File "catGame.py", line 50, in <module>
window.onkeypress(up, "Up")
AttributeError: '_Screen' object has no attribute 'onkeypress'
import turtle
import time
boxsize = 200
caught = False
score = 0
#functions that are called on keypresses
def up():
mouse.forward(10)
checkbound()
def left():
mouse.left(45)
def left():
mouse.right(45)
def back():
mouse.backward(10)
checkbound()
def quitTurtlers():
window.bye()
#stop the mouse from leaving the square set by box size
def checkbound():
global boxsize
if mouse.xcor() > boxsize:
mouse.goto(boxsize, mouse.ycor())
if mouse.xcor() > boxsize:
mouse.goto(boxsize, mouse.ycor())
if mouse.xcor() > boxsize:
mouse.goto(boxsize, mouse.ycor())
if mouse.xcor() > boxsize:
mouse.goto(boxsize, mouse.ycor())
#set up screen
window = turtle.Screen()
mouse = turtle.Turtle()
cat = turtle.Turtle()
mouse.penup()
mouse.penup()
mouse.goto(100, 100)
#add key listeners
window.onkeypress(up, "Up")
window.onkeypress(Left, "Left")
window.onkeypress(Right, "Right")
window.onkeypress(back, "Down")
window.onkeypress(quitTurtles, "Escape")
diffculty = window.numimput("Diffculty",
"Enter a diffculty from easy (1), for hard (5)",
minval =1, maxval = 5)
window.listen()
#main loop
#note how it changes with diffculty
while not caught:
cat.setheading(cat.towards(mouse))
cat.forwards(8 + diffculty)
score = wcore + 1
if cat.diatance(mouse) < 5:
caught = True
time.sleep(0.2-(0.01*diffculty))
window.textinput("Game Over", "Well done. You scored:" + str(score*diffculty))
window.bye()
window.onkeypress(up, "Up")
AttributeError: '_Screen' object has no attribute 'onkeypress'
import turtle
import time
boxsize = 200
caught = False
score = 0
#functions that are called on keypresses
def up():
mouse.forward(10)
checkbound()
def left():
mouse.left(45)
def left():
mouse.right(45)
def back():
mouse.backward(10)
checkbound()
def quitTurtlers():
window.bye()
#stop the mouse from leaving the square set by box size
def checkbound():
global boxsize
if mouse.xcor() > boxsize:
mouse.goto(boxsize, mouse.ycor())
if mouse.xcor() > boxsize:
mouse.goto(boxsize, mouse.ycor())
if mouse.xcor() > boxsize:
mouse.goto(boxsize, mouse.ycor())
if mouse.xcor() > boxsize:
mouse.goto(boxsize, mouse.ycor())
#set up screen
window = turtle.Screen()
mouse = turtle.Turtle()
cat = turtle.Turtle()
mouse.penup()
mouse.penup()
mouse.goto(100, 100)
#add key listeners
window.onkeypress(up, "Up")
window.onkeypress(Left, "Left")
window.onkeypress(Right, "Right")
window.onkeypress(back, "Down")
window.onkeypress(quitTurtles, "Escape")
diffculty = window.numimput("Diffculty",
"Enter a diffculty from easy (1), for hard (5)",
minval =1, maxval = 5)
window.listen()
#main loop
#note how it changes with diffculty
while not caught:
cat.setheading(cat.towards(mouse))
cat.forwards(8 + diffculty)
score = wcore + 1
if cat.diatance(mouse) < 5:
caught = True
time.sleep(0.2-(0.01*diffculty))
window.textinput("Game Over", "Well done. You scored:" + str(score*diffculty))
window.bye()
这个程序哪里有错,纠结半天