ConfigReader(十)—— ReadGuideBornNpcTaskConfig

目录为:Assets/Scripts/ConfigReader/目录下
ReadGuideBornNpcTaskConfig.cs

对应要读的配置文件:Assets/Resources/Config/
bornnpc.xml

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<bornnpc xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
    <info mapid="1000">
        <taskid>1001</taskid>
        <post>7100,6100,11200</post>
        <way>7100,6100,11200</way>
        <timespace>1000</timespace>
        <bornnumber>1</bornnumber>
        <ID>21027</ID>
        <dir>0,0,1</dir>
        <closeborn>1007</closeborn>
        <camp>2</camp>
    </info>
</bornnpc>

ReadGuideBornNpcTaskConfig.cs

using System;
using UnityEngine;
using System.Xml;
using System.Collections.Generic;

//这个类对应要读的配置文件:Assets/Resources/Config/bornnpc.xml
//但是读取信息似乎不对应,所以这里似乎是废弃了的代码
public class ReadGuideBornNpcTaskConfig
{
    XmlDocument xmlDoc = null;

    public ReadGuideBornNpcTaskConfig(string xmlFilePath)
    {
        ResourceUnit xmlfileUnit = ResourcesManager.Instance.loadImmediate (xmlFilePath, ResourceType.ASSET);
        TextAsset xmlfile = xmlfileUnit.Asset as TextAsset;

        if (!xmlfile)
        {
            Debug.LogError(" error infos: 没有找到指定的xml文件:"+xmlFilePath);
        }

        xmlDoc = new XmlDocument ();
        xmlDoc.LoadXml (xmlfile.text);
        XmlNodeList infoNodeList = xmlDoc.SelectSingleNode ("bornnpc").ChildNodes;

        for (int i = 0; i < infoNodeList.Count; i++)
        {
            //这个感觉有错,应该是mapid才对
            if ((infoNodeList [i] as XmlElement).GetAttributeNode ("id").InnerText == null)
            {
                continue;
            }

            string typeName = (infoNodeList [i] as XmlElement).GetAttributeNode ("id").InnerText;

            //在GuideTaskDateDefine中定义
            CSendNpcTask sendNpcInfo = new CSendNpcTask ();
            sendNpcInfo.TaskId = Convert.ToInt32 (typeName);
            sendNpcInfo.TaskType = GuideTaskType.SenderSoldierTask;
            foreach (XmlElement xEle in infoNodeList[i].ChildNodes)
            {
                switch (xEle.Name)
                {
                case "bornindex":
                    sendNpcInfo.MilitaryId = Convert.ToInt32 (xEle.InnerText);
                    break;

                case "borntag":
                    sendNpcInfo.Tag = Convert.ToInt32 (xEle.InnerText);
                    break;
                }
            }

            CTaskBase.sendNpcTaskDic.Add (sendNpcInfo.TaskId, sendNpcInfo);
        }
    }
}

//这个类好像根本就没用过
public class SendNpcInfo
{
    public int mTaskId;
}
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