Common(六)—— 单例

目录为:Assets/Scripts/Common/,
Singleton.cs.
using UnityEngine;
using System.Collections;

//单例
public abstract class Singleton<T> where T: new()
{
    private static T _instance;
    static object _lock = new object ();
    public static T Instance
    {
        get
        {
            if (_instance == null)
            {
                //同步锁
                lock (_lock)
                {
                    if (_instance == null)
                    {
                        _instance = new T ();
                    }
                }
            }
            return _instance;
        }
    }
}

//组件单例
public class UnitySingleton<T>: MonoBehaviour
    where T: Component
{
    private static T _instance;
    public static T Instance
    {
        get
        {
            if (_instance == null)
            {
                _instance = FindObjectOfType (typeof(T)) as T;
                if (_instance == null) {
                    GameObject obj = new GameObject ();
                    //obj.hideFlags = HideFlags.DontSave;
                    //表示不会被因parent被unload而被unload,完全由自己掌控.
                    obj.hideFlags = HideFlags.HideAndDontSave;
                    _instance = (T)obj.AddComponent (typeof(T));
                }
            }
            return _instance;
        }
    }

    public virtual void Awake()
    {
        //加载一个新scene的时候不会被销毁,一直存在
        DontDestroyOnLoad (this.gameObject);
        if (_instance == null)
        {
            _instance = this as T;
        }
        else
        {
            Destroy (gameObject);
        }
    }
}
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