ConfigReader(三十八)—— ReadMsgConfig

目录为:Assets/Scripts/ConfigReader/目录下
ReadMsgConfig.cs

读取一些静态的信息

对应XML配置文件:
Assets/Resources/Config/MsgConfig.xml
部分如下:

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<MsgCfg xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
    <info id="8">
        <content>您已成为房主</content>
        <effect>4</effect>
        <type>1</type>
    </info>
    <info id="10">
        <content>请选择英雄</content>
        <effect>5</effect>
        <type>1</type>
    </info>
    <info id="-12">
        <content>目标已死亡</content>
        <effect>1</effect>
        <type>1</type>
    </info>
    <info id="-13">
        <content>无法对友方单位施放</content>
        <effect>1</effect>
        <type>1</type>
    </info>
    <info id="-14">
        <content>无效的目标</content>
        <effect>1</effect>
        <type>1</type>
    </info>
    <info id="-15">
        <content>怒气不足</content>
        <effect>1</effect>
        <type>1</type>
    </info>
    <info id="-16">
        <content>发送内容不能为空</content>
        <effect>4</effect>
        <type>1</type>
    </info>

ReadMsgConfig.cs

using System;
using UnityEngine;
using System.Xml;
using System.Collections.Generic;

//读取一些静态的信息
//Assets/Resources/MsgCfg.xml
public class ReadMsgConfig
{
    XmlDocument xmlDoc = null;

    //构造函数
    public ReadMsgConfig(string xmlFilePath)
    {
        ResourceUnit xmlfileUnit = ResourcesManager.Instance.loadImmediate (xmlFilePath, ResourceType.ASSET);
        TextAsset xmlfile = xmlfileUnit.Asset as TextAsset;

        if (!xmlfile)
        {
            Debug.LogError(" error infos: 没有找到指定的xml文件:" + xmlFilePath);
        }

        xmlDoc = new XmlDocument ();
        xmlDoc.LoadXml (xmlfile.text);
        XmlNodeList infoNodeList = xmlDoc.SelectSingleNode ("MsgCfg").ChildNodes;

        for (int i = 0; i < infoNodeList.Count; i++)
        {
            if ((infoNodeList[i] as XmlElement).GetAttributeNode("id") == null)
            {
                continue;
            }

            string typeName = (infoNodeList [i] as XmlElement).GetAttributeNode ("id").InnerText;

            MsgConfigInfo msgInfo = new MsgConfigInfo ();
            msgInfo.id = Convert.ToInt32 (typeName);

            foreach (XmlElement xEle in infoNodeList[i].ChildNodes)
            {
                switch (xEle.Name)
                {
                case "content":
                    msgInfo.content = Convert.ToString (xEle.InnerText);
                    break;

                case "type":
                    msgInfo.msgType = Convert.ToInt32 (xEle.InnerText);
                    break;

                case "errorcode":
                    {
                        string codes = Convert.ToString (xEle.InnerText);
                        string[] words = codes.Split (new char[] { ',' });

                        if (words != null && words.Length > 0)
                        {
                            foreach (string s in words)
                            {
                                //msgInfo.serverErrorCode.Add(Convert.ToInt32(s));
                            }
                        }
                    }
                    break;

                case "sound":
                    msgInfo.audio_name = Convert.ToString (xEle.InnerText);
                    break;

                case "effect":
                    msgInfo.effect = Convert.ToInt32 (xEle.InnerText);
                    break;
                }
            }

            ConfigReader.msgXmlInfoDic.Add (msgInfo.id, msgInfo);
        }
    }
}

/*
<info id="-65476">
    <content>帐号不存在</content>
    <effect>3</effect>
    <type>1</type>
</info>
*/
public class MsgConfigInfo: System.Object
{
    public int id;  //id
    public int msgType;
    public string content;//字符串
    public int effect;  //效果
    public string audio_name;   //音效
    public List<int> serverErrorCode = new List<int> ();

    public MsgConfigInfo(MsgConfigInfo info)
    {
        id = info.id;
        msgType = info.msgType;
        content = info.content;
        effect = info.effect;
        audio_name = info.audio_name;
        serverErrorCode.AddRange (info.serverErrorCode);
    }
}
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