目录为:Assets/Scripts/ConfigReader/目录下
ReadGuideBornNpcTaskConfig.cs
对应要读的配置文件:Assets/Resources/Config/
bornnpc.xml
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<bornnpc xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<info mapid="1000">
<taskid>1001</taskid>
<post>7100,6100,11200</post>
<way>7100,6100,11200</way>
<timespace>1000</timespace>
<bornnumber>1</bornnumber>
<ID>21027</ID>
<dir>0,0,1</dir>
<closeborn>1007</closeborn>
<camp>2</camp>
</info>
</bornnpc>
ReadGuideBornNpcTaskConfig.cs
using System;
using UnityEngine;
using System.Xml;
using System.Collections.Generic;
//这个类对应要读的配置文件:Assets/Resources/Config/bornnpc.xml
//但是读取信息似乎不对应,所以这里似乎是废弃了的代码
public class ReadGuideBornNpcTaskConfig
{
XmlDocument xmlDoc = null;
public ReadGuideBornNpcTaskConfig(string xmlFilePath)
{
ResourceUnit xmlfileUnit = ResourcesManager.Instance.loadImmediate (xmlFilePath, ResourceType.ASSET);
TextAsset xmlfile = xmlfileUnit.Asset as TextAsset;
if (!xmlfile)
{
Debug.LogError(" error infos: 没有找到指定的xml文件:"+xmlFilePath);
}
xmlDoc = new XmlDocument ();
xmlDoc.LoadXml (xmlfile.text);
XmlNodeList infoNodeList = xmlDoc.SelectSingleNode ("bornnpc").ChildNodes;
for (int i = 0; i < infoNodeList.Count; i++)
{
//这个感觉有错,应该是mapid才对
if ((infoNodeList [i] as XmlElement).GetAttributeNode ("id").InnerText == null)
{
continue;
}
string typeName = (infoNodeList [i] as XmlElement).GetAttributeNode ("id").InnerText;
//在GuideTaskDateDefine中定义
CSendNpcTask sendNpcInfo = new CSendNpcTask ();
sendNpcInfo.TaskId = Convert.ToInt32 (typeName);
sendNpcInfo.TaskType = GuideTaskType.SenderSoldierTask;
foreach (XmlElement xEle in infoNodeList[i].ChildNodes)
{
switch (xEle.Name)
{
case "bornindex":
sendNpcInfo.MilitaryId = Convert.ToInt32 (xEle.InnerText);
break;
case "borntag":
sendNpcInfo.Tag = Convert.ToInt32 (xEle.InnerText);
break;
}
}
CTaskBase.sendNpcTaskDic.Add (sendNpcInfo.TaskId, sendNpcInfo);
}
}
}
//这个类好像根本就没用过
public class SendNpcInfo
{
public int mTaskId;
}