldParkAfterFailedAcquire方法
/**
* Checks and updates status for a node that failed to acquire.
* Returns true if thread should block. This is the main signal
* control in all acquire loops. Requires that pred == node.prev.
*
* @param pred node's predecessor holding status
* @param node the node
* @return {@code true} if thread should block
*/
private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
int ws = pred.waitStatus;
if (ws == Node.SIGNAL)
/*
* This node has already set status asking a release
* to signal it, so it can safely park.
*/
return true;
if (ws > 0) {
/*
* Predecessor was cancelled. Skip over predecessors and
* indicate retry.
*/
do {
node.prev = pred = pred.prev;
} while (pred.waitStatus > 0);
pred.next = node;
} else {
/*
* waitStatus must be 0 or PROPAGATE. Indicate that we
* need a signal, but don't park yet. Caller will need to
* retry to make sure it cannot acquire before parking.
*/
compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
}
return false;
}
检查前一个node的waitStatus 状态
- waitStatus ==Node.SIGNAL(值为-1,处于等待状态,如果该节点释放同步锁会唤醒后继节点)。 返回true,线程可以park 。
- waitStatus > 0 说明前一个节点已经取消,需要越过这些节点。返回false,线程不可以park。
- 其他值,使用CAS机制更新前一个节点的waitStatus为Node.SIGNAL。返回false,线程不可以park。
如果线程可以park将调用parkAndCheckInterrupt使线程阻塞
/**
* Convenience method to park and then check if interrupted
*
* @return {@code true} if interrupted
*/
private final boolean parkAndCheckInterrupt() {
LockSupport.park(this);
return Thread.interrupted();
}
如果不可以park,线程将会继环执行acquireQueued方法中的死续循直到获得锁或者进入阻塞状态或者异常设置waitStatus 为1(取消状态)。
unlock方法分析
/**
* Attempts to release this lock.
*
* <p>If the current thread is the holder of this lock then the hold
* count is decremented. If the hold count is now zero then the lock
* is released. If the current thread is not the holder of this
* lock then {@link IllegalMonitorStateException} is thrown.
*
* @throws IllegalMonitorStateException if the current thread does not
* hold this lock
*/
public void unlock() {
sync.release(1);
}
unlock方法会调用AbstractQueuedSynchronizer的release方法
/**
* Releases in exclusive mode. Implemented by unblocking one or
* more threads if {@link #tryRelease} returns true.
* This method can be used to implement method {@link Lock#unlock}.
*
* @param arg the release argument. This value is conveyed to
* {@link #tryRelease} but is otherwise uninterpreted and
* can represent anything you like.
* @return the value returned from {@link #tryRelease}
*/
public final boolean release(int arg) {
if (tryRelease(arg)) {
Node h = head;
if (h != null && h.waitStatus != 0)
unparkSuccessor(h);
return true;
}
return false;
}
首先调用ReentrantLock.tryRelease方法
protected final boolean tryRelease(int releases) {
int c = getState() - releases;
if (Thread.currentThread() != getExclusiveOwnerThread())
throw new IllegalMonitorStateException();
boolean free = false;
if (c == 0) {
free = true;
setExclusiveOwnerThread(null);
}
setState(c);
return free;
}
1. 如果获得锁的线程不是当前线程将抛出异常
2. 锁的state状态减1,若为0说明获得锁的次数等于释放锁的次数相等,锁释放成功,设置锁的当前执行线程为null。若大于0说明锁的释放次数小于加锁次数,还需要继续释放锁,释放锁失败。设置state的值。
回到AbstractQueuedSynchronizer的release方法。如果释放锁失败,线程还占有锁,需要继续释放锁才可能让其它线程获得锁成功。如果释放锁成功,如果锁的head(头Node不为空)并且没有被取消,调用unparkSuccessor方法
/**
* Wakes up node's successor, if one exists.
*
* @param node the node
*/
private void unparkSuccessor(Node node) {
/*
* If status is negative (i.e., possibly needing signal) try
* to clear in anticipation of signalling. It is OK if this
* fails or if status is changed by waiting thread.
*/
int ws = node.waitStatus;
if (ws < 0)
compareAndSetWaitStatus(node, ws, 0);
/*
* Thread to unpark is held in successor, which is normally
* just the next node. But if cancelled or apparently null,
* traverse backwards from tail to find the actual
* non-cancelled successor.
*/
Node s = node.next;
if (s == null || s.waitStatus > 0) {
s = null;
for (Node t = tail; t != null && t != node; t = t.prev)
if (t.waitStatus <= 0)
s = t;
}
if (s != null)
LockSupport.unpark(s.thread);
}
如果头结点的waitStatus<0,使用CAS机制设置头结点的waitStatus为0。
如果头结点的下一个节点为null,或为取消状态,则从尾部向前遍历找到最前面的没有取消的线程唤醒,否则唤醒下一个节点。唤醒节点的线程获得锁(继续执行AbstractQueuedSynchronizer的acquireQueued方法中的死续循)